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(OOC Setup) Casting for Mana Point Playtest Super Dungeon: Levels 1 through 20!

Started by Xeviat, June 07, 2006, 02:23:27 PM

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brainface

Quote from: XeviatI think there was someone around the board who was asking about it. I'll try to find out who; maybe it was Luminous Crayon?

How hard is it to pick-up / drop people mid-game in a play-by-post?
"The perfect is the enemy of the good." - Voltaire

Poseptune

It isn't all that hard. The new player either takes over the character of the player that left, or they make a new character and the DM finds a way to add them and get rid of the vacant character
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Xeviat

As long as it doesn't happen in the middle of combat, it shouldn't be too hard. Especially since this story will be site based and not character driven; but I'd still rather keep the same classes.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Poseptune

If it happens in the middle of combat, then the DM usually takes control of the vacant character. Then once combat is over, or during combat you can find a new player.

Speaking of which any word on someone taking over Critical Threat's class? Who has the sixth class?
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Xeviat

Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Lmns Crn

Hey, I'm available if you don't mind a complete PBP newbie. I'll play whatever you need most.

If the choice is between cleric and sorceror, I'll probably go with a cleric. Any particular world this is in, or does it matter?
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

CYMRO


Xeviat

Nope, world doesn't really mater. Just pick two domains you like; you'll probably end up being a "middle of the line" cleric, since the cleric, druid, and paladin are probably going to be the best meleers. Up to you though, and just play what you like; it shouldn't be hard to find someone to play a Sorc.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Xeviat

Alright, the first several encounters have been written and the general story arc has been decided upon, so I'm ready to go as soon as we get two more players.

Here's the introduction to get you thinking:

[ooc=Introduction]You have been residents of Green Vale, a sleepy village within a valley surrounding the Green River, for your whole lives. The village is located here because it is just the right distance from the capitol to make it a superb spot for traders who are taking the river inland to stop and re-supply. The only thing of any interest in the locale is a relatively peaceful tribe of kobolds who mine the hills (with which Green Vale sometimes participates in trade with), and the unexplored mountains beyond.

About a year ago, contact with the local kobolds ceased; the town council assumed it to be the work of adventurers or a gnome raid. Not much thought went into it, though, because the village could get along perfectly well without them. More recently, over the last month, persons have gone missing seemingly at random; some farmers here, a blacksmith there. It wasn't until Merik Sol (the head priest of the chapel of the sun) and Erich (the leader of a small druid grove) went missing that people began to take notice. Several townsfolk formed a party, investigating the incident before leaving to find the missing persons; that was one week ago.

This morning, one of the investigators (Steven, a reformed pick pocket who was a close friend of the clerc who had formed the investigation party) returned, frantic and bloodied. By his account, the party tracked the missing persons to a kobold mine, where the party was ambushed and captured. Steven alluded capture and ran the entire twelve mile trip home. The town council has convened, and has placed a bounty: 2,500 pieces of gold to the brave men or women who stop what ever the kobolds are up to, double if they bring the missing priests and other townsfolk home safe.[/ooc]
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Xeviat

Wait, it looks like Luminous is in, so we only need one more player.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Lmns Crn

I'll get a character sheet to you soon, but add me to the roster as Claugh Forgeheart, male dwarven cleric.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Lmns Crn

Okay, here we go. Haven't done equipment yet, because I don't know what you have in mind regarding starting cash.

[spoiler=Claugh Forgeheart]
Claugh Forgeheart
Male dwarven cleric 1 (LN)
Domains War and Earth
[spoiler=Ability Scores and Basic Stats]Str 14, Dex 8, Con 18, Int 12, Wis 16, Cha 8

HP: 12
AC: 9 (Without armor/equipment)

F/R/W: 6/-1/5
Init: 3
Speed: 20 ft[/spoiler][spoiler=Skills, Feats, Class Features, Etc.]Dwarven Racial Features
War (FW: Warhammer) and Earth domains
Turn/Destroy Undead, Air Creatures
Rebuke/Command Earth Creatures
Improved Initiative (first level feat)

Kn (Religion) +5 (max ranks)
Concentration +8 (max ranks)
Search +3 (max ranks, cross-class)[/spoiler][spoiler=Spells and Whatnot]MP: 2
Always prepared: Cure Light Wounds
Domain Prepared: Magic Stone
Daily Prepared: Shield of Faith[/spoiler][spoiler=Equipment: 125g Worth]Warhammer      12g
Scale Mail      50g
Holy Symbol, Silver   25g
   
Backpack      2g
Bedroll         0.1g
Flint and Steel      1g

Scroll Case      1g
Ink, black      8g
Inkpen         0.1g
Paper, ten sheets   4g

Waterskin      1g
Rations, 10 days   5g
Bottle of stout dwarven wine   2g
Silk rope, 50 feet   10g
Belt Pouch      1g
Cash:    2g8s

Playing PbP DnD: Priceless[/spoiler][spoiler=Description]Claugh is a serene if irritable dwarf with a will of iron and a body of stone. His determination is of greater renown than any reputation of pleasantry. His face and head are shaved clean, though black stubble covers his brick of a jaw. He carries a large hammer, whose more obscure symbolism relates to the necessary suffering described in his system of belief, and whose more accessable symbolism relates to shattered bones and contusions.

As a disciple of the Anvil, Claugh is driven to seek self-perfection through toil and pain. Metal on the anvil suffers much beneath the strikes of the hammer and the heat of the forge, but with every blow, it comes closer to perfection. The Anvil is the whole of creation; the hammer of travail can strike at any time. The blows of suffering strengthen all creatures that refuse to break.[/spoiler]

[/spoiler]
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Poseptune

[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Xeviat

Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Lmns Crn

Updated with equipment and a better description. I think I'm set to go, but feel free to check my work.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine