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Celtricia

Started by LordVreeg, June 13, 2007, 11:35:23 PM

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LordVreeg

Not ready from the real 'mechanics' page yet, but the FratreCanis and the Ograk-Strain are being added in slowly to the racial mix on the character creation page.
These are going to be playable races, as well as possible encounteres.

[ooc]
Half-Ograk (Ograk Strain)

Ogrillites of great size and ferocity, Ograks are huge cousins of the Giantkind.  Many of their smaller cross-breeds have enough other genes to allow them to function in a more integrated culture, despite being a little more slow of wit and strong of back.  It has only been in the last few decades that they have been seen in settled areas.  PCs and NPCs of this race are considered to have the Ograk side be dominant enough to hide the main characteristics of the other 1/2 race.

Half-Ograks are often very gentle under their tough veneer, susceptable to peace and quiet, and value the ability of peaceful places to exist.

They are normally 6.5-8' tall, and broad with flat features.

 

FratreCanis
The Dog Brothers are slightly shorter than humans, and thinner.  They have human hands, but their legs are more canine, as are their facial features.  FratreCanis have mediocre sight, but excellent taste, hearing, and olfactory senses.  They are very loyal and organized, and tend towards study.

They originated on the Steel Isle, a creation of the Mad Artifer Korang.
[/ooc]

Celtrician Character creation page

see more at this link.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Igbar group gamed last night.

In-town session, with the group doing much political manouvering, tryin got sell or barter stuff, making friends, etc.  Some interesting notes.

*When a group finds priceless-level items...no one in town is going to have ready cash to buy them.  I took some flack for this as the PCs thought I was being inconsistent, in that they had always been avble to find buyers for items before, but I explained that they had never tried to move anywhere near that amount of money before, so of course it had not come up.  Moving 10-30k electrum goodwives is still not easy for even a mercantile hub Like Igbar.  360k goodwives? Not happenning.  
The group did not want to wait and barter and take offers and send emmissaries...which is what I told them it was going to take to get even decent value for the ancient skill scrolls of the Vicorian School of the Flame and Flower.  In addition, some of the groups that might of come up with the cash were in opposition to some of the PCs.
Yes, there is a great range of earning capability, cash on hand, and general wealth in Igbar.  But it would be inconsistent with the world to have that cash on hand, or frankly, some of the tiems the PCs wanted to barter for.  

*Romance and sex can be good for a long term game.  Not for every game, but I have PCs with decent social skills, big reputations, lots of wealth and high Social CCs.  Letting them enjoy people staring at them, people trying to meet with them, people being jealous of them...priceless.

*Stick to your guns with your campaign arcs of all sizes..  Igbar/New Legion is finally closing in on closing the first story arc I thought would be done a year or so ago (bearding the local undead powers, Vigor SHeering and the Spectral 2nd Seeker of the Stel Libram), but it has been totally worth it.  The group might actually be powerful enough to retrun to the wibble hills and fight the Undead and the Firehazers...the second story arc.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg


The Brewer's Quarter of Igbar

The Brewer's Quarter is the eastern part of two Streets, The Talleyrand Path and the Marcher's Hope.  Here 4 major breweries and a number of smaller ones all contrive to best each other in their crafting of local brews.  None really compete, however, with the Golden Bullette brewery and the gold and red brews it sends out on wagons labelled with their sigil.  The Birchright Quaffer's Guild (named after the old, defunct brewery of the same name) is the largest brewer's Guild, but many of them belong to Chernow's Libations, a guild that covers many mead, wine, and other distillers as well as brewers.
 
Beer is amost always quaffed out of ceramic tankards in Trabler, like the Bright Lands, though metal tankards are sometimes used at the higher-end establishments.

There are 2 major bars in the area, and a few smaller ones.  Gobar's Salty Breath is the bottom 2 stories of a three story building on the corner of The Tallyrand Path and Circumference street.  It used to be another brewery, decades ago, but has become a large bar, with apartments on top.  Gobars has almost all the town offerings, and also has fire eaters and other entertainment, such as a bardic exposition every Fastak and Bowwak.  This gets VERY political, and add some alcohol...

Chittlebane is a mid-level eatery that makes some of the best pies and chicken pastries in the city.  It is small-ish, with a good sized bar (of course), and has 6 long communal tables on the inside.  The air gets dark and smokey, as there is only one window.  Jier Jellenhal Klelen (hob male), a worshipper of Kiminus, holds parties almost every goesi.


Varkos The Redoubtable (klaxik male) of indeterminate guilds has a teamsters stalls set up on the Royal end of Marcher's Hope Road.   He has a couple Orcash working for him as muscle, and he seems to get along well with all the right and wrong people.  He moves a lot of kegs around the city.


