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A Terran Rogue's Gallery [1e/2e]

Started by khyron1144, August 21, 2013, 10:50:13 PM

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khyron1144

So, I'm going to start culling the main campaign setting thread of NPC stats/write-ups.  This first batch was mainly intended to be potential pre-gen PCs or NPC henchmen, but I might actually use this thread to start actually working out more on some important NPCs of the setting one of these days.  If you have ideas, go ahead and contribute too.  

[ooc]So the first pre-gen/henchman: [/ooc]


Name:  Glabbertiglibbit                      Nationality:  Arcanum
Race:  Fremlin                                    Deity:  Renbuu
Class:  Jester                                      Level:  7
Height: 1 foot 2 inches                        Weight: 19 pounds
Alignment:  Chaotic Neutral
Strength  11
Dexterity  17
Constitution  13
Intelligence  17
Wisdom  14
Charisma  14
Comeliness  12
Hit Points  20
Experience Points  60,000
THAC0  17
Melee THAC0  17
Missile THAC0  15
Saving Throws:  Paralyzation, Poison, or Death Magic 11; Rod, Staff, or Wand 11; Petrification or Polymorph 10; Breath Weapons 14; Spell 12
Armor Class: 0 (with Dexterity bonus), 3 (without Dexterity bonus)
Weapon Proficiencies:  Dagger,  Sling,  Short Sword
Non-Weapon Proficiencies:  Tumbling (17),  Jumping (11),  Tight Rope Walking (18), Rope Use (17), Gaming (14), Hypnotism (12), Sage Knowledge Geology (15), Appraising (17), Direction Sense (15)
Languages: Common, Gremlin, Elf, Goblin, Dwarf, Jotun
Racial Abilities:  Opponents need a +1 or better weapon to hit.
Flight at a movement rate of 12 Maneuverability Class B
Class Abilities:  Climb Walls 87%, Pick Pockets 70%, Catch Object 88%, Pun Fight 71%
+1 Bonus to Initiative
May boost allies' moral or worsen enemies morale by 2 points
Immune to insanity
Permanent equivalent to the Ventriloquism spell (voice can be made to seem to come from up to 10 feet away indoors or 30 feet away outdoors)
May forgo attacks for the round in order to dodge and receive double the normal Dexterity bonus to Armor Class
Equipment:  Potion of Dwarf Control, Potion of Levitation, Ring of Protection +1, Dagger +1, Bracers of Defense Armor Class 4, Dust of Appearance, Spellbook
Spellbook:
1st Level:  Animal Friendship*, Charm Person*, Friends**
2nd Level: Ray of Enfeeblement*, Tasha's Uncontrollable Hideous Laughter*, Forget*
3rd Level: Hold Person*, Suggestion*
*Memorized
Bio:   Glabbertiglibbit's family has a long history of living in the basement of the Great University of Arcanum and occasionally graduating a family member with a degree in Arcane Jestering from the Department of Vocalic and Performance Magics.  One of his great uncles was even a Department head.  He has a reputation as a major up-and-coming pun fighter.  He heard rumors that Dwzip, the current vessel of the Cosmic Joke, and champion pun fighter; has been seen recently at the Queen of Wands tavern in Terra Prima, so Glabbertiglibbit' is spending his time there hoping to challenge Dwzip.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#1
[ooc]Pre-gen[/ooc]
Name:  Rodrigo "The Bastard Blade" Pyrite       Nationality:  Terran Empire
Race:  Human                                                      Deity: Hermes
Class:  Duelist                                                      Level: 6
Height:  6 feet 5 inches                                       Weight: 165 pounds
Alignment: Chaotic Neutral
Strength 12
Dexterity 18
Constitution 17
Intelligence 10
Wisdom 11
Charisma 13
Comeliness 13
Hit Points 55
Experience Points 60,000
THAC0 15
Melee THAC0 15
Missile THAC0 13
Saving Throws:  Paralyzation, Poison, or Death Magic 11; Rod, Staff, or Wand 13; Petrification or Polymorph 12; Breath Weapons 13; Spell 14
Armor Class: 0 or -2 (with Dexterity bonus), 4 or 2 (without Dexterity bonus)
Weapon Proficiencies:  Longsword, Quarterstaff, Dagger, Bastard Sword, Scimitar
Non-Weapon Proficiencies:  Blind Fighting, Tracking (11),  Gaming (13), Dancing (18), Heraldry (10)
Language: Common
Equipment:  Potion of Healing, Potion of Hill Giant Strength, Leather Armor +1, Ring of Mammal Control, Ring of Protection +3, Longsword +3
Class Abilities:  Armor Class improves by 2 when fighting humanoid opponents armed with manufactured weapons.
+1 to hit and damage when fighting humanoid opponents armed with manufactured weapons.
+2 to hit and damage  when fighting humanoid opponents armed with the same weapon as himself.
Bio:  Rodrigo is the bastard son of a very minor noble family; this has led him to develop an unpleasant combination of bitterness and airs of superiority.  He came down with a convenient case of asthma and flat feet, when the Freeland War was on, which mysteriously cleared up when Rodrigo entered fencing school.  Lately Rodrigo has been spending his evenings hanging out at the Queen of Wands looking for Wizards with enemies and money enough to want to engage his services.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#2
[ooc]Pre-gen[/ooc]
Name:  Lil                        Nationality:  Arcanum
Race:  Swanmay              Deity:  Artemis
Class:  Spellsinger            Level:  7
Height:  5 feet 2 inches     Weight:  141 pounds
Alignment:  Chaotic Good
Strength 11
Dexterity 17
Constitution  12
Intelligence  15
Wisdom  16
Charisma  16
Comeliness 15
Hit Points  28
Experience Points  60,000
THAC0  18
Melee THAC0  18
Missile THAC0  16
Saving Throws:  Paralyzation, Poison, or Death Magic 13; Rod, Staff, or Wand 9; Petrification or Polymorph 11; Breath Weapons 13; Spell 10
Armor Class:  1 (With Dexterity Bonus),  4 (Without Dexterity Bonus)
Weapon Proficiencies: Staff, Dagger
Non-Weapon Proficiencies:  Dancing (19), Singing (16), Religion (16), Spellcraft (13), Herbalism (15), Sage Knowledge Mycology (13),  Reading/Writing (16)
Languages: Common
Equipment:  Swan Token Ring, Cloak of Elven Kind, Bracers of Defense Armor Class 4, Dagger +1, Ring of Protection +1, Potion of Levitation, Potion of Gnome Control
Racial Abilities: Immune to weapons of less than +1 enchantment.

