• Welcome to The Campaign Builder's Guild.
 

Sad news, and Glad news

Started by LoA, November 17, 2011, 05:08:58 AM

Previous topic - Next topic

LoA

Hello fellow world-builders!

It will probably sadden you guys to hear that as of this moment i give up on trying to make campaign settings. I dunno, it's just that i don't really have anybody to play with right now, but if i did get somebody to play with i would definitely jump back in. But that doesn't mean i have given up on world building, far from it, I'm just going going to channel it into something else, specifically comics. Heck I've got paper, I've got pencils, I've got ideas, i don't have a functioning scanner at my disposal but that could be rectified by Christmas.

So basically here's what I've got so far.

A Pokemon Fancomic!
[ic]
So i was reading Super Effective by the guy who does VG cats.... and it got me to thinking "What would it be like if i were a pokemon trainer?" and that sparked an idea where i go on my very own pokemon quest! Armed with nothing but my starter, and my eagle scout skills i embark on a journey that i have no idea where it ends.... I'm certainly not going to catch them all, i'm not insane! I'm just doing this because my mother made me! I wanted to be an orthodontist (not in real life) and the thought of having a miniature army of super monsters at my disposal is actually pretty cool...

But then i remembered my attempt at a steampunk Pokemon setting, and since that would be a comic i would totally read, i thought "why not draw a steampunk Pokemon comic?" Will a few issues, one i don't feel like doing two pokemon fan dribblings at once... two i'm not that into steampunk. I mean i like it, but as i've stated earlier my true lovepunk is dieselpunk! Although then again a detective saga from the perspective of a PI with a Houndoom companion would totally kick all kinds of donkey! Number three, I'm already two strips into my first fancomic idea, and even began designing other characters so if I'm gonna switch ideas, it better be now.

This would just be a fan comic i showed to my friends, and stuff, i''m never going to feel comfortable sticking this on the internet. I don't know enough about the laws behind this stuff.
[/ic]

A Dynama Comic!
[ic]What, did you honestly think I've given up on my baby? No! I'm just going to have to use a different venue i guess. This also gives me the opportunity to do some hardcore experimenting. I've always been a huge fan of the sunday newspaper format that Bill Watterson used in his final years of Calvin and Hobbes, and i've been recently looking into old Adventure Comic Strips.
But here's some significant changes to the setting, first off, i'm dialing back the races down to three, humans, kobolds, and the poppies. Maybe use drow and Duerger as bad guys and stuff, but no more gremlins and  catfolk. Also Dynama's not a world it's a land, and i'm thinking about having city states instead of fullblown nations, sort of like Athas. [/ic]

LordVreeg

I am alos a huge Watterson fan; I look forward to see where you go here.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Xathan

Color me intrigued. As for the Pokemon comic, why limit yourself? If you want to post it or share it with a wider audience, make it a monster trainer comic, have the 'Pokemon' stored in magic gems, and create your own monsters - anything else that is pokemonish is not unique enough to run into legal problems unless you try and turn it into a video game. :P
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

beejazz

I'll second that you can do a mons comic without being pokemon. Take this chance to make the creatures work with the dieselpunk-themed setting, maybe strip out the bits you don't like or include ideas you'd like better. I've thought about doing something like this... myself, I'd ditch the pretense of "friendship" between trainer and mons, have fights to the death, allow catching unconscious, let people and mons fight each other (why would a wild whatever leave the kid alone?) have bad guys use multiple mons or cheat other ways... stuff like that. And of course my creatures would be dangerous and terrifying.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

LoA

You know i've been screwing around with the idea of a hyper-advanced Druidic magiteknology that creates super-animal weapons for warfare, sort of like the Leviathan trilogy by Scott Westerfeld. Maybe I could make "mons" an integral part of the setting. Minor young bioficers? Druidicists?.... create monsters for sporty battles. This is encouraged so that there are always a flood of young talent ready to take the mantle when there older.

SabrWolf

#5
The Druidic idea is pretty cool IMO. Especially since it will basically mean that everyone will have unique creatures to deal with. Which, of course, means that you'll have a lot of room for creating TONS of stuff!

Do this one.

EDIT: removed some stuff at the request of the mods.

beejazz

Ooh... I'm liking the engineered creature concept. Would you keep the concept of wild versions and capturing or would they all be artificial? Also, would the evolution through battle concept be there, or would the "trainers" tinker with their own? And how alien/animal would they be?
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

sparkletwist

Copyright infringement is copyright infringement, regardless of whether you make money.

