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Celtricia

Started by LordVreeg, June 13, 2007, 11:35:23 PM

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LordVreeg

that reddish glow?  See the spells below.

My players skirted the platinum inscribed circle and pentagram.  No one bothered to use lore of guild lore on it, so they all think that there was some old demonic work in the crypt, no one took the hint that it sigified an active spell caster using the Sheering family crypt as a sanctum.  
Of course, it is an undead caster, but still, they totally missed the clue.


[ic=Spell Name Comforts of Home,Recovery]
Major Sphere artificer
Spell Source
Initiative 0
Range 7' plev
Duration 1 hawaak per level
Save none
Save effect none
Spell Success -15
Area of effect diameter circle
Counter
Spirit cost 28
Earth cost 0
Water cost 0
Fire cost 0
Air cost 0
Life cost 0
Death cost 0
Law cost 0
Chaos cost 0
Restorative cost 0
Necromantic cost 0
Mentalist cost 1
Artificer cost 16
Animist cost 0
Total cost 45
Description
This spell enhances a "Comforts of Home' Beacon. It can only be cast on a Beacon
that has been active for at least 120 days. The spell Means placing a platimum ring
around the beacon,incribed with Makerspeak. It is reusable when this spell is
recast,but it must stay in place while the spell is active. The Platinum ring glows a
deep orange/red while the spell is active.
The spell increases the caster's reclamation ability while within the sanctum. While
the spell is active, the caster gets back an extra point of spirit per 3 hours and also
increases the types of spells recovered at once by 1.
It does start immediately upon succesful casting.
[/ic]

[ic=Spell Name Comforts of Home. Lesser Sanctum]
Major Sphere Artificer
Spell Source
Initiative 250
Range 20 ft/plev
Duration 1 year
Save none
Save effect none
Spell Success -25
Area of effect circle
Counter
Spirit cost 29
Earth cost 0
Water cost 0
Fire cost 0
Air cost 0
Life cost 0
Death cost 0
Law cost 0
Chaos cost 0
Restorative cost 0
Necromantic cost 0
Mentalist cost 5
Artificer cost 11
Animist cost 0
Total cost 45
Description
This spell is one of the reasons one shoud think twice about bearding an artificer in
their lair. This spell can only be cast on a current 'Comforts of Home' beacon.
When this spell is cast on the beacon, the caster's abilities are increased in the area of
the spell.
The caster gains a +05% resistance to all spells within the area and has a +05% on all
CC checks versus spells while within range of the specified beacon. This stacks onto
almost anything.
In addition, within an hour of creating the Lesser Sanctum, the caster can pour 1
spell point per hour into the sanctum, with a maximum of the casters level of points
in a discipline. The caster can spend 6 hours + 1 hour per 3 levels (based on artificer,
so spirit level +1/4 art level)pouring spell points into the sanctum beacon. That
resevoir is avialable to the caster from then onward, within range of the beacon.
Note that this resevoir does not regenerate, and this spell must be recast in its
entirety to re-up the resevoir.
The caster must have a pentegram made of platinum, inscribed with makerspeak, of a worth no less than 500 gold horn.
This will glow red/orange while the spell is active.
[/ic]
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Tybalt

This is a good example I think of how spells work and play off each other in your game--I have to say I'm impressed by your planning. And feel a little sorry for the pcs--will they have figured this out yet?

BTW I love the name "Dreadwing". A pity all my major antagonists are already named.
le coeur a ses raisons que le raison ne connait point

Note: Link to my current adenture path log http://www.enworld.org/forums/showthread.php?p=3657733#post3657733

LordVreeg

well, I have always believed that the spell system and spell lists of a game are one of the things that need to ring true.  So when I started to use a Mana based system, complete with spell success rolls , I thought long and hard how I wanted the spells to be powered, and how players access those sources.  Spirit points are the part of a spell that come from the caster, the others represent the amount of 'funnelling' ability of the caster, whether from the Animal Oversoul, the Well of Chaos, etc.  These power sources were tied to the cosmology and history of the game.
So it only cognized to me that the actual spells of the game would need to follow this, not some re-hashed PHB list of spells.  Frankly, and without any judement meant, 'creating' a setting that has the same basic spells available as 50 (or more) other worlds seems to be a little weak. I have focussed very heavily on 'contingency' style spells, spells that have long durations, or that allow a caster to be more efective in their areas of influence.  Spells that affect skills are alsoe prevalent, in a skill-based system.  Even the magic items and how many caster's items reduce spell cost, the use of potions ans scrolls, all these rules needed to be re-written to fit the system.  
But as you noted, how they fit together and play off each other helps the identity of the game.  

Thanks for the kudos on the Dreadwing name.  I have to say, waiting for my players to dig into his history has been like watching grass grow.  Sometimes, I swear it is the things that we work the hardest on as GM's that the players ignore.  The Miston group is 13-14 years old, and includes some players that have played in this setting for 25 years, but somehow, the whole Dreadwing history has not been plumbed.  
*sigh*
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Tybalt

That's like my pcs not considering that they encountered a cult that worships the undead King Obed at the start of the game and a lich that apparently lives in the region and that the enemy has used undead. Maybe they're just thinking "well, it's D&D, of course there are undead." But they haven't looked into it at all. It's interesting that there are some pcs who will go to a sage at the drop of a hat and some who won't even think about it even when they're pulling their hair out trying to figure out what's going on.
le coeur a ses raisons que le raison ne connait point

Note: Link to my current adenture path log http://www.enworld.org/forums/showthread.php?p=3657733#post3657733

LordVreeg

The only problem with all of this creativity is when things need to updated/moved.  
I saw on the 'Urbis' thread the complaint about keeping things current.  Sometime maintainence gets in the way of the creative process...Case in point is the afor-mentioned spellbook for Guildschool.  I'm still at 467 spells done, as I am spending so much time getting all the spells onto the pbwiki..
However, Air, Animist, and now artificer spells are finished.
Spell page
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

I Thought I'd let you se the sunken garden of the old Astrikon manor that became the northern bonyeard...You can see the North wall of Igbar near the Vernidale temple to the south of the Boneyard.



VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

In classic adventurer fashion, George looked left and Kiko turned right.  Squire Tusnus and Martial Bard Cucino started moving down the arched-brick staircase to support them.
[note=Dramatis Personae]
PCs
(newer)
George Canuk, Hobyt Mysteriarch, armed with twin Hobtaskulis (2' claws)
Kiko, Hobyt novice of the Karyn Machination and undersister of Lucky Ishma, armed with a bow.  Her arrows are silver-tipped.
Tusnus Hsiumieg, Wolden Omwo~ Squire of the Armor of Trade, wearing scale mail and wielding a heavy flail with a silverized head.
Cucino, Cmao Omwo~ drumtapper of the Martial School of Song, wielding a Patar and broadsword, both silverized.
Cyrill, Underearth Hobyt Acolyte of the Alternative School of Magic

(older)
Pharren Donestock, human skald of the Frigid Song
Eodl, Omwo~ Priest of the lawful Triumverate.[/note]
"Intersection t's down here", said little Kiko.
"Ummm...strange reddish light coming from strange symbol on the floor on my side...", rejoined George in a strained voice.  Kiko turned away from her mysterious-but-empty corridor, and joined George.  The bricked corridor stretched for some thirty feet, but in the room beyond that pulsed a strange reddish-orange light from the floor, from something carved into the floor.  
From above came the voice of Skald Pharren.  "What goes on, friends?"
Tusnus had turned the corner, and was peering around the bricks.  He looked back up the staircase, his scalemail scraping against the corner. "Some diabolic symbol, mayhap, glowing red, is inscribed on the floor down yonder corridor."
"Oh, just lovely", said Pharren as he made his way down the stair.  He sounded disgusted.
"This crypt seems well inhabited", said Eodl from the back.
"You bucking for an invite to the Steel Libram, your brilliance?", said George, refering to the sage guild.


