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VP/WP System Discussion

Started by Xeviat, June 10, 2006, 12:50:37 AM

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CYMRO

Yes, Raef, more detail, please.

Raelifin

Okay, I'll work on getting my system up tonight. Any ideas for a name for points of luck, skill and endurance other than hero points? I can't legaly use hero points with d20 because they have the same abreviation as hitpoints. >_>

CYMRO

Luck points?
Facility points?
Heroic Capacity?

Lmns Crn

Raelifin, I like the idea of using Tenacity as a name for that kind of mechanic, but that's just right off tht top of my head.

Edit: But not Tenacity Points, as that would abbreviate as TP.

Edit of the Edit: CYMRO beat me to it, with Dread Cabbage Powers (DCP.)
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

CYMRO

Tenacity Capacity...

For t.c. has a different connotation than t.p.

Raelifin

I'm leaning toward legend points. Now, as soon as this baby stops walking around in a sleepy haze, I can get to work!

CYMRO

QuoteIn the UA system, there is no such thing as nonlethal damage;

I wonder why this is so.  I agree with XT that nonlethal should be left in place.  It has an important place in many a campaign.


Raelifin


CYMRO

QuoteBoth regeneration and fast healing restore vitality first, then fortune.

Raef, does magical healing work the same, going to the more vital points first, then the fortune points?
Is your CS completely without magic healing?

Raelifin

I have two spells that heal one vp. That's it. I do have lots of spells that heal fp though.

If you wanted to use this system with traditional magic healing I'd run it like regeneration.

Xeviat

Raelifin, I'm assuming you're using VP in the place of WP, and FP in the place of VP, correct? So your first HD are your VP, and your later HD are your FP. If you're hit with a crit, the damage goes straight to your VP?

This has some promise. I still like the fact that in traditional WP/VP, a fighter or wizard of equal health will have the same WP; fighters should be healthier, and that's where they get their extra beef from.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

CYMRO

Quote from: CYMRO of the Cabbage Cabal
QuoteEldo's has it's strengths (such as being easily added to the game), but I still don't think that +2 WP damage is effective enough at first level.

Maybe changing sneak attack to 1d6 WP + 1/rogue level?

Rethinking this last night at work, what aboot 1d12 + 1/rogue level?

Xeviat

CYMRO, you're saying that, when a rogue makes a successful sneak attack, in addition to dealing VP damage as normal, they'll deal an amount of WP damage equal to a Die plus a modifier? What if it were a die+rogue's int mod, so it scales more in relation to opponent's constitution scores?

I do like this option better than the other one (the one where the opponent makes a save or takes wound damage equal to the vp damage dealt) because this is more in line with current sneak attack (it's just extra damage), and it doesn't favor one weapon over another (like an "auto-crit" would favor high multipliers).

I'm not sure if this discussion lost its steam.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Raelifin

Quote from: Xeviat TranionRaelifin, I'm assuming you're using VP in the place of WP, and FP in the place of VP, correct? So your first HD are your VP, and your later HD are your FP. If you're hit with a crit, the damage goes straight to your VP?

This has some promise. I still like the fact that in traditional WP/VP, a fighter or wizard of equal health will have the same WP; fighters should be healthier, and that's where they get their extra beef from.
Actually, critical hits remain the same. I like the way they work in core.

Xeviat

Quote from: RaelifinActually, critical hits remain the same. I like the way they work in core.

Then your system does nothing except aid in description, am I correct?
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.