May transform into a swan.  While a swan, she has Magic Resistance equal to current level * 2% and can fly at a movement rate of 19 maneuverability class D.

Class Abilities:  Evasion:  Improve Armor Class by an amount equal to level while dancing; it's tiring and can only be maintained a  number of rounds equal to half of Constitution score.

Enthrall cast an equivalent to the Priest spell Enthrall by singing and dancing.

Spellcasting by singing and dancing.

Bio:  Lil was born in the small Arcanum village of Strega, where her family taught her the arts of spellsinging.  She traveled northward into the Terran Empire, ultimately settling in the Sorceress's Forest.  She pledged herself to the Sorceress's service and proved worthy of being inducted into the Swanmays.  The Sorceress has sent her on a mission to gather an adventuring party in order to dispatch the unnatural monsters in the Western Emerald Hills.  She believes the Queen of Wands tavern in Terra Prima is the perfect place to do just that.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#3
[ooc]Pre-gen[/ooc]
Name:   <Jen>                            Nationality:  Barbarian
Race:   Alaghi                             Deity:  Freja
Class:   Woodwife                       Level:  7
Height:   5 Feet 11 Inches           Weight:  351 Pounds
Alignment:  Neutral Good
Strength 17
Dexterity 11
Constitution 12
Intelligence 8
Wisdom 18
Charisma 13
Comeliness 7
Hit Points:  36
Experience Points:  Experience Points:  60,001
THAC0:  16
Melee THAC0:  15
Missile THAC0:  16
Saving Throws:  Paralyzation, Poison, or Death Magic 9; Rod, Staff, or Wand 13; Petrification or Polymorph 12; Breath Weapons 15; Spell 14
Armor Class: 1
Weapon Proficiencies:  Club, Sling, Staff, Shears

Non-Weapon Proficiencies:  Healing (16), Survival [Woodland] (8), Tracking (18), Animal Lore (8), Herbalism (6), Natural Fighting (18), Hunting (17), Direction Sense (19)
Languages:  Alaghi, Common, Dryad, Korred, Unicorn

Equipment:  3 Korred Ropes, pouch with 4 Goodberries, a pebble with Continual Light cast on it, Staff of Striking, Ring of Protection +3, Potion of Climbing, Potion of Flying, Potion of Extra-Healing, Potion of Polymorph (Self), Ring of Mammal Control, a labor elephant used as a mount; howdah; backpack; club; sling; mule; pack saddle; war dog; two 50 foot lengths of silk rope; 2 wineskins; an iron pot; 2 weeks' dry rations; 30 GP, 8 SP, 5 CP personal funds.