A few minutes later, Clawed George and little Kiko were checking the floor around the strange, glowing carved circle on the floor of the small six-sided room.  Tusnus had his flail out, as Cucino took out the measuring chains.  Cucino looked at the vaulted ceiling, There was a corridor stretching on the opposite side of the room, to the east.  The floor was bricked, so the inscribed circle and pentagram on the floor were more than merely carved into the floor.  Pharren and Eodl looked it over briefly, and then the party, circumnavigating the circle very carefully, traveled east.

Going east, they saw, by the light of Eodl's lantern, that the corridor stretched about twenty feet east, and then sort of continued for another fifteen feet, before opening.  But the last fifteen the walls were covered in some fabric.  As Kiko and George led down the corridor, they were carefully eying the curtains.  The fabric was old, and grayish.  It seemed to have no patterns, just an old raggedy curtain.
Of course, they were spending so much time watching the edges of the fabric up in front of them to notice the trip plate one the floor.  Kiko got a half syllable of warning out as the huge metal bolt ripped down the corridor from the southern curtain, zipping over her head, ripping through Tusnus' tabard, before impacting messily into the north wall.
'Chell and balance, that was a close one!!' said the Squire of the TradeGod as he pulled his tabard from it's impinged location.  The metal bolt was almost a yard long.
Kiko pointed to the place where the shot originated.  'That is one big Crossbow.'
George nodded, and opened his mouth to reply, but as he did the northern curtain pulled violently open, and George found himself face to chest with a grey, hissing, winged creature, it's sharp claws pawing at his face and it's horned head darting at him!
George sprawled and ducked, somehow avoiding the claws of the creature that had been waiting behind the curtain.  Squire Tusnus howled as Kiko's bow accidentally discharged into his flank'¦, throwing off his attack on the winged thing.  George was trying to roll a bit past it, so that more could join the battle, but as fast as he was, it was coming too close.  Claws tore at the bricks where his head had been seconds before.
Cucino poked at the thing, lunging with Broadsword and Patar, and pushing it back, the winged beast hissing at the scratches the Omwo~ bard put into it.  George's claws raked up and down the creature's hide, but gaining no purchase.
From behind the carnage, wafted up the sound of music.  Pharren was buttressing their efforts, and as he did, the squire of the TradeGod planted himself in front of George and Cucino, as the point of the triangle.  'Chell, thou Foul beast, Chell, Amigal!!', he roared as he bounced the silvered head of his heavy flail off the shoulder of the creature.  
The thing screamed, it's wings furiously pumping and it's claws gashing at the newly healed flesh behind Tusnus' damaged armor.
[note=armor damage]
Tusnus' armor had been damaged earlier.  Whenever a hit goes through armor and damages a character, there is a 50% that the armor loses some protection, until repaired.  Now, Tusnus had left a beautiful suit of old Venolvian Lammellar upstairs, a suit that was masterwork quality and that had flies carved into the apauletts that he planned on taking on the way out, that actually fit him, that woukd have improved his situation greatly...
[/note]
As the squire held it's attention, George, Cucino, and Kiko's arrows all scored hits on the legs and trunk of the creature, Cucino's broadsword, almost severed the thing's leg as it fell.
And then there was silence again.  

