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Celtricia, World of Factions-posting thread

Started by LordVreeg, October 11, 2007, 02:22:24 PM

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Llum

On the mechanics side of things I had a quick question, char gen seems to be entirely random. Is there a particular reason for this? Personally I could see it being annoying, ending up with a char you don't want to play, but on the opposite side of the coin its exciting not knowing which kind of char you'll get and to try and make the best of it.

For the fluff side, what's the difference between a Demon Lord, and Demon Prince and an Arch-Demon, is it just their level of power, with it being Arch-Demon-->Demon Prince--->Demon Lord?

Another question I have is how developed is the metalurgy in Celtricia, since Electrum is an alloy of Gold and Silver, if it's sufficiently advanced would it be possible for a criminal to mint Gold and Silver coins from base Electrum coins? Nefarious Artificer schools would be probable people to do this, maybe with a connection to Mammon or Hewecar (because of Greed and Transformation)?

LordVreeg

Quote from: LlumOn the mechanics side of things I had a quick question, char gen seems to be entirely random. Is there a particular reason for this? Personally I could see it being annoying, ending up with a char you don't want to play, but on the opposite side of the coin its exciting not knowing which kind of char you'll get and to try and make the best of it.

For the fluff side, what's the difference between a Demon Lord, and Demon Prince and an Arch-Demon, is it just their level of power, with it being Arch-Demon-->Demon Prince--->Demon Lord?

Another question I have is how developed is the metalurgy in Celtricia, since Electrum is an alloy of Gold and Silver, if it's sufficiently advanced would it be possible for a criminal to mint Gold and Silver coins from base Electrum coins? Nefarious Artificer schools would be probable people to do this, maybe with a connection to Mammon or Hewecar (because of Greed and Transformation)?

Llum, you ask some good questions.  And some that are actually very timely.
The ranks of the Entropic Outsiders, you've nailed perfectly.  The addendum info is that the ranking given is actually not their own, it was created by the old (pretty much defunct) Venolvian Entropic Overlord Faith, in the days of their island Empire, after their Amerer worship was eclipsed.

The Meturlgy question is an intersting one.  We are adding bronze weaponry and armor soon to the lists, as a price alternative to Steel would exist.
And yes, alchemists can break down electrum from most mintings, though it is very expensive to do it until an alchemist has a very high alchemy level.  
The affiliations to Hewecar are right on, as a major part of the Entropic Overlords, and as the Entropic Lord of Blood and Transformations.  Mammon a little less, he's more of the Devilkin version of Ogleic, the Tradelord.

The character creation question is a little different.  I will actually allow a Player that ability to be more specific in their creation if they want, but no one ever does.  They like the randomness and consider that part of the game.  It may be a different mindset, but the way it works is pretty much everything leading up to choosing a guild is rolled for, as in 'This is what you were born with', and then players start making decisions.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Nomadic

Having created a player with his system I will say that it was refreshing to let the DM worry about character creation for me. Sometimes its just nice to let the dice decide and it is very useful when you are unused to the game being played.

Llum

Quote from: LordVreegThe Meturlgy question is an intersting one.  We are adding bronze weaponry and armor soon to the lists, as a price alternative to Steel would exist.
And yes, alchemists can break down electrum from most mintings, though it is very expensive to do it until an alchemist has a very high alchemy level.  
The affiliations to Hewecar are right on, as a major part of the Entropic Overlords, and as the Entropic Lord of Blood and Transformations.  Mammon a little less, he's more of the Devilkin version of Ogleic, the Tradelord.

I guess a simple way to protect against this would have the gold content in the electrum coins be less then 50%, easily possible by smelting them with a bit more silver, having the added bonus of getting more bang for their buck so to speak from silver.

Now I was taking a look a your wiki and from a brief glance at the weapons it looked like the Whizzle was a particularly strong weapon, low strength and coordination requirements and decent modifiers, as well as a low speed. Is the weapon fairly rare? Hard to find someone able to teach how to use it kinda thing?

Also, just for clarification, the Dreadwing was the sauroid apprentice to Arbor (who is The Brother) and became an undead, a kinda dracolich?

LordVreeg

Llum,
One of the problems with public Wikis where the players contribute is a natural tendency towards some obfuscation.  Couple this with a tendency towards overlarge, connected storylines, and then I am properly on my way to explaining the large storyline that could be called the Progression of Great Enemies.  This is also a longwinded way of admitting that I must not have made things very clear, as well as a very abridged history, believe it or not.

The 'Age of Legends' ended because the competition between the planars was more than the 'Waking Dream' could bear, leading to the "Accords of Presence".  Anthraxus of the Cycle's rebellion and his First Necromantic Night (which lasted five years) was imprisoned. Following end of the 'Age of Legends'...

"The second epoch is called The Age of Heroes, and it refers to the time during which the Celestial Planars continued their conflict for worship, but in a proxy war.  By the Omwo~ it is also called the Human Age, as the first Humans appeared right after the Planars left.  The Sauroids first started to change color, and build their Dragon Empire during this time.  It was also during this age that the birth and the growth of the first city-states such as Ambrettus, Winter, Grenwit Hollow, Vicoria, and Seou, to name a few, occurred.  But the Age of Heroes is remembered mainly for the great fratricidal conflict of the Avatar of Amerer, Numansongs the Bard and the Arch-lich Asol Arbor, Champion of  Anthraxus of the Cycle.  This age lasted until approximately -1500 RON."

Before I go on, it needs to be said, for purposes of greater understanding, that this was a proxy-conflict, a continuation of the 'balance versus the cycle' that had gone on during the 'Age of Legends'.  Even the Sauroid empire of the far north was torn apart by this conflict.  Pino Palladino was a human servant of the Omwo~ Numansongs, a bard of surpassing power himself...but as a human who watched the tortured Numansongs barely age, he was seduced by Asol Arbor, Numansong's sibling and enemy.  Palladino betrayed his friend, and gave up the secret Fastness of Numansongs, the Park.  In the battle for that underground fortress, almost all of Numansongs friends and allies were destroyed, though he escaped.  Amidst the wreckage, Asol Arbor, the Champion of Anthraxus found the shattered body of Palladino and used secret magics to make him a Vampyre vassal to the Arch-lich.  

The fate of the Bard-lord Numansongs is shrouded in mystery, a miracle that so much has been written and sung about so speculated an event.  But for those who have found out, he was saved by with of his last surviving friends, the original [note=Brother]  There are 3 major siblings in this story arc, Arbor and Numansongs, Lathe and Honor, and Bahamut and Callagistro (Sauroids)[/note]Leader of the Mysteriarchs, Lathe.  
Lathe of Tegel is anotehr tortured figure overshadowed by the Numansongs tragedy, whose brother had become a servant of Arbor and whose sister had been turned into a living shade.  When 'The Brother' is referenced, it normally is speaking of Honor of Tegel, who escaped from Lathe's durance and betrayed where Numansongs was hiding.  Arbor at long last banished Numansongs to the Void, killing the indomitable Lathe in the process.
Arbor began work on the Cairn Night at that point, using the power of Y'gorl's Curse to magnify the power of the Well of Death on the 'Waking Dream' itself, multiplying the power of Necromancy.  Even the beginning stages caused terrible havok.  
But before he could finish, an already-ancient omwo~ sage, full of regret and remorse for abandoning Numansongs to his fate, confronted the Arch-Lich.  Verkonenn Vreeg, apostate and founder, refugee of the White city, threw down Arbor in a duel arcane that pulled music directly from 'The Song' itself.  And regretted his late-coming to his senses, once again.

