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Something is Rotten in the State of Caervenfor . . . [IC Thread]

Started by Seraph, February 23, 2007, 12:25:55 AM

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Seraph

Something is Rotten
in the
State of Caervenfor . . .
[/b][note=Dramatis Personae]Richard "Archer" Grazewall--Raelifin
Cruvagn deth Lorraine--Jharviss
Aldabrat--Golem
Ilio Gasconne--Thread Evoker
Jelma'c--Stargate525[/note] [ooc]The Codex Avayevnon
OOC Thread
RULES OF POSTING
In order to speed gameplay there will be certain rules on posting:
1. Post Rolls to hit and damage rolls in the same post
2. Do not wait for the DM (me) to respond to a post if it is your turn. At the end of the round I will do a single response.
3. Take your turn within 24 hours of the last
4. No acting out of turn
5. Always post current HPs at the each new battle post[/ooc] [ic]The battle rages around you.  The fierce orcs crash and flow about you like the torrent of a raging river.  These are not the honorific guerillas of Shagrunk; these are Fjal Othilan Hobgoblins.  Legends are told of their savagery; their brutal ruthlessness and their ravenous wolves.  Such legends are not unfounded.  Yet something has changed; the tide of war has shifted, the orcs are in retreat.  A golden tune blasts through the air, the Kingâ,¬,,¢s Horn!  Victory is near, but the casualties have been heavyâ,¬'this ragtag band is all that remains of your regiment.  But the battle is not finished yet.  The Hobgoblins still hold the Bridge of Tharlim, some 60 feet from your current position  Some goblin pawns hold the line at the edge of the bridge, while the orcs lie in wait at the far end of the bridge, some 30 feet beyond.  The King needs a route across the river if the day is to be won.[/ic]
6 Goblins: 4 hp, 3 hp, 3 hp, 2 hp, 2 hp, 1 hp
3 Orc Berserkers:  11 hp, 9 hp, 7 hp
1 Dire Wolf:  36 hp
Initiative: [dice]1d20[/dice]
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]


Wensleydale


Captain Obvious

[spoiler=My Campaign Settings]
The Age of Kings: My main CS(Comments and Criticism welcomed)
Shadows of the Last Alliance: My PbP game\'s CS (Not much written here yet)
...As it is in Heaven: My newer CS (currently mostly just brainstorming)
Vorsatz: my newest setting.[/spoiler]
[spoiler=Quotes]
\"We cross our bridges when we come to them and burn them behind us, leaving only the memory of smoke and the presumption that once our eyes watered.\" -Samuel Beckett
\"Who am I lady? I\'m your worst nightmare. A pumpkin with a gun!\" -Merv Pumpkinhead
\"This whole Case is like a chocolate jigsaw puzzle: It\'s messy, it sticks to your fingers and you don\'t know whether to fit the peices together or just take a big bite.\" - Jack Leaderboard
"Pig's lips meet my lips,
Pig's Stomach meets my stomach,
A meeting of meats."
- Anonnymous hotdog haiku.[/spoiler]
My Unitarian Jihad Name is Brother Boot Knife of Forgiveness.
Instigator of the Weirdo Invasion! :weirdo:

!turtle Are you a member of the turtle club? You bet your boots I am!

Raelifin

[ooc]Initiative: [dice]1d20+3[/dice][/ooc][ic Archer]The dull pain in the back of Archer's head fades into the background as he reaches for a goose-fletched arrow.[/ic]
[spoiler Character Sheet] Ah, what the hell, it's better than sitting around here...
[spoiler Backstory] Richard Grazewall grew up in a quiet hamlet in Sassory as the son of a candlestick maker. Life was never very kind to Richard who was inept at the family trade and fell into a deep depression at the age of 16 where he soon turned to alcohol as a way to forget his woes. Despite being a fairly likable fellow, Richard was never able to attract any sort of female attention and thanks to several drunken attempts, he developed a heavy misogynistic attitude. At the age of eighteen, under heavy pressure for his family, Richard volunteered for the local militia to combat the invading orcish hordes from the north. It was here he met his mentor, an old knight from Corbin named Sir Russell Oberyn who had been dismissed into retirement for having lost a leg, arm and two fingers in some ancient battle. Sir Oberyn trained Richard and a few other men and boys to fight with sword and bow, to fight on horseback and to follow orders. Among his group, Rich soon found two fast friends. He never learned the boys' true names, but instead they were called Dog and Pockface. After managing to hit three bull's-eyes in one quiver at forty meters, Richard soon developed the name Archer, which he found he liked better than his given name.

For a while, Archer had a good life and his drinking problem abated. Soon the militia was called into action as Sassory was overrun by the inhuman monsters. While traveling to meet up with a main body of recruits, a group of Orchish scouts ambushed them. Sir Oberyn, Dog and Pockface all were shot down before the few scouts were turned away. Archer found himself with only a few strangers from his unit. The leader of the survivors, a fat man with a shaggy black beard, damned the whole thing and decided to go south and avoid "dying for some self-righteous king in his castle." Everyone else decided to go with him, as everyone had their fill of bloodshed. Archer remained, however, for some reason which he could not express. He stole Sir Oberyn's weapons and armor as well as half a dozen horses which had been left, stupidly, by those who had followed the fat man. He took what he could and followed the path toward the fighting. Along the way he managed to pawn off some of the horses for good coin to passing refugees, though he came to curse this as his own horse broke a leg soon after he had sold the rest.

At last he found the Caervenfor army, where he managed to slip into an archer block and make a few drinking buddies. For the rest of the war he continued to fight, sometimes changing units. Most of his coin disappeared as he sought out his cups wherever he could and somehow he never felt like he had a place in any of it.[/spoiler][spoiler Appearance] Archer is a lad of 20 who has a decent face, dull brown eyes and black hair. He's been letting his beard grow out into a bushy mane that matches his rough head hair. He bathes more than most soldiers, but he never changes his clothes, giving him a stink of mud, sweat and manure. In body he is tall, just over six feet, though he is slim and stick-like. The combination of miss-matched armor, wild hair and a thin frame makes him look a bit gangly and exadurated, though his motor skills are far above average. The scent of rum or beer is often on his breath and his teeth are starting to rot.[/spoiler][spoiler Character Sheet][ic Archer]Player name: Raelifin
Character Name: Richard "Archer" Grazewall

Class: Fighter | Lavel: 3
Race: Human | Gender: Male
Sun Sign: Stirge | Moon Sign Beholder


STR: 12
DEX: 17
CON: 9
INT: 10
WIS: 7
CHA: 11

HP Total: 18
AC Bonus: 18 | Touch AC: 13 | Flat-footed AC: 15
Initiative: +3
Base Attack: 3 | Grapple: 4


Saving Throws:

Fortitude Total:4  (Base: 3 - Ability Mod: 1 + Other: 0)
Reflex Total:4  (Base: 1 + Ability Mod: 3 + Other: 0)
Will Total:-1  (Base: 1 + Ability Mod: -2 + Other: 0)


Weapons

Masterwork Longbow - Attack:+7 |Damage:1d8 |Crit:x3
Masterwork Longsword - Attack:+5 |Damage:1d8+1 |Crit:19/20 x2


Armor

Masterwork Chainshirt - AC Bonus:+4 |AC Penalty:-1 |Weight:25lbs
Masterwork Buckler - AC Bonus:+1 |AC Penalty:0 |Weight:5lbs


Skills

Spot - Total:+1 |Ranks:3 |Mods:-2 Wis
Climb - Total:+7 |Ranks:6 |Mods:+1 Str
Ride - Total:+6 |Ranks:3 |Mods:+3 Dex
Swim - Total:+4 |Ranks:3 |Mods:+1 Str


Feats and Racial Abilities

Point-blank Shot - +1 Attack and Damage within 30'
Precise Shot - No penalty for shooting into combat
Rapid Shot - Add an attack at -2 to all
Weapon Focus: Longbow - +1 on Attack


Equipment

 -Nothing of note


Treasure

Coins: 127 gp | 18 sp | 30 cp | 1 pp
Magical Items:
 -None
[/ic][/spoiler]
[spoiler Dice Rolls][dice]4d6[/dice] 9
[dice]4d6[/dice] 12
[dice]4d6[/dice] 7
[dice]4d6[/dice] 11
[dice]4d6[/dice] 17
[dice]4d6[/dice] 10

[dice]1d12[/dice][/spoiler][/spoiler]