Racial Abilities:  Move Silently 70%, Hide in Natural Surroundings 65%, Natural Armor Class 4,

Class Abilities:  Speak With Animals at will;
Speak With Plants at will;
Lay on Hands to heal 2 Hit Points per Level up to 3 times a day;
Can own/create up to 3 Korred Ropes;
Entangle spell once a day;
Goodberry spell once a day;
Animal Summoning I, Call Woodland Beings, or Plant Growth once a day;
Animal Summoning II or Commune With Nature once a day;
spellcasting

Spells Usually Memorized:  Cure Light Wounds (*2), Detect Magic, Calm Animals, Create Water, Cure Moderate Wounds (*2), Hold Person, Charm Person or Mammal, Produce Flame, Cure Disease, Remove Curse, Continual Light, Neutralize Poison, Sticks to Snakes

Bio:  Jen is not her birth name but a convenient nickname she has adopted when dealing with the humans who have trouble pronouncing the proper guttural grunts of the Alaghi language.  Jen was born in Alaghi-controlled woods near the lands of the Wolf Tribe Barbarians.  She became a Woodwife of the Goddess Freja.  In order to spread the good word and comfort of Freja, she traveled the land, including south into the Terran Empire.  She eventually found the Sorceress's Forest, where she joined the Sorceress's cause.  She is accompanying Lil on her mission to clean up the Western Emerald Hills.  Jen is slow to anger and has a generally laid-back personality.

The elephant and the war dog are under the effect of an Animal Friendship spell; if the mule gets out of line, Jen uses the Ring of Mammal Control to make it co-operate.

[spoiler=Elephant]Jen's Elephant, Jen named it Magni after the God of Strength
Alignment:  True Neutral
Strength  18/01
Dexterity  15
Constitution  21
Intelligence  4
Wisdom  5
Charisma  3

Hit Dice  10
Hit Points  103
THAC0  11
Melee THAC0  10
# of Attacks:5
Damage/Attack:  2d6/2d6 (tusks), 2d6+3 (squeeze with trunk), 2D6+3/2d6+3 (trample with front feet)

Saving Throws:  Paralyzation, Poison, or Death Magic 8 (6 vs. poison); Rod, Staff, or Wand 10 (11 vs. mind-affecting spells); Petrification or Polymorph 9; Breath Weapons 9; Spell 11 (12 vs.  mind-affecting spells)

Armor Class:  6 (5 with Dexterity adjustment)[/spoiler]


[spoiler=Mule]Jen's Mule, Jen has not yet found a suitable name for this mule
Alignment:  True Neutral
Strength  18/01
Dexterity  16
Constitution  19
Intelligence  5
Wisdom  5
Charisma  3

Hit Dice  3
Hit Points  22
THAC0  17
Melee THAC0  16
# of Attacks:1 or 2
Damage/Attack:  1D2 +3(bite), 1d6+3 (kick))

Saving Throws:  Paralyzation, Poison, or Death Magic 13 (12 vs. poison); Rod, Staff, or Wand 15 (16 vs. mind-affecting spells); Petrification or Polymorph 14; Breath Weapons 16; Spell 16 (17 vs.  mind-affecting spells)

Armor Class:  7 (5 with Dexterity adjustment)[/spoiler]


[spoiler=Dog]Jen's War Dog, Jen named it Fenris
Alignment:  True Neutral
Strength  12
Dexterity  18
Constitution  16
Intelligence  3
Wisdom  5
Charisma  3

Hit Dice  2+2
Hit Points  16
THAC0  19
Melee THAC0  17
# of Attacks:  1
Damage/Attack:  2D4 +4 (bite)

Saving Throws:  Paralyzation, Poison, or Death Magic 14 ; Rod, Staff, or Wand 16 (17 vs. mind-affecting spells); Petrification or Polymorph 15; Breath Weapons 17; Spell 17 (18 vs.  mind-affecting spells)

Optional Traits from Dragon #237
Intelligence Trait 10
Loyalty Trait 3
Aggressiveness Trait 11
Strength Trait 11

