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The d20 Mana System is Complete: Inquire Within

Started by Xeviat, May 31, 2006, 05:46:40 PM

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CYMRO

QuoteThese spells are extraordinarily simple, and they do not take up space in a caster's memmory. A caster automatically has knowledge of all cantrips

No limit on casting cantrips?

Elven Doritos

Quote from: CYMRONo limit on casting cantrips?

There's a limit on casting, being as they do take mana points to use.
Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

CYMRO

Quote from: Elven Doritos
Quote from: CYMRONo limit on casting cantrips?

There's a limit on casting, being as they do take mana points to use.

Where? I did not see it in the article, only the reference I quoted above.

Elven Doritos

Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

CYMRO

I would suggest a redo there. A zero level spell and a first level cost the same? :disgust:

Why not 3 + key ability modifier per day of cantrips/orisons?
THat might be a more accurate reflection of their worth.

Elven Doritos

Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

Xeviat

Eventually I will retool cantrips to be at will; that way a sorcerer can be a sorcerer all the time with simple spells like acid orb and ray of frost.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

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Túrin

Quote from: Turin- There seems to be an inconsistency between the text and the first table. According to the text, the number of bonus spell points is equal to twice the key ability ability modifier times half the character's caster level, while the table consistently lists only half that amount. Assuming your work is based on the XPH, it seems the word "twice" in the text should be removed.
It seems you forgot to fix this.
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My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

limetom

There is no mention of metamagic feats in the system.  Do they not exist?  Are they not finished?

Its a pretty big hole in the system that I just noticed.

Xeviat

Heh ... limetom, read the first page of the mana system. There's a blurb on converting feats. It's quite simple.

And Turin, I could have sworn I fixed that; let me check.

It looks fixed to me. Formula is key ability modifier times level divided by 2.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Xeviat

There is a big discussion about this going on on the WotC boards. It seems that many think the sorcerer is worthless in this system. They don't feel that the sorcerers 90 extra MP and added ability with metamagic spells makes up for the fact that the wizard can change out their spells per day each day.

Wizards have as many spell preparation slots as sorcerers have spells known. Wizards have 90 less MP, and learn 2 spells per level (except first, where they learn 3+int). So without putting any resources into their spellbook, the wizard will have, on average, 43 spells known and 36 spell slots; compared to the sorcerer's 36 spells known, I'd say that's pretty darn close.

Additionally, they too don't like the way I did cantrips, so I think I'll institute a rule that makes cantrips free for a certain amount per day. Should I use the old PsiHB system, or something else?
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

CYMRO

Quote from: XeviatThere is a big discussion about this going on on the WotC boards. It seems that many think the sorcerer is worthless in this system. They don't feel that the sorcerers 90 extra MP and added ability with metamagic spells makes up for the fact that the wizard can change out their spells per day each day.

Wizards have as many spell preparation slots as sorcerers have spells known. Wizards have 90 less MP, and learn 2 spells per level (except first, where they learn 3+int). So without putting any resources into their spellbook, the wizard will have, on average, 43 spells known and 36 spell slots; compared to the sorcerer's 36 spells known, I'd say that's pretty darn close.

Additionally, they too don't like the way I did cantrips, so I think I'll institute a rule that makes cantrips free for a certain amount per day. Should I use the old PsiHB system, or something else?


Yeah, I had to give my sorcerer a signicant increase in rp to balance how I decimated their spell list.  But if you keep the spelllists on par, your way is close enough of a balance.


As for cantrips, x + key ability modifier equals cantrips per day seems simple enough.

brainface

QuoteWizards have as many spell preparation slots as sorcerers have spells known. Wizards have 90 less MP, and learn 2 spells per level (except first, where they learn 3+int). So without putting any resources into their spellbook, the wizard will have, on average, 43 spells known and 36 spell slots; compared to the sorcerer's 36 spells known, I'd say that's pretty darn close.

They're CRAZY. your low-level wizard gets like, 1 unique spell per day. it doesn't matter how many you COULD know, if you can only prepare ONE. Who knows how it works out at high level.

For cantrips, i think it'd be seriously better to scale more up to 1st level spells. maybe not 'read magic', but ray of frost can be turned into 1st level, and maybe augmented right into polar ray (although i see you changed polar ray?). detect magic can be augmented into arcane sight (or whatever it is.) Scale dancing lights into... into... (does anyone USE dancing lights??)
"The perfect is the enemy of the good." - Voltaire

Xeviat

Brainy; the first level wizard gets 1 spell per day anyway. They will probably have at least a 14 intelligence, and thus will get a bonus 1st level slot, giving them 2 spells per day.

My wizard gets one spell slot. With a 14 intelligence, they'll get 1 bonus MP. Thus they'll have 1 spell twice per day, which would be like if a wizard prepped the same spell.

I think that's pretty close. I might be wrong, but it seems relatively the same.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

brainface

I don't think it is, really. (a regular wizard, particularly at low level, has little reason to prepare the same spell several times--the sorcerer can play that game much better.)

However, i don't exactly expect it to be the same, what with an entirely different magic system. just making a comment. :)
"The perfect is the enemy of the good." - Voltaire