The Broadbent is a kafee and shrum cafe on The Marcher's Hope Road, Near Kevlvin's Path.  Cherend Coheodl (male Omwo~) is the proprieter, a very ugly and ver masculine omwo~ presence.  The small shop is made of dark Farnumwood, with purple and black tapestries on the two main walls.  Cherend is single and a lot of crude fun, but in some ways he seems to be a boorish Omwo~...


A grey and Blue brick and wood 2 story building on Talleryrand and west of Circumference Road bears the sobriquet of "The Wasted End", and it is actually a beggars shelter manned by the holy folk of Woerter, Kiminus, and Belial.  Many a sad tale and angry drunk can be found their drying out.


The Silent Pit is a convex boneyard on the Marcher's Hope, where a group of Scarlet Pilums have to be on patrol.  There are 2 large tombs in it, as well as hundreds of smaller one.  

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Froji - Demon Lord
 
Lord of smoke and wasting sickness.  Many nurses and physicians are frequenters of his temples.  Many Opium dens have icons of him placed prominently.  He is also a lord of prophecy.
 
Froji typifies the ultra-powerful entropic lord, rarely counting the cost.  Froji is a patron of dreams and a Lord of Prophecy; often when plans turn out right in the end, Froji is given some credit.

 
His symbol is three stylized gusts of wind moving in three separate directions, and his worship prefers ornate metalwork and white candles.  His priests normally have decent mentalist, air and chaos ability.    

Currently, the main centers of his worship are in Ambrell and Argus, though all who seek the gift of prophecy eventually find a shrine or font in his honor.

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Ghostman

Pretty interesting deity/faith. Is there a priesthood? If so, does it wield much influence?

Quote from: LordVreegCurrently, the main centers of his worship are in Ambrell and Argus, though all who seek the gift of prophecy eventually find a shrine or font in his honor.
Did you mean that they found a shrine, or that they literally stumble upon one by destiny? Due to the prophecy theme I could see this working either way :)
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

LordVreeg

Quote from: GhostmanPretty interesting deity/faith. Is there a priesthood? If so, does it wield much influence?

Quote from: LordVreegCurrently, the main centers of his worship are in Ambrell and Argus, though all who seek the gift of prophecy eventually find a shrine or font in his honor.
Did you mean that they found a shrine, or that they literally stumble upon one by destiny? Due to the prophecy theme I could see this working either way :)

Froji has almost no churches or religions of his own.  He is worshipped in the southern areas as part of 'The Reborn Anteledar-the faith of the Six',  a religion based on the Idea that there is a dream world below the 'Waking Dream' of Celtricia.  He was a minor player in the Faith of the Entropic Overlords in the days of Old Venolvia.

And this is what I meant by finding a shrine.  Many planars are not part of the major religions in a town or city, but over time small alcoves or shrines are often put up in related churches.  And in this way, the individual parishes slowly change to reflect the needs of that locality.  
In Igbar, there is actually a full Alcove with a font and small statuette dedicated to Froji in the Church of Chaos and Change (Jubilex).  Those who seek his favor will go there, and the priesthood of that Church will tend to the needs of Froji, as well as the Shrines of Paz-Hazzle, Orcus the Shepherd, and Lesmick of the Word.

Thank you for asking
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Random Updates


[ooc]Whiskil Tree grows in many arable climes.  It has silver-white bark, and very circular, 'lolipop' leaves.  It grows slowly, and is somewhat slender.  This tree tops out at 40 feet.

Though mainly found out in the wild, Whiskil is sometimes kept near homes due to the very fragrant smell of the Whiskil Blossoms during the spring goesi.   The wood, also is prized for this.  Other than the fragrance, Whiskil is a light wood and the trees provide a small amount for the amount of land taken up. [/ooc]

[ooc]The Hawaak is the eight day week used in all of the Lambrian, Celtrician, and Triblian Continents.  Most of the Islands and Archipeligos as well, though Ish Island and the Shattered Delvan Isles are exceptions.

The origin of the term is from the White Omwo~ term, which breaks done as '˜Ha' and '˜Waaki', or '˜Eight+ Day'  This term goes back deep into the Age of Legends virtually unchanged.[/ooc]


[ooc]Chorm

Chorm is a cereal, a long  dry reddish reed (2-4' high) that is topped with dark red   seeds.  It is a cold weather grain, so it is harvested at the end of spring and the autumn.  It is used heavily in the cradle and central sections of Celtricia, and is often used to make a pasty, wet mixture called Chorman.  Like most Celtrician Grains, Chorm has been changed over time and magic to grow twice in a season.


[/ooc]
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

I need to start separating threads again.

So, Igbar played last night.  And while it happens all the time that PCs miss things and make me crazy, last night they were hitting on most cylinders. And big picture, as a result, they are close to finally finishing this first Minor Story Arc of the Igbarian New Legion Adventure.

