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Creation Myth (worth developing further?)

Started by Epic Meepo, June 01, 2006, 03:52:44 PM

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Epic Meepo

The following is a rough draft of a creation myth. I was thinking about calling the related campaign world Seventh Sun, but that sounded rather familiar, so it might have been done before.  The story is admittedly basic at the moment.  Ignoring the campaign setting itself for the moment, is this mythology alone worth developing further?

At the beginning of time, two races of deities emerged unbidden from the illusion that obscures the Source of All.  Members of the first race, the gods, would strive to create the cosmos.  Members of the second, the elder fiends, would strive just as hard to destroy it.

While the elder fiends cavorted in the primordial void, the gods carefully developed physical laws and used them to create the Heavens and the Earth Realm.  The gods made their home in the Heavens, which they populated with their angelic servants.  The Earth Realm was their garden, which they filled with mortal beasts and fey.

Envious of the godsâ,¬,,¢ creation, the elder fiends crafted an endless array of Demon Worlds, each a failed plane of darkness and despair.  Enraged by this failure, the elder fiends and their demonic progeny took out their frustrations upon the realms of the gods, devastating the Heavens and snuffing out the Sun that illuminated the Earth Realm.

The surviving gods rebuilt the Heavens and made the Sun anew, but the elder fiends returned to repeat their campaign of destruction.  Four more times, the cycle repeated itself, unchanged.  The gods and elder fiends were locked in a seemingly endless struggle to control the shape of the cosmos.

At the dawn of the Sixth Sun, the gods were approached by the Deceiver, an elder fiend who grew tired of mindlessly dismantling the planes.  To prove his commitment to the defense of the godsâ,¬,,¢ cosmos, the Deceiver added his own planes and his own race to those of the gods, creating the Hells and devil-kind, respectively.

At the Deceiverâ,¬,,¢s suggestion, the gods created the human race to help defend the Earth Realm, and arranged a contest between god and devil for the souls of humanity.  This conflict readied the human race for the final battle, tempering its faith and teaching its warriors the art of battle.  In the end, the armies of the human race slowed the advance of the elder fiendsâ,¬,,¢ demons, but the Sun of Earth Realm was still extinguished in the end.

Impressed by the performance of the human race, the gods created it anew when they forged the Seventh Sun.  This time, the gods insured that evolution would produce a generation of human champions.  To equip these heroes, the Deceiver developed a weapon never before seen in any world â,¬' arcane magic.  Sparing no effort, he crafted godlike artifacts and developed epic spells of unrivalled power.

Bestowed with these gifts at the proper time, the champions of humankind led a strike against the gathering demons and accomplished the impossible: aside from their ally, every elder fiend was slain.  The heroes returned triumphant, and became the prideful Mage Kings of the Earth Realm.

But now the Deceiverâ,¬,,¢s gambit has played out in full.  Instead of dispelling the magic he developed for the war, the Deceiver has left the powers of the Mage Kings intact.  For centuries now, the Earth Realm has been ruled by mortals more powerful than gods, mortals who fear only the Deceiverâ,¬,,¢s ability to revoke their arcane power.  And much to their patronâ,¬,,¢s delight, they have left world-shattering devastation in their wake.
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Unless noted otherwise, this post contains no Open Game Content.
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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Numinous

It sounds very cool, and if you can build a setting from this, then go ahead.  I don't necessarily think the story itself needs anything more, as creation stories can be vague and still effective.

It's not exactly my thing, but it has promise, and I look forward to more if you choose to develop this.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Túrin

I like the story, so I think it is worth developing further. However, this is IMO not enough to hang a world on. Creation myths rarely are, and this one is no exception.

That's just my two cents though.
Túrin
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Epic Meepo

I suppose I should clarify that I'm asking whether the mythology is worth developing further, not the campaign world as a whole.  The campaign world itself is fairly disconnected from the creation myth because the myth describes beings that are, for all intents and purposes, immutable forces of nature.

EDIT: I've changed the original post to clarify that point.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]