Armor Class:  6 (0 with Dexterity and Strength Trait adjustment[/spoiler]
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#4
[ooc]Pre-gen[/ooc]
Name:   Frater Desperandum              Nationality:  Arcanum
Race:   Human                                     Deity: maybe Thoth, but not very observant
Class:  Wizard-Transmuter (Merlane)  Level:  7
Height:  6 Feet 6 Inches                       Weight: 179 Pounds
Alignment: Chaotic Neutral
Strength 13
Dexterity 15
Constitution 15
Intelligence 18
Wisdom 12
Charisma 12
Comeliness 12
Hit Points 24
Experience Points  60,000
THAC0 18
Melee THAC0 18
Missile THAC0 18
Saving Throws:  Paralyzation, Poison, or Death Magic 13; Rod, Staff, or Wand 9; Petrification or Polymorph 11; Breath Weapons 13; Spell 10
Armor Class:
Weapon Proficiencies:  Quarterstaff, Sling
Non-Weapon Proficiencies:  Animal Handling (11), Animal Lore (18), Animal Training [Domestic Cats, Brown Rats, Elephants, Compsognathuses] (12), Spellcraft 16, Herbalism (18), Reading/Writing (19), Thaumaturgy (16), Sage Knowledge Mycology (16)  Sage Knowledge Zoology [Hybrid Monsters] (16)
Equipment:  Ring of Protection +1; Potion of Extra-Healing; Potion of Polymorph Self; Potion of Levitation; Potion of Half-Orc Control, Spellbook, modified pet cat
Racial Abilities:None, really
Class Abilities:  Casts spells as a 7th  level Wizard specialized in the school of Alteration.
+1 to his own saves vs. Alterations; imposes a -1 penalty on his opponents's saves vs. his Alterations;
may not cast Alteration spells on humanoids other than himself; may not summon a familiar; Forbidden from learning and casting spells from the schools of Abjuration and Necromancy
Spells per day:
4 first level spells of any school and 1 Alteration;
3 second level spells of any school and 1 Alteration;
2 third level spells of any school and 1 Alteration;
1 fourth level spell of any school and 1 Alteration;
Spellbook:
1st Level:
Detect Magic*; Read Magic; Burning Hands*; Color Spray; Enlarge; Jump*; Spider Climb*; Armor; Grease; Mount; Detect Undead; Spook; Magic Missile*; Shield; Enhance Trait; Friends; Charm Person; Sleep
2nd Level:
Knock; Cat's Grace*; Alter Self; Continual Light*; Discern Sire; Displace Self; Strength; ESP; Melf's Acid Arrow*; Detect Invisibility; Forget; Scare; Ray of Enfeeblement; Blur; Invisibility; Stinking Cloud*; Web; Unbridle the Wild Beast
3rd Level:
Teratism I; Dispel Magic; Blink; Fly; Haste; Infravision; Melf's Minute Meteors; Tongues; Wraithform*; Flame Arrow*; Clairvoyance; Hold Person*; Suggestion; Lance of Disruption; Lightning Bolt; Fireball;
4th Level:
Degenerate Breed; Improved Strength; Stoneskin*; Evard's Black Tentacles*; Charm Monster;

* Denotes a spell usually memorized.

Bio:  Frater Desperandum graduated top of his class in Bio-Thaumaturgical Engineering from the Department of Questionable Activities at The Great Univeristy in Arcanum.  He's had some small success in his experiments on a house cat.  He is now looking for specimens of the Hook Horror species, dead or alive.  He's not actually evil but is somewhat amoral and completely without squeamishness.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#5
[ooc]Pre-gen[/ooc]
Name:  Yoshi                      Nationality: Halfling Khanate
Race:  Human                    Deity:  Hachiman
Class:  Kensai                    Level:  7
Height:                            Weight:
Alignment:  LN
Strength  12
Dexterity  16
Constitution  13
Intelligence  11
Wisdom  15
Charisma  10
Comeliness  10
Hit Points  47
Experience Points  140,001
THAC0  14
Melee THAC0  14/12 with favored weapon (Kung Fu)
Missile THAC0  14
Saving Throws:  Paralyzation, Poison, or Death Magic 10; Rod, Staff, or Wand 12; Petrification or Polymorph 11; Breath Weapons 12; Spell 13
Armor Class:  5
Weapon Proficiencies:  Kung Fu*, Iron Fist, Choke Hold, Crushing Blow, Flying Kick
Non-Weapon Proficiencies:  Masseur (15), Flower Arranging (16), Tea Ceremony (11), Tracking (15)
Equipment:
Racial Abilities:
Class Abilities:  *Favored Weapon
Ki Power to inflict maximum damage using favored weapon up to 7 times a day;
+2 to attack rolls with favored weapon
+2 to damage rolls with favored weapon
+2 to initiative
3 attacks per 2 rounds
Surprised on on a roll of 1 on 1D6
+2 to Psychic Duels vs. non-Kensai characters
Immune to fear
Causes fear in creatures of 1 Hit Die or less
May meditate instead of sleeping
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#6
[ooc]Pre-gen[/ooc]
Name:  Roshi              Nationality:  Halfling Khanate
Race:  Human             Deity:  Hachiman
Class:   Monk              Level:  7
Kit:  N/A                     Level Title:  Superior Master
Height:  6 Feet 4 Inches         Weight:169 Pounds
Alignment:  LN

Strength  16
Dexterity  16
Constitution  14
Intelligence  12
Wisdom  17
Charisma  12
Comeliness  11

Hit Points  20

Experience Points  140,001

THAC0  17
Melee THAC0  17
Missile THAC0  16

Saving Throws:  Paralyzation, Poison, or Death Magic 12; Rod, Staff, or Wand 12; Petrification or Polymorph 11; Breath Weapons 15; Spell 13

Armor Class:  2 (with Ring of Protection bonus)