Eodl started patching up Tusnus and George, who were both bleeding from the encounter.  Pharren cut off the horn of the creature, identifying it as '˜some kind of '˜goyle, probably a guardian gargoyle'.  He mentioned that he was surprised that George was able to hurt it at all, as his hobtaskulis were normal steel.  
[note=special needed to hit]
When a creature has a special 'needed to hit', it does not mean they cannot be hit by lesser weapons, it just means that they have more protection.  
this guardian gargoyle, for example, needs special substance or better to hit.  So it's 35 protection points are actually 45 versus silver weapons and 55 versus normal weapons.  The level above that is magic weapons, and then a few leves above that, depending on the level of enchantment.  So a normal weapon hitting a creature that has the equivalent of a +10% weapon needed to hit has to get through 50 EXTRA protection points.[/note]
'I am, I repeat, I am definitely getting these things silverized', he said looking down at his claws.
They searched around the area, moving the curtains out of the way and finding a pretty good sized open area. There was a stone table with a pile of bones on the far-east wall, and Cyrill the acolyte took the huge arbalest, after it was noted to be of old, but good quality.  There was nothing among the bones, but in a drawer below them, the group found a few copies of the '˜Nurturing Earth''¦new copies.
More might have been done, but Kiko was detecting some noise coming from the southern exit of the room, a dusty passage where the brinks were chipped and spiderwebs covered the entrance'¦a marked contrast to the rest of what they had seen, noted Kiko.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Tybalt

Vreeg I would suggest putting up this adventure as a series of examples on your site. The narrative is straightforward and very clear, for one thing, and the sidebar explanation of rules is helpful. The updated DP is helpful too.

BTW, I quite liked the description of the guardian gargoyle attack. My first reaction was "Cripes, what the hell IS that thing?" It had that frantic sense of a nasty encounter in a film.
le coeur a ses raisons que le raison ne connait point

Note: Link to my current adenture path log http://www.enworld.org/forums/showthread.php?p=3657733#post3657733

LordVreeg

Squire Tusnus and George led the group, as Kiko's stealth was less important when they could actually hear something scraping about to the south.  Quickly they assembled, but as they sprayed the light of the lantern down the cobwebbed passage, and surely, something was moving around down there.

The Squire and the Mysteriarch moved down the passage.  Then, Tusnus stopped.
'George, it is undead, whatever it is'¦I can feel the House of Death ahead of us'¦.
George didn't even slow down.  'Can you smell '˜em?', he asked viciously.
Ahead of them was a dank chamber, small and fetid.  An immobile skeleton lay against the east and west walls, but in the middle of the chamber was a black, stone bier, topped with a hissing, red-eyed klaxik holding a small axe, wearing ragged chainmail and helmed with a horned brass coif.  Its skin was dead white, and part of its jaw was missing, yet it radiated a dark malevolence'¦
'So, you sure it feels like undead?', asked George conversationally.

The thing jumped at George, and tried to bury its axe in George's chest, but the Hobyt Mysteriarch sidestepped, and flashed his claws in a backhand slash.  His claws raked across the ruined epaulette of the thing, but somehow would not penetrate.  Tusnus tried to mash it with his flail, but the klaxik undead ducked under it, ignoring George's claws that raked his knee without damage.
Kiko came through the entrance with her bow up, and Cucino followed her, trying to help get the filthy, growling undead thing cornered.  It dodged under the Omwo~ bard's blades, and buried his axe in George's stomach!
George turned ashen, as he spun away, eyes wide as the wound pulsed with a blackness in the dim light.  Eodl started forward'¦there was healing to be done, but the priest had a better idea than most that George might be in serious trouble.
Cucino and Tusnus tried to force the Klaxik undead back with blade and flail.  Then a red flaming sphere hit the thing in the stomach, spreading fire over it's midsection!  It screeched, but kept fighting.   The new mage was trying to earn his keep.
[note=arrow types]
yes, Kiko spent 10 horn per arrow on silver tipped hollow-ended arrows.[/note]
As the thing drew back its axe, an arrow pierced its forehead, spraying Tusnus and Cucino with bone, old flesh and water.
'You know', said Little Kiko, 'I only filled my hollow tip arrows with Holy Water of Ishma because I didn't have anything better to put in them.'
Pharren was striding forward, but he turned to her as he passed, 'I won't put that part in any songs, you can be sure'.
'Thanks, Pharren', she said as she went to join Eodl with George.  The healer from the Lawful Triumverate had on long rust colored robes with the shield sigil of his church on the back, but his silvery trident he had strapped to his back gave testimony to the fact he had fought with the old Grey Legion.  Eodl had another scroll out, working on George.  Kiko wondered idly how many he could have left.  Scrolls cost some serious horn, and Eodl seemed to be going through them at some rate.
The healer turned to her as he finished.  'Our clawed friend is lucky', he said as George growled.  'The attack of a wight can permanently damage the faint of heart'.
'Is that what that was?', called back Cucino as he filled his pack with old orbic electrum coins.  Pharren nodded.
[note=undead vitality drain]
Since GuildSchool keeps experience and levels in each skill separately, there is no 'level loss', instead, undead can permanently damage people who cannot make their CC vs will.  Tougher undead reduce the safe.[/note]
'Friends and comrades, ' said Squire Tusnus, ' is it accepted practice for us to be taking the wealth that was laid to rest with this unfortunate?'
Pharren looked up at him.  'I think so, Squire.  Something untoward is going on in this tomb.  It is not merely a resting place for the dead, but a spawning place for the filth.'  He paused for a moment.  'And more, I suspect.', he finished.
Squire Tusnus nodded.  The faith of the Tradegod was fair, but not cluttered with useless rules and pieties of conduct.  
Pharren looked back down at the stuff laid on the ruined velvet cover to the bier with a practiced eye.   He had, unfortunately, seen his share of tombs and loot.  And between his Bardic knowledge, the smarts he had learned in the bars of Igbar, and the experiences with the Grey Legion, he was getting good at spotting what was worth money.  
"Y0u know what else is wierd?" he asked no one in particular.  "This is a family tomb where we've seen only human undead, and that little wight was no human."  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Tybalt

