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Dark Ages North Atlantic Fanasy Setting <Needs a Name>

Started by Raven Bloodmoon, March 25, 2009, 08:48:21 PM

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Raven Bloodmoon

As you all know, I've been doing much thinking about the underlying structure of the world, magic, and the self.  I am now to the point where I will begin peicing together the setting.  I will continue to update this post as well as the following posts as material is developed, but feel freet to post your comments here.  For the sake of minimizing walls of text, I"ll make liberal use of spoiler boxes.

What is <needs a name>?
Just beyond the pulsating effulgence of the fire's light, in that flickering twilight where your eyes strain to catch glimpses of some evanescent shape in the night, something catches the eye.  Somewhere across the moors, an owl cries out, or was it warning blast from an elf's horn?  Hairs stand at attention as general chills advance up the spine and beads of sweat poise themselves on the brow.  White knuckles rap around and warm the leather hilt of the sword as eyes dart to and fro.  An itch assaults the eye and the omen is made painfully clear '" something bad is about to happen.

Welcome to <needs a name>, a world cast into darkness by the downfall past civilizations and the loss of knowledge, a world where trolls and ogres haunt the woods and goblins threaten to steal babies for their stews, a world where even a lowly slave can fight his way to fame, freedom, and glory, a world of myth, legend, superstition, and magic where fairytales come to life.

Themes
Exploration & Discovery
Man vs. Nature
Man vs. Himself
Religion vs. State
Knowledge is Power
Power Corrupts
Tradition vs. Innovation
The Glory Road is paved with pointy rocks

Influences
Final Fantasy: The Spirits Within (2001)
Serial Experiments Lain
Beowulf
Grimm's Fairytales
Various Works by H. P. Lovecraft
British, Celtic, Germanic, and Norse Myth and Folklore
The Barsoom Novels by Edgar Rice Boroughs

Game System (Because soemone will inevitibly ask)
GURPS

 [spoiler=1. History]
<Under Construction>
[/b][/color]
 [ic=GM Notes]Humans did not originate in this part of the world.  The first humans to arrive in this region sailed here from the original home of Man and settled the southern reaches of known world.  There, they encounterd the ancient giants whose Cyclopean civilization spread across the land.  

It should be noted that this information has been lost to the current inhabitants of the world and a variety of creation myths have taken its place.
[/ic]
[/spoiler]


 [spoiler=2. Geography & Climate]
<Under Construction>
[/b][/color]
The known world consists of several large landmasses whose total area is similar to that of Australia.  The two primary islands are seperated by a channel-like sea and surrounded by many islands of varying size.  The western island also contains two inland seas that connect through each other to the central sea.

The land is a mix of forests, tundra, and grasslands scattered across rolling hills, mountains, cliffs, and plains.  Some regions have deep fjords carved into them while others are dotted with lakes.  The land is not without its share of bogs, fens, moors, marshes, and heaths, however.

The climate ranges from subarctic in the northern reaches to mild temperate in the south.  Waters moderate temperatures near the coasts and create cyclic winds that bring moisture to and from the world.

[/spoiler]


 [spoiler=3. Governance]
<Under Construction>
[/b][/color][/spoiler]


 [spoiler=4. Economy]
<Under Construction>
[/b][/color][/spoiler]

 [spoiler=5. Infrastructure]
<Under Construction>
[/b][/color][/spoiler]

 [spoiler=6. Demographics]
<Under Construction>
[/b][/color][/spoiler]

 [spoiler=7. Technology]
<Under Construction>
[/b][/color][/spoiler]

 [spoiler=8. Culture]
<Under Construction>
[/b][/color][/spoiler]

Incidentally, in case no one noticed, this setting is in need of a name.  I'll update everything with names once one is chosen.  Thanks.  :)
This technique of roleplaying has been passed down the Bloodmoon line for generations!

`\ o _,
....)
.< .\.

Raven Bloodmoon

This technique of roleplaying has been passed down the Bloodmoon line for generations!

`\ o _,
....)
.< .\.

Raven Bloodmoon

This technique of roleplaying has been passed down the Bloodmoon line for generations!

`\ o _,
....)
.< .\.

Raven Bloodmoon

This technique of roleplaying has been passed down the Bloodmoon line for generations!

`\ o _,
....)
.< .\.

Raven Bloodmoon

This technique of roleplaying has been passed down the Bloodmoon line for generations!

`\ o _,
....)
.< .\.

LD

>>The known world consists of several large landmasses whose total area is similar to that of Australia. The two primary islands are seperated by a channel-like sea and surrounded by many islands of varying size. The western island also contains two inland seas that connect through each other to the central sea.

With so much water and so little land, will aquatic adventures and creatures play a large part of the world?

That would be an interesting facet to add to a world; few worlds focus on the water, and thus far yours seems to have a grand variety of watery and semi-watery biomes.

Ra-Tiel

Hmmm... now that's a tough one. :D

While I'm not going to throw some names pulled from my mind (or an online random name generator :P) I can offer some suggestions:

* Name of the world (I mean the planet/plane/etc.) itself (as in my own setting, "Aeryl")
* Name of an imagined or real metaphysical figure, some god/dragon/etc. (as in "Eberron")
* Short phrase describing a imagined or real property of the world (as in "The Forgotten Realms")
* Name of one of civilization's accomplishments in your world (as in "Urbis")
* Name of a special place or event in your world (as in "Babylon 5")
* Name of a special (dominant or hidden) organization in your world (as in "Mage")
* Name of the prominent or dominant or most important species in your world (as in "Werewolf")

Ghostman

Quote from: Raven BloodmoonWhat is <needs a name>?
Just beyond the pulsating effulgence of the fire's light, in that flickering twilight where your eyes strain to catch glimpses of some evanescent shape in the night, something catches the eye.  Somewhere across the moors, an owl cries out, or was it warning blast from an elf's horn?  Hairs stand at attention as general chills advance up the spine and beads of sweat poise themselves on the brow.  White knuckles rap around and warm the leather hilt of the sword as eyes dart to and fro.  An itch assaults the eye and the omen is made painfully clear '" something bad is about to happen.
This is a very good introduction. The language evokes a strong athmosphere and stimulates the imagination. Definitely sparked my interest to the setting :)

QuoteBritish, Celtic, Germanic, and Norse Myth and Folklore
Out of curiosity, why the "Baltic Fantasy" part in the title of this thread? Your stated influences seem to suggest more of an Atlantic (Celto-Germanic) feel.

Overall, I think you have the potential for good stuff here. I like the Dark Ages theme when it's done well.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

sparkletwist

You could also just use some phrase that sort of evokes the feeling of the setting ("Jade Stage", "Memory Fading", "Cadaverous Earth" etc.)

Raven Bloodmoon

Quote from: Ra-Tiel* Name of the world (I mean the planet/plane/etc.) itself (as in my own setting, "Aeryl")
* Name of an imagined or real metaphysical figure, some god/dragon/etc. (as in "Eberron")
* Short phrase describing a imagined or real property of the world (as in "The Forgotten Realms")
* Name of one of civilization's accomplishments in your world (as in "Urbis")
* Name of a special place or event in your world (as in "Babylon 5")
* Name of a special (dominant or hidden) organization in your world (as in "Mage")
* Name of the prominent or dominant or most important species in your world (as in "Werewolf")
This is a very good introduction. The language evokes a strong athmosphere and stimulates the imagination. Definitely sparked my interest to the setting[/quote]Out of curiosity, why the "Baltic Fantasy" part in the title of this thread? Your stated influences seem to suggest more of an Atlantic (Celto-Germanic) feel.[/quote]not[/i] line up with the Spirits in the Material World post; even the most accurate ones.  At best, a cult might form around a particularly powerful spirit, but even that is akin to describing the Mona Lisa by examining one corner of it under an electron microscope.

Thank you all for your support.  I'm heartened that this seems to be a path worth walking.  I may be slow updating it as I want to give it a lot of thought.  I'd like to do a good and proper job on cultures and history for once.  NEed to cover previous migrations, cultural interchanges.  Figure out what actually happenned in history and then how it's been distorted by lack of records and interceding generations.  Need to flesh out what technologies are around and were around.  Need to probably work up a few naming languages and dialects.  Should make a more detailed map than my initial hand sketch.  But first, wriggle your big toe....
This technique of roleplaying has been passed down the Bloodmoon line for generations!

`\ o _,
....)
.< .\.

Kindling

I think you mean the British Isles, not the English Isles.... Anyway, it looks to be a promising setting. Dark-ages style fantasy has always held a certain appeal for me, certainly more than heavily high-medieval influenced worlds.
all hail the reapers of hope

Raven Bloodmoon

Yeah, Brittish Isles, sorry.  I'm working a graveyard shift and am tired.  I'll be going to the library again today, so hopefully some more goodies will be up soon.  I will say, I can understand why it's called the Dark Ages - even now, it's a pain to find infromation on the times.

I chose Dark Ages style fantasy because for all the musings I read on here and elsewhere, I don't think I've ever seen it suggested.  Considering its proximity to traditional fantasy, I am surprised that the closest thing is usually just a viking game.  Considering the prevalence of beliefs in magic and monsters, I figured it'd not be much of a stretch and it's make any adventurer's deeds seem that much more mythic.

Out of curiosity, does anyone know much about dark age architecture or civil technologies?  I'd hate to assume they have something they don't.  Heck, what were the crops they grew?  Aside from wheat for bread and beer, had they started growing beans yet?

Lastly, while I'm still bogged down with research, are there any pitfalls or problems anyone has encountered with such a setting before?
This technique of roleplaying has been passed down the Bloodmoon line for generations!

`\ o _,
....)
.< .\.

Ghostman

One pitfall would be falling back to popular stereotypes (*), either because you failed to find the information you need, or because all you found was a source that perpetuates those stereotypes. There's lots of outdated information, faulty information, and outright misinformation about history in general. The 'dark ages' seem to be particularly vulnerable to misinformation, perhaps because of a lack of reliable information to dispel myths.

[note=*] However, stereotypes aren't always bad. Sometimes there's actually some truth behind them - and sometimes they're just plain more interesting than the real deal.[/note]Another pitfall would be relying on research too much. When building a stand-alone fantasy setting, the goal should not be replicating history with added magic & monsters (unless that's what you really want, I guess). If you need to change something or make stuff up to make the setting better, go for it. You'll probably have to anyway, due to the nature of source material. Fill in the gaps, change a thing here and another there. Add your own twists. Mix and match (with moderation). Getting the world to invoke the appropiate "feel" is much more important than having the people eat exactly the same foods as were eaten in 7th century England.

¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Nomadic

Yep though if he's anything like me he'll want to know anyways. So I shall indulge as best I can.

[spoiler=lots of blah blah]
Architecture of the time was largely wood/cob brick/straw along with anything else the common man could get his hands on. Stone was rarer than it had been in the Roman Era though it could still be found wherever someone managed to steal from Roman ruins/pay enough money to get it quarried. In feel the buildings of the time followed the architecture of those that supplanted the Romans. Lombard and Moorish style buildings for example were quite common. The former being an early form of the Gothic style with tall spires while the latter contributed to the feel of Spanish buildings (a mix between medieval European and Muslim styles).

Civil and Combat technologies of the age were largely an extension of the previous era. The ballistae of the Romans was still to be found as were the standard counterparts of such weapons. Trebuchets and catapults both played a role as did the Ram (which continued to advance technologically). Swords, axes and many other hand to hand weapons were in use as were bows and crossbows. Armor was still in the chain and scale phase with plate mail not to come into regular use till the 14th-15th centuries. That transition was a gradual shift as scale and chain mail was reinforced with plates over time.
[/spoiler]

Raven Bloodmoon

Thanks guys.  I'm trying not to research all of this just to recreate dark ages europe, but so I can mine it for stuff that would fit in.  I've found one book about Scandenavian folklore that is a treasure trove of old wives tales, myths, and customs.  I expect much of it will filter into different cultures in some way.  I also attacked the history section, since the anthropology section was missing the one book there on the time period.  I'm hoping to start by just getting a feel for what the times were like so I can better understand what people were working with, both socially and technologically.  Naturally, if it gets in teh way of a good story, it's out, but truth often is stranger and more interseting than fiction.  I figure since I steal most of my ideas from other sources, I might as well pilfer from the best.  =)
This technique of roleplaying has been passed down the Bloodmoon line for generations!

`\ o _,
....)
.< .\.