Weapon Proficiencies:  Kung Fu, Choke Hold, Iron Fist, Sai, Crushing Blow, Flying Kick,  Locking Block, Incapacitator

Non-Weapon Proficiencies:  Religion [Halfling Khanate] (17), Calligraphy (14), Oratory, (11) Paper Making (12), Ceremony (17), Tailor (15), Fire-Building (16)

Equipment:  Cloak of Elvenkind; Ring of Mammal Control; Ring of Protection +3; non-magical Sai; forbidden from accumulating wealth, unless starting a new monastery

Racial Abilities:  None to speak of

Class Abilities:  Ki Power:  Take no damage on a successful save, usable 7/day;

Stun opponents (1D6 rounds), if attack roll exceeds number needed to hit by 5 or more, also gives a percentage chance equal to the stunned foe's Armor Class to instantly kill that foe;

Move at a rate of 21" (210 Feet indoors; 210 Yards outdoors)

Open Locks 57%; Find/Remove Traps 50%; Move Silently 55%; Hide In Shadows 43%; Hear Noise 25%; Climb Walls 91%

Speak With Animals at will;

ESP spells fail to work on Roshi 76% of the time;

Immune to natural diseases, Slow spells, and Haste spells;

Feign death for 14 turns (140 Minutes);

Heal self of 1d4+1 Hit Points of damage once a day.

5 Kung Fu Attacks per 2 Rounds (2 in the 1st round and subsequent odd-numbered rounds) (3 in the 2nd and subsequent even-numbered rounds)
1d10+2 damage with Kung Fu hand strikes;
1d6+2 damage with Kung Fu kicks;
Flying Kick for 3d6+6 damage, requires at least a 5 Foot run-up;
Crushing Blow can break 3 and ½ Inches of Wood; 1 and ¾ Inches of Brittle Stone; or do 1d10+9 damage against a living foe but uses all attacks for that round;

Forbidden from accumulating wealth, unless starting a new monastery.

Bio: Roshi is from a human family of the peasant social class born in the Halfling Khanate.  At age twelve, he joined the local Xiao-lin monastery in order to live a better life than his parents could offer.  After six years of grueling hard work and rigorous kung fu practice, he left the monastery to wander the outside world and improve his understanding of the eternal Tao.