Very shrewd, your guys, they know something is wronger than usual. Can't help but notice the two sprayed with undead gore didn't tidy up visibly--will that have some effect?

Interesting that you draw attention to the fact that not all undead are human btw, we DMs tend to forget that.
le coeur a ses raisons que le raison ne connait point

Note: Link to my current adenture path log http://www.enworld.org/forums/showthread.php?p=3657733#post3657733

LordVreeg

Chaos Spells now in complete format on the wiki.  So Air, Animist, Artificer, and now Chaos are in updated format on the pbwiki.  I vowed to complete this transfer before building the spellbook anymore.  This will make me insane...or more insane, as the case may be.
http://celtricia.pbwiki.com/Spell+List?l=S

[blockquote-Tybalt]Very shrewd, your guys, they know something is wronger than usual. Can't help but notice the two sprayed with undead gore didn't tidy up visibly--will that have some effect?

Interesting that you draw attention to the fact that not all undead are human btw, we DMs tend to forget that.[/blockquote]

The guys are actually very shrewd.  I'm not trying to be flattering when I say that most of us who game are already a little brighter than the average bulb, but a few of my guys are in the 'longitudinally-proven' brilliant classification, not just good grades or test scores but career trajectory-wise.  I get upset when some of my more machiavellian efforts are missed or ignored, but I think their general intelligence is what has let me dare some of my more arcane plotting.

As to the undead, I have a note posted on the edge of one of my screens, that says "name, weapon, armor, condition, appearance".  I sometimes fall into the trap of not making things a visually interesting as I could, as I am not a visual person.  So I have gotten into the habit of naming and individualizing every goddamn opponent my players face.  Every humanoid has a name (I made the mistake of naming a hobgoblin 'Aslok' once, and got tired one night, and named another one 'Aslok Junior' later in another combat...thus, the Aslok Tribe of Hobgoblins is part of the Lore of my players...  I had a few kobolds interspersed in a group uing 'hand-sickles', and the jokes from the groups buying handsicles to eat on hot days, etc, is another fun one.).  Worst thing a DM can do is to get formulaic, and actually, Hobyt's and Orcs are the most populous races in Celtricia, humans (including all three major original tribes) are actually third...

 

Now, I get to add in the Death Spells...I'm almost 1/2 way done.  I currently have 2 players in the Igbar group who have learned a little Death Spell Points.  Both are sort of hiding it from the group.  Amazing the trouble preconceptions can get a person in....
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

WHAT IS MONEY WORTH?