Jharviss

[spoiler=Cruvagn]Player Name: Jharviss
Character Name: Cruvagn deth Lorraine

Class: Paladin | Level: 3
Race: Sylvaese Elf | Gender: Male

Sun Sign: Chimera | Moon Sign: Dragon

STR: 17
DEX: 13
CON: 11
INT: 10
WIS: 17
CHA: 17

HP Total: 19
AC Bonus with Shield: 21 | Touch AC: 11 | Flat-footed AC: 20
AC Bonus without Shield: 19 | Touch AC: 11 | Flat-footed AC: 18
Initiative: +1
Base Attack: +3 | Grapple: +6


Saving Throws:

Fortitude Total: +6 (Base: 3 + Ability Mod: 0 + Other: 3)
Reflex Total: +5 (Base: 1 + Ability Mod: 1 + Other: 3)
Will Total: +7 (Base: 1 + Ability Mod: 3 + Other: 3)

Note: +2 on Saves vs. Enchantments

Weapons

Trident - Attack: +7 | Damage: 1d8+3 | Crit: x2
Short Sword - Attack: +6 | Damage: 1d6+3 | Crit: 19-20/x2
Heavy Flail - Attack: +6 | Damage: 1d10+5 | Crit: 19-20/x2
Gauntlet - Attack: +6 | Damage: 1d3+3 | Crit: x2
Shortbow - Attack: +4 | Damage: 1d6 | Crit: x3


Armor

Full Plate - AC Bonus: +8 | AC Penalty: -6 | Weight: 50 lbs.
Heavy Steel Shield - AC Bonus: +2 | AC Penalty: -2 | Weight: 15 lbs.

Skills

Knowledge (Religion) - Total: +6 | Ranks: 6 | Mods: -
Listen - Total: +5 | Ranks: 0 | Mods: Racial +2
Spot - Total: +5 | Ranks: 0 | Mods: Racial +2
Sense Motive - Total: +9 | Ranks: 6 | Mods: -
Search - Total: +2 | Ranks: 0 | Mods: Racial +2
Survival - Total: +5 | Ranks: 0 | Mods: Racial +2


Feats and Racial Abilities

Quick Draw - Draw weapon as free weapon
Power Attack - Trade attack bonus for damage (up to base attack bonus)
Immunity to Sleep
Low-Light Vision - Can see twice as far as humans in areas of low illumination


Class Abilities

Aura of Good - Aura of good is equal to 3 (paladin levels)
Detect Opposing Religion - May use Detect Opposing Religion at will
Smite Evil 1/day - May add +3 to single attack roll and damage roll against evil creature
Divine Grace - All saves gain a bonus equal to Cruvagn's charisma modifier
Lay on Hands - May heal the living or harm undead 9 damage by touch per day
Aura of Courage - Cruvagn is immune to fear and those within 10 feet gain a +4 morale bonus against fear effects
Divine Health - Has immunity to all diseases


Equipment

 - Masterwork Trident (315 gp, 4 lbs)
 - 2 Short Swords (20 gp, 4 lbs)
 - Heavy Flail (15 gp, 10 lbs)
 - Shortbow (30 gp, 2 lbs)
 - 40 Arrows (2 gp, 6 lbs)
 - Full Plate (1,500 gp, 50 lbs)
 - Heavy Steel Shield (20 gp, 15 lbs)
 - Silver Holy Symbol (25 gp, 1 lb)
 - Cleric's Vestments (0 gp, 6 lbs)
 - Backpack (2 gp, 2 lbs)
 - Bedroll (1 sp, 5 lbs)
 - Flint & Steel (1 gp)
 - Masterwork Manacles (50 gp, 2 lbs)
 - 7 Trail Rations (3 gp, 5 sp, 7 lbs)
 - Waterskin (1 gp, 4 lbs)
 - Whetstone (2 cp, 1 lb)
 - Everburning Torch (110 gp, 1 lb)


Treasure

Coins: 205 gp | 3 sp | 8 cp | 0 pp
Magical Items:
 - 3 Potions of Shield of Faith +2 (150 gp)
 - 5 Potions of Cure Light Wounds (250 gp)


Character Background and Description

Cruvagn was born 112 years ago in Sylvaea, specifically a small village called Zhuinthamum not far from the border of Bizhentluus.  Cruvagn's father was a druid, one of note or so he was told.  His mother was an apothecary, and with her he spent most of his time as a child.  He had two elder brothers, both of which were keen on giving him a hard time.  They too practiced druidism.  When Cruvagn was less than two decades old, his rough elder brothers held him down and tattooed a rather crude image of a mistletoe onto his right shoulder blade, laughing and saying it meant that he was going to die.  Cruvagn always resented them, watching other elves and knowing that these two were among the few that behaved like such animals.

