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Dead Thread - Moved

Started by Hibou, May 03, 2007, 01:28:30 AM

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Hibou

Thanks for the replies guys. I'm as always attempting to update my works as much as possible (although I tend to get busy [read: lazy] so often that it becomes hard). I'm happy that the way I remodeled elves and dwarves especially is interesting to readers, and am looking forward to bringing all this information together soon in the form of something... perhaps a heavily-detailed description of Tuban De'Ferr, Vikanocht and Avel-Norevia, or maybe Alvanenia, including supernatural inhabitants and the corresponding Nightmare regions. :D
[spoiler=GitHub]https://github.com/threexc[/spoiler]

LordVreeg

well, as always, your stuff reads more 'Grimm' than most.  As before, there is something amicable to fable and legend in your work, more than most.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Hibou

:D

Giants now up in the Mythic Creatures section. Includes some information on where humans come from. :D
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Hibou

Update to Faeries, in Mythic Creatures, just below the Giants. :D
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Numinous

Yay fairies!  Fairly standard stuff, but there's only so many ways to interpret the legends.  If you haven't already, you should check out the Wikipedia entry on Fae, and especially Spriggans, which I found interesting.  

Something else to think about - Names and the power that comes from their manipulation.  Oaths and promises are a big part of fae legends, so think about it.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Ishmayl-Retired

Damn I love this stuff.  Get ye to the wiki!
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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

LordVreeg

Quote from: Rose Of MontagueYay fairies!  Fairly standard stuff, but there's only so many ways to interpret the legends.  If you haven't already, you should check out the Wikipedia entry on Fae, and especially Spriggans, which I found interesting.  

Something else to think about - Names and the power that comes from their manipulation.  Oaths and promises are a big part of fae legends, so think about it.
Good point!  True names have powers...probably even more power in the Nightmare...
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Hibou

There will be something akin to the use of true names showing up when I do the section dealing with armament - most likely going into the Magic section, it'll include spells, protections and wards, and other precautions against the supernatural. I'll soon be getting back to writing mechanics - I believe I'll be using a modified Saga system.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Hibou

Updates with details on Alvanenia, which is linked in the first post in the first and third pages (this page) of the thread. Had really hoped to get more done on it tonight but I got stalled, so the rest will have to wait (it's eventually going to get VERY big). Also, the map for Haveneast Alvanenia is temporarily featured on lined paper (gross, eh? :P) until I get it redone.

And for those who aren't already aware, I'm working on a custom system for the setting - this one is entirely separate from any other systems (no Saga, no WoD).
[spoiler=GitHub]https://github.com/threexc[/spoiler]

LordVreeg

The Alvanian post promises much, and gives som nice tidbits.  Especially in those places where the hand of the Nightmare can be felt, even if lightly.  The Sundown Garden has a nice effect, and in that you did a good job, as with the creepier and more mysterious 'Hills of Nod'.  The work here is also a little less forced than in some earlier verse, so it is more enjoyable and easier to go with.

I liked the Souxan Knights, though I needed to undersatnd their organization and ties to politics a bit better.  Just a couple of lines there would have made that a little clearer.  Not like I'm ever all that clear,. but trying to be helpful.

The Guild of Tradesmen seemed a little simple, compared to the depth put into other things.  It may be just that there ahs been a lot of dep mercantile postings and threads, but I'd expect more variety here.

The robber knights and robber barons seemed very real and very appropriate.  I can imagine this very easily.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Hibou

Quote from: LordVreegThe Alvanian post promises much, and gives som nice tidbits.  Especially in those places where the hand of the Nightmare can be felt, even if lightly.  The Sundown Garden has a nice effect, and in that you did a good job, as with the creepier and more mysterious 'Hills of Nod'.  The work here is also a little less forced than in some earlier verse, so it is more enjoyable and easier to go with.

I liked the Souxan Knights, though I needed to undersatnd their organization and ties to politics a bit better.  Just a couple of lines there would have made that a little clearer.  Not like I'm ever all that clear,. but trying to be helpful.

The Guild of Tradesmen seemed a little simple, compared to the depth put into other things.  It may be just that there ahs been a lot of dep mercantile postings and threads, but I'd expect more variety here.

The robber knights and robber barons seemed very real and very appropriate.  I can imagine this very easily.  

You're right. I noticed it seemed a little short when I went back to look at it, so I've added more and will continue to. I've also, in the meantime, written up demons (note: it's not quite what people would expect it to be in terms of content), and done some modifications to the Cosmology ("The Way of Nightmares") post.
[spoiler=GitHub]https://github.com/threexc[/spoiler]