• Welcome to The Campaign Builder's Guild.
 

[poll] post count

Started by Numinous, March 09, 2006, 05:20:09 PM

Previous topic - Next topic

how important is post count?

very, the bigger, the better
3 (13.6%)
semi-important, it just tells me if they know what they're taling about
5 (22.7%)
not very, I don't even look at it, or really care for that matter
10 (45.5%)
not important at all, it doesn't matter if you post, as long as you read...
4 (18.2%)

Total Members Voted: 0

Numinous

does it really matter?  do you think people are smarter or more important because it is a huge number?  Or would you rather know that everytime advice comes, it is profound and useful?  do lurkers deserve any respect?  answers shall be appreciated...
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

CYMRO

Yes, if you are an egomaniac like I am.
No, it is all about ego, not brains or image.
Maybe....
No, stand up, speak out and be counted!


Xathan

I had to put semi-important, because I do look at it, and it does influence how I precive someone. However, Lurkers should get respect, IMO. Of course, having a low post count myself here is a matter of insecurity for me, so I guess I do care about it.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Kalos Mer

I vote that it is semi-important, in that if the boards were used more frequently for on-topic purposes, or if Ishy implements his changes to post count / "XP", then it would be a clear indication of who is most helpful to campaign building.
My Setting:   

Túrin

I find it semi-important: at least I take a look at it occasionally. But I certainly don't judge stated opinions or arguments by post count, which is why I feel my vote can go to none of the presented poll-options.
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

brainface

the only time i notice it (mostly on other boards) is if someone has like 1-3 posts. otherwise, i don't think of it as any virtue to have a high post count. it doesn't mean they know what they're talking about, it just means they talk a lot. ;)
"The perfect is the enemy of the good." - Voltaire

Ishmayl-Retired

That second option is a little confusing.  It seems to imply that Joe Schmoe, looking at these boards, will trust those with a higher post count than those with a lower.  I don't think that's necessarilly the tendency of the average guest, but I could be wrong.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Numinous

I was just asking, as I seem to notice a subconcious contest for the higher post counts.  Perhaps if the old ranks were put back up, and post count itself left undisplayed, it would be less of an issue.  I try to ignore it, but the fact is that most rewards go to those who talk more, which can lead to a decy in standard post integrity over time.


Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

CYMRO

Quote from: brainfacethe only time i notice it (mostly on other boards) is if someone has like 1-3 posts. otherwise, i don't think of it as any virtue to have a high post count. it doesn't mean they know what they're talking about, it just means they talk a lot. ;)

Isn't that how elections are won?  Scream louder and longer than the other guy? !amazed

Numinous

may the gods spare us, politics are invading this thread too...
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

daggerhart

Quote from: brainfaceit doesn't mean they know what they're talking about, it just means they talk a lot. ;)
ditto.

Quote"So, Scientology, you may have won THIS battle, but the million-year war for earth has just begun!" the two said in a statement that seemed to parody Scientology as science fiction. "Temporarily anozinizing our episode will NOT stop us from keeping Thetans forever trapped in your pitiful man-bodies. Curses and drat! You have obstructed us for now, but your feeble bid to save humanity will fail! Hail Xenu!!!"

Soup Nazi

Pass judgement only after seeing how insightful their responses are.

A high post count shows interest and devotion, but those two things do not have an direct correlation to post quality; they do increase the odds though. Not all newb posters are in fact, newbs of the subject matter at hand either.
The spoon is mightier than the sword


Elven Doritos

Meh. As someone who once had the crushing dominance in post counts, I can honestly say it really doesn't matter to me. Sure, I may be a bit more surprised to see someone who rarely post reply to a thread, but it doesn't play that big a role in my viewing of these boards. Just my thoughts.

-Elven Doritos
Bringer of Pie
Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

daggerhart

you guys should google 'evolution of forums' ...  or something similar.
i find it very interesting that you can map behavior patterns.
but the point is that post-count  matter 0%.

the ability to attact new users, and persuade (through content) users to return over and over is the actual power behind any site.
forums are a great way to produce content (because with activity, it produces itself), but the actual amount of post matters very little compared to the quiality of the content.

..so if your post count is 1-billion.  it doesnt matter 1 bit if the post are arbitrary, or 'low quality' (non-relative posting).
Quote"So, Scientology, you may have won THIS battle, but the million-year war for earth has just begun!" the two said in a statement that seemed to parody Scientology as science fiction. "Temporarily anozinizing our episode will NOT stop us from keeping Thetans forever trapped in your pitiful man-bodies. Curses and drat! You have obstructed us for now, but your feeble bid to save humanity will fail! Hail Xenu!!!"

CYMRO

Post count, over all, does matter.  The more people are posting, the more interest is being generated in the forums.  
Not every reply one makes will be a gem of wit and wisdom, but the more one replies to the threads of other members speaks volumes about how well engaged one is in the community.

Or, it shows you are a blow hard egomaniac.
 :D
I can go either way. :p