Zhuinthamum was a center for druidism.  A large Temple of the Oak overlooked the village and many came to visit it.  Therefore, none should have been surprised when a small raiding party from Bizhentluus, the seed that would later become the Inquisition, tracked several powerful druids, people they were terming terrorists, to Zhuinthamum.  The town was razed and a few were captured.  The rest either escaped or fell beneath hoove and blade.  With luck, Cruvagn was captured.  He knew that his brothers had been captured and his mother slain by a stray arrow, but he never found out what became of his brothers afterwards.  Cruvagn, still young at 30 years of age, was claimed by a squire named Kiuss deth Lorainne.  Cruvagn was treated well under Kiuss, and two years later the human became Sir Kiuss deth Lorainne.

For sixty years, until Sir Kiuss could do virtually nothing for himself, Cruvagn served him.  Kiuss taught Cruvagn as a brother.  Kiuss taught Cruvagn of the One God and of Anahita, the angel of life.  Yet Cruvagn also learned of the other angels, and quickly realized that these were truer than anything elven society had taught him.  He became dedicated to Anahita yet never scorned any other angel.  However, Kiuss was closely associated with many inquisitors, and so Cruvagn learned of Bethor.  While the teachings sometimes conflicted, Cruvagn knew that all was necessary for the greater good.

Cruvagn eventually befriended Kiuss's daughter, Oriwyn, and later her son, Hevilus.  Kiuss died 23 years ago, just as his grandson, Hevilus, was reaching thirty.  Hevilus and Cruvagn too became close friends, finding many traits similar between Kiuss and Hevilus.  When Hevilus went northward to join the war, it was only a couple weeks before Oriwyn, whom Cruvagn loved dearly, asked Cruvagn to go forth and protect her son.  Cruvagn left Bizhentluus for the first time since his capture and made his way to Caervenfor, where he joined the militia.

Cruvagn carries himself completely upright, as he was taught by Kiuss.  Due to this his full elven height is seen, making him considerably over six feet tall.  His ears are long and eyes slanted, and his skin has a light tanned tone to it.  His eyes are a vibrant green and he keeps his light brown hair well groomed and pulled behind him into a ponytail.  He wears vibrant field plate that is crested in gold.  Both his armor and his kite shield have images of the angel Anahita on them.  He often wears a helm with large finned ears.  On his left side are belt are two short swords, longknives as he calls them, and he keeps a flail on his back, slanting down, with the large, mace-like head of the flail also attached to his belt.  He keeps his bow on his back, just under his filled packpack.  
[/spoiler] [ooc][dice]1d20+1[/dice]

Your dexterity is higher, Archer.[/ooc]
HP: 19

Seraph

[ooc]So the initiative order falls:
Jelmaâ,¬,,¢c
Archer
Cruvagn
Aldabrat
Orcs
Ilio


Stargate, you're up![/ooc]
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Stargate525

[ic]"To the bridge!" Jelma'c yells to his surviving compatriots, "We must clear the path!" [/ic]
 [ooc]Jema'c would naturally take the most direct path that will keep him away from the enemy (moving without AoOs). If he can't finish his movement without drawing one, he engages the one that's blocking his path with his spear.

to hit:[dice]1d20+2[/dice]  
damage: [dice]1d8+1[/dice] [/ooc]
My Setting: Dilandri, The World of Five
Badges:

Raelifin

[ic Archer]Calm and steady... One... Two...
Arrows fly forth aimed at goblins (any).[/ic]
[ooc]Archer uses a full attack with rapid-shot. Two attacks at random goblins (whichever are easiest to hit).