Sixteen hundred-odd years later, in the far North, centered in an old Ambretton mine, The creature known as the Dreadwing (EsioXo~h, White Omwo~) [note] To the Venolvians, later, the Dreadwing was also called 'Hagge-Dekkor', the Wing of Death, often translated as Deathwing in some old Winter-texts[/note] began to extend a powerful undead influence in the north.  A Vampyre of supassing age and Power, he created more and more servants.  This was, in actuality, the now-ancient and powerful Pino Palladino, servant of the fallen Arch Lich Arbor, and once-removed champion of Anthraxus, Lord of the Cycle.  He began to work in the same way as is awful master, and had spent centuries learning those baneful effects.  He re-activated parts of Y'gorl's curse  
At that time in the north, the Igboniat city states were just growing, and were rubbing shoulders with the State of Winter in the north.  Within fifty years, rumors of the presence of undead hordes came to Winterloo, capital of the State of Winter, and within a few centuries, Igboniat and Winter halted their conflict to defend themselves against the ogrillites and undead that the Dreadwing controlled in the far north.  The conflict was brutal and direct, with great names and powerful allies suffering defeat on both sides.  Over a century of cooperation was needed to finally pin the Dreadwing and his captains to their barrow-prisons, caged with a network of keys, locks, and fetishes of Law.  The Igboniats were totally destroyed as well in that struggle, leaving the State of Winter and Winterloo the only power in that northern corner of Celtricia. [note=Vampyres] Why not kill or destroy Vampyres and Liches?  Because powerful ones have too much power in the House of Death, and their souls do not go to the Well of Death.  Their spirits will always return and inhabit a new body.  It takes very specific magic from the House of Life to actually destroy these creatures, and only a magic as powerful as the creature they are attempting to destroy  have any real chance of working.[/note]
And yet the story does not end there, just before the year 0 in the Reckonning of Nebler.  Happy endings are rare in Celtricia, and when the Island Empire of the Venolvians spread to the north-western coast of the cradle area of Celtricia, it was only three centuries after the Igboniats fell creating the barrow-prison of the Dreadwing when Kexiol Texuman, Venolvian Priest of Jubilex, begins exploring the northern barrows, and is caught by Will "Black' Curry, Vampyric servant of the Dreadwing, and is invaded by the power of that awful force.  Kexiol recruited many Venolvians to his cause, some created into undead, many he did not, and there was a re-awakening once again of Y'gorl's curse staining the north.  Sages of the Grey March (formerly know as the State of Winter) discovered the presence of baneful necromantic magic, calling it the Anginarian Necromancy, after the powerful Anginarian clan of the Venolvian entropic priests where they thought the undead were coming from.  The Venolvians discovered the awakenning power of the Dreadwing after Kexiol and his minions had started to remove the powerful totems of Order that were holding the barrow-prison together, and after a five year struggle they resealed the prison.  But using their entropic talents to plug holes in a prison of order would prove fatal arogance.  


Kexiol was still loose, and he was the only Vampyre who was powerful enough to fainlty hear the whispered commands of the Dreadwing in his bondage, and he was sent south, to the Orbian Exiles of the Underdark, in the Wibble Hills.  However, after confounding the Orbian exiles for a decade, his actual strength and nature was discovered, and he was imprisonned himself.  
There are, of course, dozens of major historical movements going around while any of these events are happenning, and one of them is the Arcanic table of Orbi hiring the Venolvian Whiskanis League to find and destroy the Orbic exiles, and much as the Dreadwing and the Barrow prison passed into the mists of legends, so too, the Orbian exiles dissapeared from all but the most hidden of histories.
The Venolvians, in turn, were scourged from the North By Jon of Triston and the Grey March chased them off the continent and spent two decades destroying them in the War of the Shield, ending in 498 R.O.N.  

History does not slow down for an instant, and the next four centuries are eventful, yet the particular storyline we have been following pauses again, until in 890, when the entropic plugs of the Dreadwing's prison, whcih have always been at odds with the 'Prison of Law' that was originally built, start to fail.  Though not by any menas free, the Dreadwing starts to reach out his power to any undead in the area of his prison.
And in the beginning of 895, the Grey Legion inadvertantly released Kexiol Texuman Antroo form the hidden Temple of Mammon hidden within the ruins of the Underdark being used by the Firehazer tribe of the Wibble Hills.

So now, the Mistonian PC's grapple with the resurgent necromantic power in the north, having pillages some of the barrows and weakenned that prison further (yes, they did, though they figured that out later), while the Igbarians to the south are dealing with his servant...
Neither of these groups have yet to understand a 10th of the data given here.

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Llum

Alright thanks LordVreeg that clears some things up, I think the main thing that confused me is the frequent mentions of Numasongs and Arbor his brother, then mentioning The Brother. I had not however found any mention of Lathe and Honor (I'll admit I only read the start and end of the timeline).

That also sheds some light on why most of the strongest spell casters are undead, if they're almost impossible to be killed, unless by a living agent who's stronger then them.

As to the whole thinking Deadwing was a sauroid, well I dunno it made sense to me at the time. The whole history reminds me somewhat of The Dominator from Glen Cooks The Black Company, mainly the super powerful evil imprisoned in a barrow.

Thanks again LordVreeg.

Steerpike

I'm picking up lots of (rather sinister) allusions to Winter and the State of Winter (which is part of the Grey March?).  This was a sort of progenitor civilzation brought down by the Ogrillites/Venolvians, right?  With Igbar (then "Winterloo") as the capitol?  So was this a predominantly human empire, or were there other forces at work?  Was the state actualyl connected to winter the season (like an eternal Narnian winter or something)?

The "Recent News" bit is insane in terms of detail (that's a good thing)... Igbar feels very, very real.  A bit bewildering with the innumerable references, but that's part of the charm of it - great verismilitude.  Knowing your impulse to connect everything, I keep trying to form connections between the various events (for example: the bloodbaths at the various guidlhalls - connectde to the bloody murders in the Steel Libram? Or to the undead infestation to be quelled by the Bone Knights, or the golems rumored to be being constructed?).

Incidentally I love this line:

[blockquote=Pure Entropic Awesomeness]Patriarch Timlin Hurler of the Church of Ironic Entropy (Jubilex) skips rope (with a rope of silver links, no less) down the entire Godstraat at the Sui.[/blockquote]

What does the Church of Ironic Entropy look like?  I think I'd end up as a worshipper of Jubilex if I played in Celtrica...

LordVreeg

[blockquote=Llum the Machine Maker]That also sheds some light on why most of the strongest spell casters are undead, if they're almost impossible to be killed, unless by a living agent who's stronger then them.[/blockquote]
Yes.  Since at some level, experience=power, Ancient Vampyres, Lichs, and those Possessed by an ancient spirit have a necromantic bond to the Well of Death that is almost impossible to sever, though they can be temporarily defeated.

There is one person old enough to challenge them, but he has kept out of the spotlight for centuries..and he's nuts.


[blockquote=Llum]The whole history reminds me somewhat of The Dominator from Glen Cooks The Black Company, mainly the super powerful evil imprisoned in a barrow.[/blockquote]  Yeah, You have me on that one.  I added a lot on, with the Original lawful bondage and the chaos-magic band-aid, but you have nailed my ovum for that particular bit of the Dreadwing Arc.  Of course, his origin and his position in the hierarchy is nothing like the Dominator, and the Anginarian Necromancy is all my own, but that barrow-area, yep.  


 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Llum

Quote from: LordVreegThere is one person old enough to challenge them, but he has kept out of the spotlight for centuries..and he's nuts.

I believe that's Lord Verkonen Vreeg an Omwo~ sage?

Also, I had another though while reading the Undead page (for probably the 10th time), Mindless Undead only have part of a soul in their bodies, so could a particularly powerful necromancer animate a dozen bodies with separate parts of a single soul? If he did this would the new creature(s) be simply a dozen zombies? Or would it be some sort of conglomerate creature inhabiting a dozen bodies, through some sort of soul resonance? This would probably drive any creature used to a single body insane, so its debatable if it would even be an effective practice if possible.

For the cunning undead, it seems like they would pick up mindless undead as they found them, sort of becoming their own swarm. If two cunning undead met each other, would they fight over domination of mindless undead, like mental domination style, then whoever gained control of the swarm use it to rip the other to shreds? Or would they try and kill one another as fast as possible, physically, to then be able to gain control of the swarm?

About the Aware Undead, is it just vampires, liches and mummies? Finally I still don't see any updates, so ether I have no idea what it is, or they still haven't updated (you had mentioned more info on Red Zombies, their creation I believe which is not yet apparent to me). Also the Create Red Zombie spell has no page.

On the mechanics side of things, when a spell has a level variable in it, such as +x per level damage, the level is the level of the player in that particular school of magic?

LordVreeg

[blockquote=Steerpike]I'm picking up lots of (rather sinister) allusions to Winter and the State of Winter (which is part of the Grey March?). This was a sort of progenitor civilzation brought down by the Ogrillites/Venolvians, right? With Igbar (then "Winterloo") as the capitol? So was this a predominantly human empire, or were there other forces at work?[/blockquote]

See. this is again one of the things I have kind of danced around on the wiki site since my PC's spend some time there.  ANd you know my tendency to bring everything together?

Back in -8000 RON, when the Planars first created the Omwo~, it was one of the first jobs of the Omwo~ to create the first dwelling places (Dou~wis)of the Planar's in the Vale of Silence.  They built huge and solemn temples, inspired directly by the Planars themselves.  The PLanars would actually continue to live and appear in the dou~wis built in their name in the Vale, in the White City, and in the Silverwood, for almost 2 millenia.  And right after the last one was emptied, the first humans, Pablar's toys, were sighted.
The most important thing to notate here is that this Vale of Silence was in the Northern area of the Cradle area of Celtricia.


 in -3960, the Vale of Silence was rediscovered by some explorers from the Ambretton city-statesm about a weeks journey from the Vale.  By -3940, whole companies of priests had relocated to be near this spiritual center, where the echoes of the Planar's presence could still be felt.  It was often called the Silent Temple center, or WintreDou~is, at that time.  (It was right after this that the Vicorian Renaissance began, so many of the temples built in this time bear the circular, squat blueprint from this time)

The Ambrettons formalized trade realations to the WintreDou~is soon after, and in -3970, the Tarcleri~ knights, recently banished from trhe White city for their support of a relationship with the Apostate, became the guardians of the WintreDou~is.  Soon after, they built the Jarmin Fortress halfway up the Coriel Mount, above the new temples and the ancient ruins.  

in -3660, the Kal Tober Klaxik tribe began mining in the mountains just south of the settlement, then called WintreDou, and by the Mid -3500s, the large town had overgrown the temple complex of that holy city.  ANd it was then that it began to be caled the City of Winterlou.  It was something of a holy city, with so many temples and religions centered around it, but only the wisest of that time still knew what was buried under the temple area where people walked daily.  It was mainly and OMwo~ and clan Telman human city, with the Suprosian OMwo~ family in autocratic control, a family that had been thrown out of the Silverwood.
A great temple to Amerer was planned a few centuries later, and the Tarcleri knights, in great secrecy, swore the Hierophant of the Grey Chruch to secrecy, then brought him to the already-bruied but still intact ruins of the original Dou~wis of Great Amerer.  The Grand Grey Church of Stenron was built directly over it, completed in -3150.
Over the centuries and millenia grew, and the Ambretton City States fell, the city of Winterlou somehow kept growing and expanding.  By -2300, the Godstraat of Winterlou was a fabled place of wonder, a pilgrims paradise.  The Suprosians beuocracy also grows, and the economy of the area soon includes a dozen suburbs.  There were 2 major competing mage colleges, and though none knew what lay below, still the ancient temples that had first been built on the site of wintredou~is were ancient wonders by then.

To hurry this along, in -420 RON, the Dreadwing began his occupation of the old AMbretton mines to the North of Winterloo (note spelling change), while in -390, the Igboniat prelacy is formed in Teduic, (and old AMbretton fort, actually), in what would now be considered the middle-western Grey March.  By now, though the Omwo~ and humans are still the most numerous, there are a lot of Klaxik and hobyts in Winterloo, while the Igboniats have a hobyt, gnomic, then human population mix.  Thoug rumors of the undead hordes to the north are common, by -228, the Igboniats and the State of Winter and Winterloo enter hostilities, and though there were no huge battle, there were constant ugly skirmishes.  The Igboniats had many early victories, partially due to the overconfidence of the Suprosian-led Winterites, and partially due to the looting of ancient AMbretton places of power, such as the Temple of the Sky.  In -131 RON, Vexel Suprosian, Lord of Castle Ellis, was slain in the battle of the Valewood, just west of Winterloo, which got the Winterite's attention.

But by -126, the skirmishes ended abruptly, and the two united to face the Dreadwing's ogrillite and undead forces to the North.  The Vampyre of Palladino had taken his time, and had regrown much of Y'gorl's curse, enhancing his necromantic reach and the reach of his begotten brood.  This was no quick war, as the power of the Barrow, as it was often called, was great, and his forces were legion, and many talked about the Night of the Cairn come again...
in -105, Paly the Maligned drove the Suprosians from the throne of Winterloo and the State of Winter.  This began the Kingships of Winterloo, and in -64 the PAct Veritus, the peace of worship, was applied to the State of Winter during the reigh of Banir of Gotipan, fourth king.
in -4 RON, the Igboniat forcesm, led by Jericho of the Lance and many of the remaning Tarcleri Knights, manage to imprison the Dreadwing and his strongest leutenants in the barrows where they set up their last defence.  The Igboniats were also broken at the end of this, and their last strength was thrown into the Wards of Life and Law that held the disciple of Arbor in thrall.

More coming later.  






 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

More on Stenron, Largest city of Celtricia, formerly known as Winterloo...

Winterloo started a period of growth after year 0 RON, [note=Big Picture] The Vale of Silence was the beginning point of civilization in Celtricia, and on it's ruins a temple complex, WintreDou~wis, was build two millenia later.  This temple complex grew into a town based around the newer temples, then the twon grew into the city of Winterlou, then Winterloo. This process, described above in the previous post, going to year 0 RON, the Founding of the Theocracy of Nebler (the Reckoning of Nebler), covers in brief eight thousand years. [/note] both internally as a city, and as more towns and petty kingdomes came under the sway of the State of Winter.
But in the first couple of decades of this century, the Venolvian island Empire made numerous settlements on the far western coast of the cradle area, in what is now all Grey March territory.  The Venvolvians landed in force, and grew and spread quickly [note=Venolvia]  The Venolvian Empire's growth was greatly aided by pacts made by the Church of the Entropic Overlords with their Planar Patrons.[/note]  They had built 2 large fortresses by 30 RON.
It is worth mentioning that in 35 RON, explorers from the Grey Church found ruins of a temple to a forgotten planar named Kiminus in the second level sewers that abbutted their secret first temple.  This spawned the beginning worship of Kiminus, Patron of Heroes and Fools, and also let out a few rumors to loremasters that there was an underlying reason for their layer upon layer of sewers under Winterloo.
[spoiler=Current Map]



In this map, you can see the current Grey March, and the Location of Stenron, aka, the original Vale of Silence.  
[/spoiler]

By 75 RON, the Venolvians had a large town known as Tokorum on the hill-ridden Western Coastline of the Marches, maybe 800 miles west of Winterloo itself, but within 300 miles of the Western outposts of the State of Winter, the former Igboniat town of Hopiton.  However, much like the current world, due to the dangers of the Wild and the sparse populations, much of the space in between populations centers was and is completelyu wild.  So it should come as little surprise that the Venolvians went totally around the shore (they were a tremendous sea power) and also discovered the mountains in the northern coastal area of the March area, andf the ancient AMbretton Mines therein, by 100 RON.
 Winterloo was actually trading with the Venolvians at this point, though the Winterites were not aware of the Venolvian presence to the North.  IN 164 RON, Zyjman the first, the Orcash leader of the Bone-Ditty tribe, took the Red Pass from the Winterites.  This is the small pass through the mountainous sliver of land that connects the current Grey March with the 'Eastern Side' of the Celtrician continent.  Losing control of this land Bridge understandably became a major issue for the city-state of Winter, and  so they made many attempts to recapture it.
The Winterites continued growing and trading for the next few centuries, focussing their energies in trying (and failing) to dislodge the Zyjmanese trinbes from the Red Pass.  They were also aware of the growing power of the Venolvian Empire, spread from Coom isle all the way up to their own coast.
By the 300's, the Bright Lands Pluocrats banded together and formed their own coalition to compete with the rapacious Venolvians, and The State of Winter traded heavily with them and the Arcanic Table of Orbi, while still leading reprisals agasint the Zyjmanese.

mORE COMING

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Steerpike

Cool, that clarifies more on what Winterlou/loo is.  I love how intricate your backstories are, like real history...

I get the feeling of gradually receding supernatural forces leaving only echoes of their presence, giving way to temples and places of pilgrimage under the control of major religious institutions like the Grey Church and the increasingly expanding through economic and military imperialism, clashing with other powers (Dreadwing, Igboniats, Zyjmanese tribes).  Very cool, and complex.

I don't know why I was associating Winterloo with Igbar and not Stenron, must have been some reference that got garbled somewhere in my head.  Makes sense now!  So "Godstraat" is a general term, then, not a unique street?

LordVreeg

Quote from: Llum
Quote from: http://celtricia.pbwiki.com/Spell+RulesSpell Rules Page [/url]
[ic=Rules for Spell Level]
 
                Spell level is normally determined by the characters highest achieved level; normally spirit. However, there are mitigating factors. If the spell that is being cast's primary focus is a category the character has, they may add ¼ of that spell type's level onto their Spirit level. So if Joe Templar is L5 Spirit, L3 Order, L2 Water, and L1 Artificer, and was casting a Water based spell, he would be considered level 5.5 (5 for Spirit and .5 for Water).

                This effect is increased if the spell cast comes from a in which the character is specialized or devoted, to ½ that skill level being added on. So if our friend Joe Templar was casting an Order base spell, his functional level would be 6.5.
[/ic]
 Did you like the Corpse Candle Spell, BTW?



VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Quote from: SteerpikeCool, that clarifies more on what Winterlou/loo is.  I love how intricate your backstories are, like real history...

I get the feeling of gradually receding supernatural forces leaving only echoes of their presence, giving way to temples and places of pilgrimage under the control of major religious institutions like the Grey Church and the increasingly expanding through economic and military imperialism, clashing with other powers (Dreadwing, Igboniats, Zyjmanese tribes).  Very cool, and complex.

I don't know why I was associating Winterloo with Igbar and not Stenron, must have been some reference that got garbled somewhere in my head.  Makes sense now!  So "Godstraat" is a general term, then, not a unique street?

You get the right feeling.  I give you much credit for managing to sift that through all of my pages.  The Planars walked the earth at one point, they were in the waking dream, and even after they left, they still directly affected almost every major event through their champions and avatars.  And as you said, they have continued to recede though their echoes can be heard if one has the ears to hear.  But I am quite pleased that that feeling managed to get to you.

The "Godstraat" of Stenron was the first and original, but almost every town or city has one in the modern era.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Llum

Quote from: LordVreegDid you like the Corpse Candle Spell, BTW?

Yes I did :p The imagery is very classic necromancer. Also very useful in the evil lair, and what self-respecting Big Bag Evil Guy wouldn't have a lair?