I set up story arcs at different levels, and when most of the Grey Legion got offed (you can read that stuff somewhere in this disaster thread), I wrote up a new set of minor arcs.  The Grey Legion had unleashed Kexiol Antroo Anginar, an ancient Vampyre servant of the Dreadlord who had escaped from the North and migrated to the Orbian Exiles as a priest of Mammon the Lawgiver, back just before 400 RON.  The Antroo Vampyre frankly ate most of the Grey Legion except for Pharren (who he still damaged badly) amd Father Eodl the Healer.
So anyway, when the Igbarians made new characters and created the New Legion, due to the release of the power Vampyre, thus changed the makeup of the area. It also meant creating new minor story arcs.
Arc one is/was 'the New Legion opposing the Vampyre's attempts to infect Igabr with a new Anginarian Night'.  Arc 2 is 'the New Legion retakes the Wibble Hills, destroying the Firehazer thralls of the Vampyre [note]The balance of power changed very quickly when the Antroo Vampyre was awoken.  The Firehazers owned the Wibble hills; within a few Hawaak it became the Firehazers serving the Vampyre.[/note]  Arc 3 will be 'bearding the Vampyre in his lair'.

Well, after a few years of play, the PCs actually went into the Basment of the Steel Libram and started to find answers.  They played well, finding the hidden study of the Head Librarian, Discovered the books they found were missing from the Attic (that was over a year ago in real time).  They realized the important book that was on Anginarian Necromancy held the key to the undead plague.  They used magic to discover stuff and open locks, and they figured out how to open the book case in the study to bring them into the tombs under the basement.

And now they are poised to take on the Embalmed Second Master of the Steel Libram, the holder of the Second Anginarian Key in Igbar.  If they defeat him, the holder of the third key (Vigor Sheering) will try to escape town to go to the Vampyre...and the town will be freed.  Arc one is nearing the climax.  Boy, sometimes these thngs take a while.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

I'm working on an idea for a new Q&A thread, or an addition to one of the old ones.

Basically, it questions how GMs deal with the existence of traditional races and creatures.  I was talking to someone about their new setting recently on line, and we were mentioning orcs...a staple for many fantasy game, and I mentioned my Ogrillite races, and I asked him what rationale he had for his world having orcs.
"Never thought about it.", was the answer.  I don't want to get into it here, but to take your campaign to new pklaces, you need to know here things came from.

   Expect more on this "who's your mommy' idea.

 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

For Flavor, a few of the newer spells...

More of a flavor post, to see where my head is at in the newer spells. Guildschool has over 550 spells now.
[ooc]
Spell Name Greater Blacksteel Edge
Major Sphere Earth
Spell Source
Initiative 15
Range touch
Duration 3 hrs plus 1 hr plev
Save none
Save effect none
Spell Success -5
Area of effect weapon touched
Counter

Spirit cost 17
Earth cost 10
Water cost 0
Fire cost 0
Air cost 0
Life cost 0
Death cost 0
Law cost 0
Chaos cost 0
Restorative cost 0
Necromantic cost 0
Mentalist cost 0
Artificer cost 2
Animist cost 0
Total cost 29

Description
This spell temporarily replaces the outside of a weapon with an enchantred
Blacksteel. The weapon also glows a verdant green.
During the duration of the spell, the booming blacksttel edge add3 three more hits of
damage before the dividing die.
In adition, the earth power rips through the armor, giving a 5% chance of 'reaving'
through the armor. In addition, the three points from the spell automaticlly goes
through the armor, unless it is enchnted by earth magic.
[/ooc]

[ooc]
Spell Name Serpent of Smoke
Major Sphere Fire
Spell Source Fire
Initiative 10
Range 5' from fire source
Duration 10 seg+5 seg per lev
Save none/see below
Save effect see below
Spell Success -5
Area of effect 15' per lev
Counter water

Spirit cost 21
Earth cost 0
Water cost 0
Fire cost 14
Air cost 0
Life cost 0
Death cost 0
Law cost 0
Chaos cost 0
Restorative cost 0
Necromantic cost 0
Mentalist cost 0
Artificer cost 0
Animist cost 2
Total cost 37

Description

This spell creates a long snake made of dark, thick smoke, with its baseattached to
the Fire source it was created from. It is 15' pleve of the caster long. The snake has
4+1d6 per lev hit points, with an av of 40 and a PRO of 20, but that is set to magic
to hit. The snake has a diameter of 5'.
The snake is toally under the command of the caster, but the caster must
concentrate on it. The snake has an init of 2 in combat, with a chabce to hit of
12+1% per HP, and does 9+2d6/d6+3 damage. In addition, the smoky nature of
the creature halves the protective value of normal armor. If the snake gets through
protection injects a Venom of the House of Fire that is No Longer, which causes
2d6/d6 damage if a fort CC-20 is made, 10+2d6?d6+2 s missed.
[/ooc]