The Igbarian New Legion found 945 Argussian Silver Feng, 805 Silver Brightlands Silver hands, 630 Brightland Electrum watchers, 170 Argussian Gold Erat.  There was a silvefr braided belt with a wolf's head belt buckle (we 5, wo 95GP, Argussian Fenris Traders circa 755RON, +10%lorecheck), Blacksteel francisca (masterwork, +1 damage before divider, we 75, wo 650GP), arrayed around the tatterEd black velvet in the Klaxik Wight's tomb.

OK.  Great.  What does this mean in terms of the world at large?  

I just responded to a thread about succesful campaign building.  The proper growth paterns of a world and setting are crucial for keeping interest.  The value system of a world is crucial to this.

The northern celtrican cradle is based on the Electrum standard, in that an unskilled villein's work is worth an electrum coin per day.  In a city like Igbar, the electrum standard still holds true.  Igbarian Drafted soldiers are recompensed an electrum goodwife a day, as well.
Now, the Scarlet Pilum's Militiaa pay their beginning recruits 13 silver children a day, and a buck seargent makes 5 Goodwives a day.  There is no tax on income in my world, so I always use a rule of thumb for income only think of an electrum as being 50 bucks.  It's 6.25 per hour in todays world (literally..50 dollars a day, *5 days, *52 weeks is 13k per year.  250 for a week/40 hours is 6.25).

So the most common coin in the Northern Celtrician are is the electrum goodwife, followed by the silver Child, followed by the Gold Horn, followed by the copper Strip.  Bars, restaurants, and most normal businesses use Electrum Goodwives and Silver Children almost exclusively.  Though I still price things in my head automatically in gold, I have gotten better at responding to all price inquiries in terms of Goodwives, when they are speaking to a merchant.  After once glass of wine too many, it gets hard, but answering that 'a new suit of Studded Leather will cost a hundred Goodwives, less 19 goodwives for the ripped-up old suit you are trading in' is the way to go.

It also important to take a medieval/gilded age approach to money, in that there is a tremendous range of incomes, a tremendous range of prices, and a lot of people trying to make money.  
there are flophouses in Igbar, places where a bed is paid for by the night, where they pack 6-10 beds in a room and charge between 5 copper strips and a silver child per bed per night.  A crappy room rented for a hawwak (the eight day week) near the docks will be a 10-15 Silver children for the week (1-1.5 electrum goodwives).  
A decent Teque Guild Inn rents rooms (with 2 beds) for 5-10 silver Children per night, Hostem's House of Hospitality has rooms from one to seven Goodwives a night, and the Upper Crust's room rates are between ten and forty goodwives a night.

How much does a backpack cost?  A decent one runs 1-2 goodwives.
A Tunic?  A basic homespun cloth one is 2 silver children, a nice one in a shop maybe 4-7 silver children.  Nicer cloth or embroidery will be 5-12 silver fingers. Silk or Samite?  Now we are talking the same range, but in Goodwives.  Sharma's Dresssmakers, part of the Vissippe Trading guild, can get 40+ Goodwives for a dress.      
 
Property is huge.  Owning (deeded) property is gigantic.  Buying an acre of farmland in Igtiche (the farming community just outside of Igbar) runs about 1000 Goodwives, though property is normally done in Gold Horn, so it would be 500 horn.  A 2 story house in Igbar would run between 4000 and 10000 gold horn.