You will have a lot more creative flexibility as well as more pride in your work with an original creation. So, find inspiration wherever you want, be shameless about your inspiration, but at the end of the day-- be original! :D

LoA

Quote from: beejazz
Ooh... I'm liking the engineered creature concept. Would you keep the concept of wild versions and capturing or would they all be artificial? Also, would the evolution through battle concept be there, or would the "trainers" tinker with their own? And how alien/animal would they be?

Will this is still a fantasy setting so there are fantasy monsters and everything. I suppose in theory you could have a trainer who has a pet unicorn, but this would be frowned upon. Artificial creatures can be made to obey every command you give it, and to repel some of it's more undesirable traits. Actual creatures from the wild would have to be trained, tamed, and even then there is still a level of unpredictability. And no, there wouldn't be any sort of "evolution" as there would be "enhancement", giving your creatures magical properties, like making it part elemental so that it has some command of fire, water, earth, or air. imbuing it with size shifting spells to make them gigantic when you need to or turn them back small.

As for wild versions. Eh. I like the idea that Scott Westerfeld presented in Leviathan. The darwinists made there animals so that they could reproduce, and therefore have an artillary that will build itself, but that would be a double edged sword if you ask me. Say some of them got loose and made babies in the wild. Pretty soon you would probably have a population of wild animals capable of tearing highly advanced automatonry the size of houses apart with there bare claws. How could you stop them other than trying to introduce something bigger and scarier into the wild?

So this would be something that the military would try to avoid, and therefore there war animals would probably be sterile. On the other hand i don't see why designer pets wouldn't be allowed to reproduce. Or heck why not an experimental creature of great power accidentally set loose into the wild?

LoA

I've done some deep digging and for the time being, i think i'm just going to cut out for the most part the hyper advanced druidic magic. It feels too much like Scott Westerfeld's work to me, and i feel like that would be in poor taste. And i don't know how to make a halfway descent "mon" concept. For some reason the idea of a (Insert)punk "mon" setting keeps hanging in the back of my mind.

I dunno my root problem with the whole "mon" genre, is the shallowness of it. I mean don't get me wrong the idea of having a fleet of super monsters at my command is awesome, it's just that what people do with there biological superweapons is so stupid! I mean if i had a Typhlosion, Tyranitar, Aggron, Gyarodos, Umbreon, and Lugia in real life, I wouldn't exactly be out there trying to get eight badges and be declared the best.... At best i would be atop my super undersea psychic bird leading my personal army bent on world domination from the sky. I've heard that a comic called Narutaru (not the ninja comic..) has toyed with this concept but i'm still reading it.

Advice is wanted by the way.

beejazz

Quote from: Newb Colossus SlayerI dunno my root problem with the whole "mon" genre, is the shallowness of it. I mean don't get me wrong the idea of having a fleet of super monsters at my command is awesome, it's just that what people do with there biological superweapons is so stupid! I mean if i had a Typhlosion, Tyranitar, Aggron, Gyarodos, Umbreon, and Lugia in real life, I wouldn't exactly be out there trying to get eight badges and be declared the best.... At best i would be atop my super undersea psychic bird leading my personal army bent on world domination from the sky. I've heard that a comic called Narutaru (not the ninja comic..) has toyed with this concept but i'm still reading it.

This is what I was getting at earlier. Take the really basic assumptions (exploration, collection, training, cockfighting) and nix the stuff that made no damn sense while substituting "what would you do" in that setting in place of the old artificial logic. For visual design, given that this is a comic and not a game you don't need to sweat over a full list of 150. It might be enough to start with a few basic types / categories and learn a thing or two about monster design. Or just cheat and find someone to do that part for you / develop a table with themes and features.

It might be nice to think of a good tone or genre for your story first and foremost. Will it be light, dark, somewhere in between? As a story, will there be a theme? Will the action be driven by particular goals or will there be a mystery to solve? Will it work like a puzzle film? Once you've got that, it can't be hard to just research, brainstorm, mix and match.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

LoA

So I've done some more self digging and decided to just go ahead and make a pokemon comic for practicing. Not to stick on the internet of course, just to show to friends and family. This is just an experimental phase thing to see where my strengths and weaknesses lie and what to work on and so that i don't get bored fast i'll be using a series that i'm a fan of. Don't worry i've got plenty of original ideas cooking up in my brain. I just need to do more research.