[ooc]
Spell Name Water's Dark Side
Major Sphere Water
Spell Source
Initiative 5
Range touch
Duration perm
Save fort-20
Save effect see below
Spell Success 0
Area of effect 1 vial per 5 lev
Counter

Spirit cost 19
Earth cost 0
Water cost 12
Fire cost 0
Air cost 0
Life cost 0
Death cost 1
Law cost 0
Chaos cost 0
Restorative cost 0
Necromantic cost 0
Mentalist cost 0
Artificer cost 0
Animist cost 0
Total cost 32

Description
This spell allows a water caster to take a normal vial of water and turn it to a vicious
poison, suitable for 3 weapon uses (or 12 arrow uses)
This is a void-effect, so the poison is unusual. The effects are 2d6+1/d6 damage if
the fort CC is made, 3d6+5/d6 if missed, if the CC is missed by more than 20, the
target is also paralized (if human sized or smaller) for 2-12 segments.
[/ooc]
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

PDF of a Klaxik Necrotic Warrior for an encounter the Igbarians will have tonight.  There are 4 of these as guards to the Preserved Undead (Mummy) of the second Master Librarian of the Steel Libram.
 
File: 1274030525_392_FT31806_newmon_undead.pdf
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Llum

Looks pretty tough. I do have a couple questions.

His Blacksteel scale gives him 50/34 but his base prot are 60/46. Where did the other 10/12 come from? I'd say a shield but that doesn't seem to be mentioned anywhere.

Also, that clawed hammer looks beastly 60% to hit 2h with 18 str and 15 coord? Crazy.

Best of luck to the Igbar group, hopefully they roll better than us when we fought the Lamellar guys!

LordVreeg

Quote from: LlumLooks pretty tough. I do have a couple questions.

His Blacksteel scale gives him 50/34 but his base prot are 60/46. Where did the other 10/12 come from? I'd say a shield but that doesn't seem to be mentioned anywhere.

Also, that clawed hammer looks beastly 60% to hit 2h with 18 str and 15 coord? Crazy.

Best of luck to the Igbar group, hopefully they roll better than us when we fought the Lamellar guys!

He's got some ruined, ancient padded armor under it (10/10)  
And Something upper characters and Monsters both do a lot of at the upper levels is criticals.  that 60% to hit means a 13% critical hit.

And by the half-assed way they prep, I think they are in for some casualties. The Mummy is tougher.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Quote from: LordVreeg
Quote from: LlumLooks pretty tough. I do have a couple questions.

His Blacksteel scale gives him 50/34 but his base prot are 60/46. Where did the other 10/12 come from? I'd say a shield but that doesn't seem to be mentioned anywhere.

Also, that clawed hammer looks beastly 60% to hit 2h with 18 str and 15 coord? Crazy.

Best of luck to the Igbar group, hopefully they roll better than us when we fought the Lamellar guys!

He's got some ruined, ancient padded armor under it (10/10)  
And Something upper characters and Monsters both do a lot of at the upper levels is criticals.  that 60% to hit means a 13% critical hit.

And by the half-assed way they prep, I think they are in for some casualties. The Mummy is tougher.

OK, 1 casualty, though they had 4 that went into negatives, and 1 more that was seconds from biting it, without a timely potion.

They also destroyed the skull focus on top of the Fount of Scrying they found, which was the Anginarian foci for the necromantic curse.
So at 4:32 PM, Dunsak, Tokush 28,  the New Legion ended the Anginarian Necromantic Curse that had been deployed on Igbar.  So Book 1/Story Arc 1 is over, after about 3 years of playing it.  I can go back in this thread and see the first mentionings of this in this same thread, on page 3.  
The next session is about consolidation and resetting, about enjoying the fruits of their work and mourning the many (6 PC and 12 NPC) who perished to free the city from this.  If the group does it right, they will be able to take almost all the credit for this.  They also have a chance of being writtin in the Book Of Bone, the Bone Knights history that is kept in their mother guildhouse in Recum.

Mike (Cyriel and Levy's player) needs to roll up a new PC, since Cyriel died.  We are starting him with 7k experience, since the group has anywhere from 7500 to 18000 right now.  

The next chapter deals with freeing the outlying areas and taking the fight back to the Wibble Hills.  This will mean fighting the Firehazers and the undead, both lorded over by the Antroo Vampyre.  Some of the former Grey Legion are also Vampyres now.  Levy and Rumble Lou will be particularly tough.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Going to change the comm 1 skill "charge" to "Combat movement" , with "Charge", "Interpose Enemy" and "Defended withdrawal" as comm 2 dropdowns.
Charge will still have "Batter/Upend" as a comm 3 dropdown.  "Interpose Enemy" is going to have a comm 3 skill for getting right in the middle of a group and getting them all in each other's way...I just need a name for it.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg