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(OOC Setup) Casting for Mana Point Playtest Super Dungeon: Levels 1 through 20!

Started by Xeviat, June 07, 2006, 02:23:27 PM

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CYMRO


Xeviat

I haven't changed it on the pages; I'll do that right now.

I do have an idea for a modification on this MP system to possibly correct any issus of too few MP at low levels, but too much propencity to nova at high levels:

First, cut all caster's MP in half (round up). Then, characters are fatigued when their MP is reduced to half of their new total (possibly half their base MP, bonus MP not counted); fatigue is changed to -2 to all scores and can't charge or run (so it penalizes casters). When MP is reduced to 1/4th, you're exhausted (-6 to all scores, limited to a single standard or move; again, my modification).

Then, characters would have a much faster MP regeneration rate; possibly 1 point per hour per level of rest, and maybe increased by feats or something. This way, a caster is encouraged to remain above 1/4th the normal total, and since a caster is suposed to deal with 4 encounters a day, it adds up.

I'm just really worried about wizards having 2 mp, counting their bonus mp. Granted, this is what they have in the core game, but I hate playing 1st level wizards anyway.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

brainface

QuoteI do have an idea for a modification on this MP system to possibly correct any issus of too few MP at low levels, but too much propencity to nova at high levels:
got[/i] to be simpler, and it's about what the core casting classes do anyway. (The sorcerer, by formula, shouldn't learn 1st level spells till 2nd level, the bard's spellcasting is accelerated in early levels, etc.)

"The perfect is the enemy of the good." - Voltaire

Xeviat

Brainy, the reason for my earlier suggestion is that it would effectively limit a caster to 1/4th their total output in a single combat; it would be a flavorful and mechanically simple way of restricting their per combat output without changing too much.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.