In that journey, Roshi met Yoshi and Nori and came to respect and trust them.  Roshi respects Nori's skill with the Bo Staff, but regards the Bushi's drinking and carousing as a failing of personal morality that he must lecture on.  Roshi enjoys the opportunity to spar with Yoshi and keep his kung fu sharp.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#7
[ooc]Pre-gen[/ooc]
Name:   Nori     Nationality:   Halfling Khanate
Race:   Human                 Deity:   Hachiman
Class:   Bushi   Level:  8
Height:    Feet   Inches      Weight:    Pounds
Alignment:  True Neutral
Strength  14  +0 TH; +0 Dmg.
Dexterity   13  -0 AC;
Constitution  18  +4 HP; 99% System Shock; 100% Resurrection Survival
Intelligence  13  3 Languages/NWPs;
Wisdom  13
Charisma  14
Comeliness  13
Hit Points  81
Experience Points  140,001
THAC0  13
Melee THAC0  13
Missile THAC0  13
Saving Throws:  Paralyzation, Poison, or Death Magic 10; Rod, Staff, or Wand 12; Petrification or Polymorph 11; Breath Weapons 12; Spell 13
Armor Class:  
Weapon Proficiencies:  Bo Stick;  Bo Stick Specialization;  Bo Stick Mastery; Fang; Karate; Sai; Iron Fist Maneuver; Circle Kick Maneuver
Non-Weapon Proficiencies:  Armorer (11); Bowyer/Fletcher (12); Weaponsmithing (10); Blind-Fighting; Endurance (18); Running (12); Singing (14)
Equipment:
Racial Abilities:  None to speak of
Class Abilities: Weapon Specialization in Bo Stick;
2 attacks per round with Bo Stick;
+3 to hit with Bo Stick; +3 to damage with  Bo Stick
Bio:  Nori fought on the Khanate's side during the Freeland Revolt.  His unit was scattered and his daimyo killed.  Somehow, Nori found his way to the Terran Empire.  He's done a variety of mercenary and body-guarding work in the intervening years.  Last year he met a pair of Khanate humans, Yoshi and Roshi, whom he enjoys working with.  Right now, he's just relaxing at the Queen of Wands, hoping to find a new mercenary contract.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#8
[ooc]Pre-gen[/ooc]
Name:   Octavia Maior Emerald  Nationality:  Terran Empire
Race:  Human                              Deity:   Demeter
Class:   Cavalier                          Level:   8
Height:  6 Feet 4 Inches             Weight:  120 Pounds
Alignment:  Lawful Good
Strength  16 (95)
Dexterity  17 (52)
Constitution  17 (60)
Intelligence  16
Wisdom  11
Charisma  16
Comeliness  15
Hit Points  61
Experience Points  140,001
THAC0  13
Melee THAC0  13
Missile THAC0  11
Saving Throws:  Paralyzation, Poison, or Death Magic ; Rod, Staff, or Wand ; Petrification or Polymorph ; Breath Weapons ; Spell
Armor Class:  -6 (with Dex and Shield bonuses) -3 (Armor and Shield, No Dex), -1 (Armor Alone)
Weapon Proficiencies:  Light Lance, Scimitar, Horseman's Mace, Long Sword, Horseman's Pick, Dagger, Javelin
Non-Weapon Proficiencies:  Heraldry (16), Survival [Temperate Hills] (16), Hunting (10), Set Snares (16), Direction Sense (12), Fire-Building (10), Tracking (11), Etiquette (16)
Equipment:  Platemail +3, Shield +2, 3 Javelins of Lightning, Longsword +3, Potion of Levitation,  Potion of Fire Resistance,  Potion of Speed,  Potion of Healing,  Potion of Stone Giant Strength,,  Potion of Humanoid (Gnolls, Orcs, Goblins, Etc.) Control
Racial Abilities:  None to speak of
Class Abilities:  +2 to hit with Light Lance while mounted;
+1 to hit with Long Sword
+1 to hit with Horseman's Mace
Horsemanship Skills
92% likely to remain in saddle
92% likely to be uninjured, even if mount falls
May vault into the saddle in full armor
May spur mount to a speed 2" (that's scale inches, approximately 20 yards outdoor) greater than normal for one hour
May use a Pegasus as a mount
Immune to fear
90% Resistant to Mind-affecting spells and effects
+2 to save vs. Illusions
Bio:  Octavia is the eldest of three daughters born to a relatively minor cadet branch of the prestigious Emerald family.  She joined the Lionesses at a young age.  She is in Terra Prima on a special mission with her sisters to gather sufficient forces to deal with a monster incursion into the Emerald Hills.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#9
[ooc]Pre-gen[/ooc]
Name:   Claudius Emerald    Nationality:  Terran Empire
Race:   Human                       Deity:  Erebus, Thanatos, and Nix
Class:  Assassin                      Level:  8
Kit:  N/A                                Level Title:  Executioner
Height:  6 Feet  3 Inches       Weight:  187 Pounds Weight
Alignment:  Lawful Evil
Strength  14
Dexterity  13
Constitution  15
Intelligence  14
Wisdom  10
Charisma  10
Comeliness  10
Hit Points  36
Experience Points  140,001
THAC0  17
Melee THAC0  17
Missile THAC0  17
Saving Throws:  Paralyzation, Poison, or Death Magic ;11 Rod, Staff, or Wand 10; Petrification or Polymorph 10; Breath Weapons 14; Spell 11
Armor Class:  
Weapon Proficiencies:  Dagger, Long Sword, Morning Star, Sling, Dart
Non-Weapon Proficiencies:  Blind Fighting, Tightrope Walking (13), Tumbling (13), Appraising (14), Set Snares (12), Animal Lore (14), Heraldry (14), Modern Languages:  Elvish (14)
Equipment:  Bracers of Defense, Armor Class 4; Long Sword +3;
Racial Abilities:
Class Abilities:
Pick Pockets:  55%,  Open Locks:  47%,  Find/Remove Traps:  45%,  Move Silently:  47%,  Hide In Shadows:  37%,  Hear Noise:  20%,  Climb Walls:  92%,  Read Languages:  30%
Disguise Skills
Backstab for triple damage
Bio:  Claudius is the only child of a very minor branch of the Emerald family:  He is approximately 215th in line for the Senatorship and keenly aware of his relative lack of prestige.  Knowing that he will not attain prestige by fair means, Claudius has taken up the foul pursuit of assassination and done well thus far.
Cassia, Claudia, and Octavia are second cousins and somewhat closer to the Senatorship at only about a hundred places removed.  They've never met their cousin Claudius and are unaware of his existence.  Claudius is actually discreetly trying to spy on them to determine whether pursuing a marriage with Octavia would be worth it for the boost in family prestige.
If asked about what he does for a living, Claudius claims to be a military operative.  This is not entirely a lie; during the Freeland War, Claudius eliminated officers on both sides of the conflict for pay.  A few Terran Empire generals still contract Claudius for "targeted personnel removal".
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#10
[ooc]Pre-gen[/ooc]
Name:  Gnarl        Nationality:   Jotunheim
Race:  Voadkyn     Deity:  Freja
Class:  Duelist       Level:  7
Height:                        Weight:
Alignment:  Chaotic Good
Strength  15
Dexterity  18
Constitution  12
Intelligence  14
Wisdom  9
Charisma  11
Comeliness  10
Hit Points  51
Experience Points  140,001
THAC0    
Melee THAC0    
Missile THAC0    
Saving Throws:  Paralyzation, Poison, or Death Magic 11; Rod, Staff, or Wand 13; Petrification or Polymorph 12; Breath Weapons 13; Spell 14
Armor Class:  
Weapon Proficiencies:  Dagger, Long Sword, Rapier, Scimitar, Bastard Sword
Non-Weapon Proficiencies:
Equipment:
Racial Abilities:
Class Abilities:  Armor Class improves by 3 when fighting humanoid opponents armed with manufactured weapons.
+2 to hit and damage when fighting humanoid opponents armed with manufactured weapons.
+3 to hit and damage  when fighting humanoid opponents armed with the same weapon as himself.
Bio:  Gnarl's history is one of great misfortune.  He was born in a Voadkyn village in southern Jotunheim, near the border with the Barbarian Tribe of the Ram.  A Barbarian warrior-woman adopted him, when her tribe raided Gnarl's village in the mistaken belief that Voadkyn were a dangerous evil variety of Jotun.  A few years later, when he began to grow slightly accustomed to life in the Barbarian Human village; this village was raided by Terran Empire slavers.  Gnarl was sold to a gladiator stable in Terra Prima.  Rodrigo was gambling on one of Gnarl's gladiatorial bouts, when he noted the youthful giant's unusual agility.  He bought Gnarl, freed him, and then took him on as an apprentice Duelist.  Gnarl learned the craft well; although he has completed his apprenticeship and is well on his way to journeyman status, Gnarl prefers to spend his time around Rodrigo.  Gnarl is gentle, kind, and humble.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#11
[ooc]Pre-gen[/ooc]
Name:  El Tormento             Nationality:  Terran Empire
Race:  Half-Ogre            Deity:  Kostchtchie
Class:   Fighter            Level:  8
Height:                        Weight:
Alignment:  CN
Strength  18 (23)/18 (00)
Dexterity  10
Constitution  18
Intelligence  11
Wisdom  10
Charisma  7
Comeliness  3
Hit Points  88
Experience Points  140,001
THAC0  13
Melee THAC0  10
Missile THAC0  13
Saving Throws:  Paralyzation, Poison, or Death Magic 10; Rod, Staff, or Wand 12; Petrification or Polymorph 11; Breath Weapons 12; Spell 13
Armor Class:  1
Weapon Proficiencies:  Wrestling Proficiency, Wrestling Specialization, Knife, Hand Axe, Wrestling Mastery, Wrestling High Mastery
Non-Weapon Proficiencies:  Blind-Fighting, Stonemasonry (16), Swimming (18), Carpentry (18), Blacksmithing (18), Running (12)
Equipment:  Gauntlets of Ogre Power; Ring of Protection +3; Bracers of Defense, Armor Class 4; Ring of Mammal Control; Potion of Gnome Control; Potion of Levitation; Potion of Healing; Potion of Stone Giant Strength
Racial Abilities:  Infravision, 60 foot range;
Two Hit Dice at first level (already accounted for in Hit Point total)
Class Abilities:  Weapon Specialization
While Wrestling: 2 Attacks per round
+3 to Hit and +3 to Damage with Wrestling Attacks
First Wrestling Attack of the round takes place in the Fast Initiative Phase
Critical Hit on a natural 16 or higher Wrestling Attack that hits by a margin of 5 or more