Adventuring costs a ton.  Magic and artificed items cost a fortune, since they are rare, and are normally handles in Gold Horn.  It is all based on the cost of the spell.   Buying a casting only scroll costs normally  25 gold horn(50 electrum Goodwives) a spell point, and a learning scroll will cost approximately 35 gold horn (70 electrum Goodwives per point).  Cantrips have 5-10 total spell points, so that should give some idea why magic is where the cast is at.   Brother's cure (cures 2-7, can be used once per hawaak) has a total cost of 15 spell points, which means 400 gold horn for a casting scroll, or 525 gold horn for a learning scroll.
Potions have the same effect as scrolls, only since anyone can use them, they cost 50 gold horn per spellpoint cost.  A potion of Brother's Cure would cost 750 gold Horn, if there is anyplace selling.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Minor update notification...
Finished transcribing Death spells, am starting Earth Spells.  My wife runs a Healer of Ceminar and Amrist, so since she has an Earth Mage, I obviosuly have a lot of Earth spells...go figure.
http://celtricia.pbwiki.com/Spell+List?l=S
Hopefully, another small story post from the 'New Legion' in the next few days.
(I have double-barrelled weekend, Mistonian's play on Saturday, Igbarians play on Sunday--should be interesting)

'And so you think this wattle collection is civilized, that you've found culture, because the houses have two storys and the main street has a sewer?   Child, this is culture like that dull  excuse for a dagger you carry is a weapon!  Once you've seen the crowded lines of merchant ships at dock in Hobyt Inn, once you've seen the Arcanic Towers of Hagenos in Orbi, or the Street of Worship at the center of gigantic and ancient Stenron, then you can tell me about the finer things, but please, don't call Igbar civilized!!'

Raphael Tungstolen, Wolden Omwo~ skald of The Frigid Song, and Priest of Verbren the Hunter.
 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Lmns Crn

Oh my goodness.

I've tracked this thread down, and am astonished by the weight and worthiness of it. I've read the first three pages (though I'll assuredly have to go back and read them again, for more thorough comprehension), and am spellbound.

Would jump at the chance to get in on one of these games.

Got nothing to offer the thread right now besides a bump and a promise-- I'm definitely getting back to this, and I hope that others do the same.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

LordVreeg

[ic=The White City]

Keith was the sole inhabitant
Keith was the sold inhabitant
Keith woke beside the fountain
from his dreams of Nebler's mountain
far from the clatter of the the Cairnhold's army
it turned into the kind of joke that Keith feels isn't that funny
White City
White City
Keith talked in alphanumerals
Keith talked in alphanumerals
Keith built a drug cathedral
shape of an octahedron
where he could hide from young Ogrillites who would trample their brothers!
a thin white powder film on everything but soot is the colour of
the White City
White City
White City
So -- are you happy
with this vision you've created
should have known you'd never rest
till we're all incinerated
and you know you are the best [/ic]

The white City was built by Keith and his 14 fellow Dadem A~n Omwo~ (fitrstBorn) back in -7150 RON, It was the first city every made.  It was the very first dweiing of the Omwo~, steeped in the near-Planar level magic of that ancient Time, over fifteen hundred yeard before the Stunatu or the Human tribes were even created.  IN -5675 RON, Verkonen Vreeg was born, who would later be the only person ever thrown out of that place.
The White City is often called the City Eternal, as there are still over 400 Omwo~ descended from the early omwo~ still living in that hidden secret place...
Many PC's have looked for it, though 2 PC's have ended up there.  It is large enough for ten thousand to live comfortably, so now it is a quite shell...
The Holio of Silverwood actually does know where it is, but shares this with no-one.  There are some origional Douhis there, temples steeped in worship from the beginning.

[ooc]The White City was one of the first mahjor campaign elements created in Celtricia, maybe within the first year or so.  The Lyrics somewhat changed without permission above come from Thomas Dolby's White City.  I use a lot of music in the histories of the world.[/ooc]


[ic=Pained Searching Wanderer]

Hidden City, Hidden Land
First cornerstone laid down, first street planned.
Corruption free, stained by none
Spires touch the sky and allowed to scrape the suns.
Eternal home, that none can copy,
Free of pain, of waste, of tribal catastrophe.
The White City, the First Home
From Keith's First Fountain to Vreeg's Cursed Dome,
I search, I hope, I pray, but am doomed to roam.

Trebic Hiionerat,
Arcanic Hand of the Orbic Table
[/ic]
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg