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The Ugly of WotC Boards Administration

Started by the_taken, May 17, 2008, 11:06:27 AM

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Snargash Moonclaw

[blockquote the_taken]. The concept is to alienate everyone that's not going to shift to the new program, make them go away. They are uprooting the whole D&D tree.5 and are tossing it out in the trash. If you really like the tree, you can go with it.[/blockquote]
For myself, they succeeded in that the moment they announced that there really would be a 4.0. WoC is not concerned about keeping my business. Then again, I'm not really concerned about them keeping their business; I honestly wouldn't even notice if they folded - IMHO they're desperately seeking to become the Microshaft of the gaming industry. No surprise to hear that one of their moderators is imitating the anti-social skills of little Billy Gates.
In accordance with Prophecy. . .

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Elemental_Elf

I'm at a complete loss here, what is going on now? Also, when some one spells this out, can they do it in a non-threatening, non-confrontational, non-biased way? Thanks :)

Numinous

Is Gamer Zero Mike Lescault?  I was just on the WotC boards and looking at Gamer_Zero's sig.  I'm not sure whether this changes anything at all, but accuracy is always a good thing.
Previously: Natural 20, Critical Threat, Rose of Montague
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Elemental_Elf

Quote from: Rose Of MontagueIs Gamer Zero Mike Lescault?  I was just on the WotC boards and looking at Gamer_Zero's sig.  I'm not sure whether this changes anything at all, but accuracy is always a good thing.

That's always what I have heard...

Xathan

Actually, I'm positive it is - and, as Poseidon mentioned to me over AIM, Mike Mearls is Wotc_Mearls.
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[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
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2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

brainface

I thought it didn't make any damned sense to have a lead designer managing the forums.

the_taken--i edited out the name and noun in your topic title--it was seen as offensive, and directed to the wrong person. Either one by itself might be okay, but both together was kind of pushing it. :P
"The perfect is the enemy of the good." - Voltaire

Xeviat

There's the real name. I knew I was getting something wrong, especially when Gamer Zero had Mearls on his show. LOL.
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Wensleydale

Yeah... I thought maybe Lescault was a pseudonym and Taken was right, but it seemed... yeah. :P

the_taken

Quote from: brainfaceI thought it didn't make any damned sense to have a lead designer managing the forums.

the_taken--i edited out the name and noun in your topic title--it was seen as offensive, and directed to the wrong person. Either one by itself might be okay, but both together was kind of pushing it. :P

Sure, thing. The thread is just supposed to be a source of information on the crap going on at WotC.

Stay informed! Knowing is half the battle.

Poseptune

Taken your first post still references Mike Mearls.

Also the second thread linked is a thread read by G0's boss. The Boss has posted there a few times and in other threads in the forums, so the concerns and criticisms are read, but a lot of them are drowned out by the noise of posts similar to the OP of this thread. Posts that are way off base, and/or just ranting and raving not constructive concerns.

This thread is way out of line. G0 is known to make mistakes, sometimes major ones, but not all decisions he distributes are his. There is a four member team that makes the community decisions.

If you think that I am a G0 fan, you're mistaken, he and I have butted heads one more than one occasion, but to come here and find a thread like this. I thought this place was above the behind the back name calling.

This was the first time I've ever been disappointed when I've come here.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

the_taken

Quote from: PoseidonTaken your first post still references Mike Mearls.

...

This was the first time I've ever been disappointed when I've come here.

Is that better?

---------

I think this is the first time I've offended someone...
Sorry.

SDragon

Since I'm not really familiar with G0, or Mike Whomever, I'm not going to make any attacks on any individuals. However...

Quote from: Snargash MoonclawIMHO they're desperately seeking to become the Microshaft of the gaming industry.

I agree with this one hundred percent. I think they're relying heavily on the weight of brand recognition as they shift as much money as they can over to marketing, allowing them to sell Whatever They Damned Please(tm), in whatever manner they like. It doesn't help that they're pulling off the new-books-to-buy scheme about as transparently as a bricked tossed at one's head. The sad fact of the matter is that, in the grand scale of things, both of these are actually very proven, very successful business tactics. Talk the right way, and not only can you sell a catsup Popsicle to a lady in white gloves, but you might even be able to sell her your new-and-improved catsup Popsicles, too.
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Xiluh
Fiendspawn
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[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
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Legends of the Samurai
Aztecs: Empire of the Dying Sun
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GURPS:

GURPS Lite 3e

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Marvel Universe RPG
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MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
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SDragon1984
SDragon1984- the S is for Penguin
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Corn
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[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

Xathan

I really don't see what people's problem with 4e is. (And please please please no one use that thrice-damned "4$" phrase. Drives me up the bleeding wall) Yes, 4e is a transparent grab to get more money and is overhauling a system many people were happy with. However, I remember not too long before 4e was announced, people complaining about how repetitive 3e products were getting. And they were, no argument here.

Let me say this plainly: WOTC. Is. A. Business. They are in this to make money: they have to, to pay their employees, make more products, etc. If 3.5 is no longer economically viable, their options are to either keep printing material for it until they are out of business, or create a new system that offers them more profit. Why does it bother people that they go for option B?

(And I know this is off topic for this thread, but I really don't feel bad about that - this is the more interesting topic, and less hateful.)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

brainface

I'm gonna agree with Xathan here on both counts, but mostly on the count that the "replace dollar sign with letter" meme needs to die a death of the dying Right Now, I don't care what company name or slogan it's worked into.
"The perfect is the enemy of the good." - Voltaire

Stargate525

http://www.thealexandrian.net/

That guy pretty much sums up why I'm not keen on fourth edition.
My Setting: Dilandri, The World of Five
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