Attack 1: [dice]1d20+5[/dice]
Damage 1: [dice]1d8[/dice]


Attack 2: [dice]1d20+5[/dice]
Damage 2: [dice]1d8[/dice]

Hitpoints: 18[/ooc]

Jharviss

[ic=Cruvagn]Cruvagn runs forward, his heavy armor and weapons clanking around him, 20 feet, switching to his shortbow.  He swipes an arrow out, knocks it against the string, and let's it fly into the goblins.  His aim is a little off since Jelma'c has already engaged in combat, but his real attack will come after the arrow - his mighty trident will feed upon the blood of heretics![/ic][ooc]Attack with shortbow at a -2 penalty for firing into combat.
Attack: [dice]1d20+2[/dice]
Damage: [dice]1d6[/dice][/ooc]
HP: 19

Stargate525

[ooc]Since Jelma'c is using a spear, he's 5 feet away from the orc he's actually attacking. It's conceivable that Cruvagn could get a shot in without the -4 to his attack, since I don't automatically provide cover.[/ooc]
My Setting: Dilandri, The World of Five
Badges:

Wensleydale

[ic]"For Issachar, aye!"[/ic]

[ooc]If there are any goblins in range, I'll take a pistol shot. If not, charge at the nearest one.

To hit: [dice]1d20+7[/dice]
Damage: [dice]1d8+1[/dice][/ooc]

Seraph

[ic]Two goblins rush forth to engage the onrushing T'kel spearman, digging in and setting their own spears against the charge. The remaining four, with a quick-step launch their javelins through the air towards the enemy.  Meanwhile two of the three orcs are seem to be engaged in pounding each other's chests, working each other into a blood frenzy.[/ic]
 [ooc]
2 goblin spearmen vs. Jelma'c
To hit: [dice]1d20+1[/dice] Damage: [dice]1d8-1[/dice]
To hit: [dice]1d20+1[/dice] Damage: [dice]1d8-1[/dice]

Javelin throwers
vs Archer
(+1 base, +1 dex, -2 range penalty)
To hit: [dice]1d20[/dice] Damage:  [dice]1d6-1[/dice]

2 vs. Cruvagn
To hit: [dice]1d20+2[/dice] Damage:  [dice]1d6-1[/dice]
To hit:  [dice]1d20+2[/dice] Damage:  [dice]1d6-1[/dice]

vs. Ilio
(+1 base, +1 dex, -2 range penalty)
To hit: [dice]1d20[/dice] Damage:  [dice]1d6-1[/dice] [/ooc]
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Seraph

[ooc]Roll to confirm crit vs. Ilio:
 [dice]1d20[/dice]
Nope.  Well, Ilio, your turn.[/ooc]  
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Captain Obvious

[ooc]Stupid critical with the first attack. Man. Least lucky swashbuckler ever.[/ooc]
 [ic=Ilio]glancing at the wound across his shoulder - perilously close to his throat, Ilio calls out, "Ha! You'll have to do a whole lot better than that to be down Ilio Gasconne!"
Hoisting his blade, Ilio charges his assailant with a yell. "For life. For glory. And for my bloody shoulder, you bastards!"[/ic]
 [ooc]Rapier and buckler are drawn. Bost pistols are holstered.
Charge the closest goblin (if equidistant, then i charge the one that attacked me for preference).
Dodge bonus declared at the closest of the orcs (or if they are really far off, then against the second closest goblin).
Where is the wolf, anyways?
Attack the goblin  [dice]1d20+8[/dice] damage  [dice]1d4[/dice]

 hp 13 [/ooc]
[spoiler=My Campaign Settings]
The Age of Kings: My main CS(Comments and Criticism welcomed)
Shadows of the Last Alliance: My PbP game\'s CS (Not much written here yet)
...As it is in Heaven: My newer CS (currently mostly just brainstorming)
Vorsatz: my newest setting.[/spoiler]
[spoiler=Quotes]
\"We cross our bridges when we come to them and burn them behind us, leaving only the memory of smoke and the presumption that once our eyes watered.\" -Samuel Beckett
\"Who am I lady? I\'m your worst nightmare. A pumpkin with a gun!\" -Merv Pumpkinhead
\"This whole Case is like a chocolate jigsaw puzzle: It\'s messy, it sticks to your fingers and you don\'t know whether to fit the peices together or just take a big bite.\" - Jack Leaderboard
"Pig's lips meet my lips,
Pig's Stomach meets my stomach,
A meeting of meats."
- Anonnymous hotdog haiku.[/spoiler]
My Unitarian Jihad Name is Brother Boot Knife of Forgiveness.
Instigator of the Weirdo Invasion! :weirdo:

!turtle Are you a member of the turtle club? You bet your boots I am!