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Dark Souls Discussion Thread

Started by Hibou, August 15, 2013, 10:40:58 PM

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Hibou

This was recently posted. It's a promising interview and there's also what looks like some new gameplay footage at the end.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

SA

"Others of different, but just as heavy curses cross paths and interact." So not the curse of undead?

Hibou

Quote from: Theopteryx
"Others of different, but just as heavy curses cross paths and interact." So not the curse of undead?

Could be. I wonder if he's alluding to more of what we saw in the first Dark Souls, not so much the Undead Curse itself but what different characters do to cope with/cure it?
[spoiler=GitHub]https://github.com/threexc[/spoiler]

SA

Possibly. The language barrier might complicate things as well. What word did they translate as "curses"?

Though for my money, I actually hope the other NPCs are dealing with genuinely different curses. It would lead to some intriguing diversity.

Hmm. What if your character is the first undead?

Numinous

Bought Prepare to Die and a controller today.  Fiscal irresponsibility at its finest.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Humabout

You've succumb, Num?!  How am I suppose to resist now?!!!
`\ o _,
....)
.< .\.
Starfall:  On the Edge of Oblivion

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Lmns Crn

I want to hear a play-by-play in this thread. Impressions, questions (which we will probably not answer, because spoilers), ragequits... the works.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

SA

First it was Lum, then Num... soon will be Hum.

Humabout

Um....okay....I guess I have to, then....
`\ o _,
....)
.< .\.
Starfall:  On the Edge of Oblivion

Review Badges:

SA


Numinous

Quote from: Luminous Crayon
I want to hear a play-by-play in this thread. Impressions, questions (which we will probably not answer, because spoilers), ragequits... the works.
Night 1: I purchased a controller from Gamestop.  It was a brick.  Will report back when I get a real controller.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

SA

Quote from: NuminousNight 1: I purchased a controller from Gamestop.  It was a brick.  Will report back when I get a real controller.
This is the very definition of Hardcore Gaming.

Lmns Crn

#42
Quote from: NuminousNight 1: I purchased a controller from Gamestop.  It was a brick.  Will report back when I get a real controller.
Just glue some titanite shards to it, it's fine

edit:
QuoteBe wary of controller
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Hibou

Quote from: Theopteryx
Possibly. The language barrier might complicate things as well. What word did they translate as "curses"?

Though for my money, I actually hope the other NPCs are dealing with genuinely different curses. It would lead to some intriguing diversity.

Hmm. What if your character is the first undead?

If there are other curses, maybe we'll see lycanthropes done in some weird fashion or something similar?

Being the first undead is definitely possible and might fit in well with how your character starts as a prisoner. Would be interesting to see how they handle you being around for so long without hollowing.

I've deleted most of my characters a few times now. My current characters are a level 68 Darkwraith ur-priest kind of build and I'm working on a level 23 Artorias build. Going to the Catacombs/Tomb of the Giants early is a great time.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Lmns Crn

One thing I adore about this game is the level design.

I love how distinct a feel each zone has, and how the architecture and art reinforces it, from the crazy overcrowded corridors of the Undead Burg stuck together at weird angles, to the empty vastness of Anor Londo. They're two very different takes on "mostly deserted city" and it's awesome how much total variety is there.

The main thing that tripped me out is how much vertical space there is in the world's layout, and how many different locations are connected not by being "south" or "west" of each other, but stacked above or below. I had a lot of moments where I'd work through a long and difficult path to a location, find the shortcut back to somewhere familiar, and be surprised to find I was directly above or below where I started. The design is very clever about tangling zones and paths together so that one new ladder or elevator or unlocked door makes a great shortcut, but what really gets me is this heavily vertical model for zone interconnections which is pretty awesome. (What's Blighttown? Well it's under the Undead Burg, and it's even under the Depths under the Burg.... that has some implications.)

I also love stuff like being able to see Lost Izalith from the first part of the Tomb of the Giants, or being able to see the Duke's Archives from the top of Sen's Fortress... it's cool to have those glimpses, even when they're really subtle.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine