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These aren't skills?!!

Started by Superfluous Crow, July 09, 2008, 03:13:14 PM

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Superfluous Crow

Okay, this could go in my dislike thread as well, but i think it deserves its own thread.
The issue here is that there are simply some things generally classified as skills that i can't any reason to classify as skills. Perception skills are the most glaring examples: How the hell do you train "listening"? this has nothing to do with your training, only your talent. Other examples could be seduction, a skill present in some systems; I agree that training in this skill *could* be possible, but only if you are a courtesan: your dashing rogue would have to have a somewhat unnatural background to possess this skill.
I know some of you are big on skills and such, so i would like to hear what your opinion of this is? Am i the only one who finds this slightly strange?
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Moniker

Training, in a sense, reflects talent. Perception in all cases would simply be a measurement of how well you listen and/or perceive things; a talent, as opposed to "training". Or heck, it could very well be training (insert typical martial arts training here example).

Seduction would simply be Diplomacy used in a very specific way. Or, it could be Streetwise (if you wanted to seduce a governor to learn a few secrety-secrets).
The World of Deismaar
a 4e campaign setting

Superfluous Crow

Hmm, I've always considered ranks to be a reflection of training in that skill, especially when you consider that you can raise it every level (in D&D). but But this wasn't meant as a D&D-specific issue, but rather as a general issue.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Moniker

Ah, ranks. Bleh - I never was a fan of ranks. However, I do believe there is some merit in your Skills "growing" through the test of time (reflected in the /12 level modifier in 4E).
The World of Deismaar
a 4e campaign setting

SDragon

I don't think either example are appropriate, although I understand what you're trying to say. I think in the first example, yes, there are some people who just happen to have keen senses, which isn't trainable, but still grants perceptive abilities. I think you can train in ways to improve your concentration and focus, separating "signal" from "noise", which also improve your perceptive abilities. In the second example, I think the difference between the courtesan and the rogue is the manner of training; the courtesan receives a much more formal training, whereas the rogue goes by the experience of trial-and-error.

However, like I said, I think I understand what you're getting at. Sure, you can work to improve your focus, but how do you improve the actual sensitivity of your ears (eyes, nose, etc.)? I think these can be appropriately handled with the use of advantages, which can work similarly to skills, but can't be advanced. Of course, to me, any system that uses advantages might as well use disadvantages, too. If nothing else, it adds a level of verisimilitude to the mechanics, which in turn reflects the game being played.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

Polycarp

You may not be able to train hearing, but you can certainly train listening.  It's not just about the raw acuteness of the sense, but about knowing what sounds like what, and having the presence of mind to distinguish sounds even in difficult situations.

Think of a silencer on a gun.  A "silencer" isn't actually silent - it still can be quite loud - but the difference is that the shot doesn't sound like a gunshot any more, so in theory it doesn't attract attention.  A trained listener might not be fooled by this and realize that the generic "snap" he just heard might well be a gunshot.

It's the same thing for spotting.  People can be very careful observers, or they can be totally oblivious, even if their actual visual acuity remains the same.  It's not the physical trait itself, it's how you use it.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Superfluous Crow

My own personal opinion is also that this should be handled by advantages or the like.
When you can pick out the "signal", there isn't really much more in the way of training you can do. The idea of endlessly raising your listen skill seems slightly stupid to me. And if the rogue's seduction capability comes from experience, then it's a measure of natural ability as well, not training. At least, it seems arbitrary to say that a rogues charm and a courtesans skill is the same.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Superfluous Crow

Didn't see your post polycarp!.
ALthough what you're saying is true, nobody could do formal training of any kind in "listening". And i feel that when people can raise the scores at will (if they pay) it can't be dependent on experience as such, but is rather a voluntary choice of some kind. Of course, this is a rather subjective opinion.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Wensleydale

Actually, with the whole seduction thing...

Rogue goes by trial-and-error, gaining knowledge and skill by EXPERIENCE.

Levels are raised by gaining experience.

So, the Rogue gains experience in seduction, the rogue gains experience, the rogue gains a level (enough experience to justify a rank increase).

However, there are problems with this system. The Elder Scrolls system makes more sense here, where levels in particular skills are increased by practicing, not general levels. But that's not the point up for debate here.

Superfluous Crow

Yeah, already feel that I'll be having trouble making arguments for my point. It might just be a personal issue i have... Still seems awkward to me.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Nomadic

Quote from: Crippled CrowDidn't see your post polycarp!.
ALthough what you're saying is true, nobody could do formal training of any kind in "listening". And i feel that when people can raise the scores at will (if they pay) it can't be dependent on experience as such, but is rather a voluntary choice of some kind. Of course, this is a rather subjective opinion.

Actually you can train your perceptions and there are formal ways to go about doing so. You do this by purposefully experiencing the required conditions. Need to get better at spotting things, your teacher might set up an area of forest with hidden items and send you out to discover them. He might well give you tips on how to recognize things in the brush (looking for outlines that don't belong, odd unnatural colors, etc). This being just one example. It is essentially like the training you get from experiencing it in real life but as it is focused training you can learn it much faster since you control how often you experience it.

Anyhow, just my 2 cents (more like 10 cents with the size heh).

LordVreeg

Boy, so many questions to answer...

In Guildschool, skills are under general heading skills.  'Basic detect' is the 'basic' skill for a number of detection skills, including 'detect noise'.  The skill of decting noise, and the success in same is not merely the detection of a noise, but where the noise is coming from, filtering out other noises, and most importantly the identification of what that noise is, and much of these can get better with practise and experience, especially the discernment.
This skill is just as used in Guildschool for trying to listen in to a conversation or to try to discern what kind or size of creature is growling commands behind a corner.

'Basic Carnal', which is, by the way, Nomadic's Favorite skillset, does, in fact, have seduction as a a subskill.  Charisma and wisdom have very strong effects in both skills, and appearance adds a very big bonus on as well to Seduction'.  

However, while many factions have access to the 'basic social' skill, very few have access to the actual subskill 'Seduction'

So a rogue with 'basic social' with a very high charisma might actually have a better chance at seduction than a more average attribute courtesan with both 'basic social' and 'seduction', but all things being equal, the courtesan's training in what music to play, what questions to ask, the social backgrounds of the 'victim', etc, would give a huge advantage.  
 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

SDragon

Quote from: Nomadic
Quote from: Crippled CrowDidn't see your post polycarp!.
ALthough what you're saying is true, nobody could do formal training of any kind in "listening". And i feel that when people can raise the scores at will (if they pay) it can't be dependent on experience as such, but is rather a voluntary choice of some kind. Of course, this is a rather subjective opinion.

Actually you can train your perceptions and there are formal ways to go about doing so. You do this by purposefully experiencing the required conditions. Need to get better at spotting things, your teacher might set up an area of forest with hidden items and send you out to discover them. He might well give you tips on how to recognize things in the brush (looking for outlines that don't belong, odd unnatural colors, etc). This being just one example. It is essentially like the training you get from experiencing it in real life but as it is focused training you can learn it much faster since you control how often you experience it.

Anyhow, just my 2 cents (more like 10 cents with the size heh).

Seconded, with the extension that it can apply to any sense. It's one way musicians are trained, and I imagine professional taste-testers are trained this way, too.

Edit- CC, if you're trying to argue that, since the abilities take basis, even in part, in things that can't be trained, the ability itself can't be trained, then you have a false argument. However, it seems to me that you're argument is closer to simply pointing out that there are untrainable elements to the abilities, in which case, you'd be right. I think the untrainable elements should be used as advantages/disadvantages, which can act as modifiers, of sorts. You can forget how to seperate signal from noise (or grow unused to seperating the two), but you can't "forget" keen hearing.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

LordVreeg

we can talk about the training wine-tasters get for hours.  do you have any idea what the tasing requirments for a Masters of Wine certifications are???  Nearly inhuman...
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

SDragon

I think a more appropriate example would be luck. If you're lucky, then dammit, you're just lucky. It's not because you read some book on being lucky. Sitting in some monastery for hours on end won't improve it, either. It's just... there. I can't see any argument for luck being handled like a skill. I think this is the whole point of using advantages and disadvantages in a skill-based system. I think it's also one of the flaws in core d20, but it's certainly fixable, at least to some extent. Assuming players don't mind being limited to one advantage per character, they could accept a first-level-only feat, which could work very much like an advantage. Of course, an actual advantage/disadvantage system could be attached to core d20 (or even integrated in a d20-based system), but that's beside the point.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)