Bio:  El Tormento was born and raised in Terra Prima's Greeny-town district.  He got into a lot of scraps during his childhood and learned to exploit his greater size and strength in wrestling.  These skills eventually led to a career in the underground fighting pits.  He now wanders Terra Prima looking to prove himself the best unarmed fighter in the city.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#12
[ooc]Pre-gen[/ooc]
[spoiler]The poster currently known as Salted Anchovy did this groovy picture of Knobby


[/spoiler]
Name:   Corporal Knobby  Nationality:  Lunar Gnome
Race:  Gnome                     Deity:  Garl Glittergold
Class:  Fighter/Thief          Level:  8/9
Height:  3 Feet, 7 Inches   Weight:84 Pounds
Alignment:  Chaotic Good
Strength  16
Dexterity  16
Constitution  15
Intelligence  15
Wisdom  10
Charisma  14
Comeliness  14 (baseline to other Gnomes)/13 (adjusted for human prejudice)
Hit Points  53
Experience Points   140,001 (fighter)/140,001 (thief)
THAC0  13/ (16 as a Thief when relevant)
Melee THAC0  13
Missile THAC0  12
Saving Throws:  Paralyzation, Poison, or Death Magic ; Rod, Staff, or Wand ; Petrification or Polymorph ; Breath Weapons ; Spell
Armor Class:  
Weapon Proficiencies:  Wheel-Lock Horse Pistol, Spear, Short Sword, Short Sword Specialization, Dagger, Light Crossbow, Hand Axe, Footman's Mace
Non-Weapon Proficiencies:  Spacemanship (17), Disguise (13), Observation (15); Information Gathering (15); Looting (16); Navigation (13); Locksmithing (16); Animal Handling (9); Appraising (15); Gaming (14); Forgery (15); Carpentry (16); Modern Language [Giff] (15)
Equipment:
Racial Abilities:  60' Infravision;
+4 to saves vs. magic;
+1 to hit Goblins and Kobolds;
Giant-class humanoids are -4 to hit Knobby;
5-in-6 chance to detect grade or slope; 7-in-10 chance to detect unsafe walls, ceilings, or floors; 4-in-6 chance to determine depth underground; 3-in-6 chance to determine direction underground
Class Abilities:
Pick Pockets 33%; Open Locks 72%; Find/Remove Traps 65%; Move Silently 33%; Hide in Shadows 28%; Detect Noise 40%; Climb Walls 59%; Read Languages 90%
Bio:  Knobby is a shortened, familiar version of his Gnomish name, used for the convenience of the other sapients he encounters.  As is the Lunar Gnome tradition, Knobby's full name, which reflects twenty generations of genealogical information, is recorded in a book stored in his family homestead on Luna:  it was spoken once in its entirety, at his birth, and will be spoken in its entirety only one more time, at his funeral.  Knobby joined The Gnomish Space Marines to get away from the family homestead and see the Spheres.  His current rotation is as a quartermaster with the logistics department.  His mission is to acquire a large quantity of Smoke Powder on Terra.  He is relaxing at the Queen of Wands after opening negotiations with the owner of the Wiley Alchemist Shop.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

#13
[ooc]Pre-gen[/ooc]
Name:   PFC Gummers     Nationality:   Lunar Gnome (by naturalization)
Race:   Giff                         Deity:   Athena
Class:   Fighter (Marine)    Level:  8
Height:  9 Feet 3 Inches      Weight:  634 Pounds
Alignment:  True Neutral
Strength  19  +3 TH; +7 Dmg.
Dexterity   15  -1 AC;
Constitution  15  +1 HP; 90% System Shock; 94% Resurrection Survival
Intelligence  13  3 Languages/NWPs;
Wisdom  12
Charisma  12
Comeliness  12
Hit Points  52
Experience Points  140,001
THAC0  13
Melee THAC0  10
Missile THAC0  13
Saving Throws:  Paralyzation, Poison, or Death Magic 10; Rod, Staff, or Wand 12; Petrification or Polymorph 11; Breath Weapons 12; Spell 13
Armor Class:  
Weapon Proficiencies:  Harpoon; Flintlock Pistol; Halberd; Scimitar; Specialization in Scimitar; Morningstar; Long Sword, Trident
Non-Weapon Proficiencies:  Spacemanship (16); Blindfighting; Gaming (12); Rope Use (15); Singing (12); Swimming (19); Carpentry (19); Direction Sense (13)
Equipment:
Racial Abilities:  10% Magic Resistance;
Headbutt Natural Weapon for 2D6 damage
Class Abilities: Weapon Specialization in Scimitar;
2 attacks per round with Scimitar;
+1 to hit with Scimitar; +2 to damage with Scimitar
Bio:  Gummers was born on Luna to a family of Giff mercenaries on long-term contract with the Gnomish Space Marines.  He believes it is his destiny to follow in his family's footsteps.  He saw some action during the Satellite Wars (also known as the Great Flayer War of Terra-Sphere), but failed to distinguish himself.  His current assignment is to act as bodyguard and assistant to Corporal Knobby.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

khyron1144

Name:  Emperor Stylus Steel I                  Nationality:  Terran Empire
Race:   Human                            Deity:  Jupiter
Class:  Historian                                Level:  15
Kit:  N/A                                 Level Title:  N/A
Height:  5 Feet  4 Inches       Weight:  177 Pounds Weight
Alignment:  Neutral
Strength  10
Dexterity  9
Constitution  11
Intelligence  24
Wisdom  10
Charisma  20
Comeliness  15
Hit Points 
Experience Points  1,050,000
THAC0 
Melee THAC0 
Missile THAC0 
Saving Throws:  Paralyzation, Poison, or Death Magic ; Rod, Staff, or Wand ; Petrification or Polymorph ; Breath Weapons ; Spell
Armor Class:   
Weapon Proficiencies:  Club, Hand Crossbow, Dagger, Short Sword, Sling
Non-Weapon Proficiencies:  Local History – Terra Prima and Central Terra (20), Ancient History – The Dragon Empire (23), Modern Language – High Elvish (24), Ancient Language – Imperial Draconic (24),
Equipment: 
Racial Abilities:
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.