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Magic System and Spells

Started by beejazz, February 27, 2008, 06:44:11 PM

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beejazz

I'll link this to the system it goes with later, but I'm making a simplified version of the magic system I was using for the steampunk/sword and sorcery game I was working on.

The system (short version):

1)Spells are rituals that take hours. Any character can cast any spell, if he can find a copy. Mages have the advantage of being able to cast it better and suffer backlash less often (trained in the skill) and some have innate spells (which can be cast "on the fly").

2)To cast a spell, you must roll under the appropriate skill. The number of dice you roll is based on the difficulty of the task (like with any other skill). If you fail, you suffer backlash. If you succeed you cast your spell.

3)If your skill is higher than 10, you can drop it one point per die to make a failure a success. You can't use this ability if it would drop your skill below 10.

All that said, there are five kinds of magic, basically the same as in the M:tG card game: Black, Blue, Green, White, and Red. I need your help with a spell list. I was kind of hoping to have ten spells for each category.

Spell types to cover:
Attack.
Defend.
Heal.
Buff.
Debuff.
Minions.
Social.
Hide.
Seek.
Movement.
Enchantment.
Antimagic.


And anything else you think of. Plz halp my spell list!

Okay... spell list consideration so far.



Blue:Blue magic is all about mysticism and the elements of air and water.
(Attack)
(Defend)
(Heal)
(Buff)
(Debuff)
(Minions)
(Social)
(Hide)
(Seek)
(Movement)
(Metamagic)


Black:Black magic is about death, evil, destruction, and darkness.
(Attack)
(Defend)
(Heal)
(Buff)
(Debuff)
(Minions)
(Social)
(Hide)
(Seek)
(Movement)
(Metamagic)


Red:Red magic is about raw force, strength, and the elements of stone and fire.
(Attack)
(Defend)
(Heal)
(Buff)
(Debuff)
(Minions)
(Social)
(Hide)
(Seek)
(Movement)
(Metamagic)


Green:Green magic is all about birth, growth, and nature.
(Attack)
(Defend)
(Heal)
(Buff)
(Debuff)
(Minions)
(Social)
(Hide)
(Seek)
(Movement)
(Metamagic)


White:White magic is all about goodness, society, community, and such.
(Attack)
(Defend)
(Heal)
(Buff)
(Debuff)
(Minions)
(Social)
(Hide)
(Seek)
(Movement)
(Metamagic)
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

SA

Communicate/deceive/convince/intimidate.

beejazz

Quote from: Salacious AngelCommunicate/deceive/convince/intimidate.
Of course. The list of types of spells I've got is by no means comprehensive... I was more using those as seeds to figure out ten specific spells for each color of magic.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Haphazzard

Movement
-speed up
-slow down
-cease movement
-make passable squares impassable
-enchantments on weapons that speed up wielder/slow down thing being attacked
-make impassable squares passable
-allow for temporary walking on water (Temporary Jesus Syndrome)
-allow people to temporarily walk on air
-make temporary bridges across water/chasms

Not sure if that's what you're looking for...
Thrice I've searched the forest of sanity, but have yet to find a single tree.

Belkar: We have a goal?
Roy: Sure, why do you think we're here?
Belkar: Well, I just figured we'd wander around, kill some sentient creatures because they had green skin and fangs and we don't, and then take their stuff.