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CELTRICIA- Steel Isle Online Dungeon crawl

Started by LordVreeg, July 26, 2009, 03:47:52 PM

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LordVreeg

I cannot wait for tomorrow night's game.  
We have the main group in combat, and the new characters are porly tied up on huge, ancient fidikmarple columns.  We played Jon and Valtonian, with Valtonian being unconsious

Should be an exciting session.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Weave


LordVreeg

Quote from: WeaveI'll be there and so will Thalion!
Let's hope they finish off stringing the electrical wires.  
*fingers crossed*
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg



limetom

Lol. Earthquakes, school, hurricanes, jobs... everything is trying to keep us from Steel Isle.

But we will persevere.

LordVreeg

Quote from: limetomLol. Earthquakes, school, hurricanes, jobs... everything is trying to keep us from Steel Isle.

But we will persevere.

Got Power back at 5 am.  Thankful for the hot shower.  
Limetom has it right, session 81 next Tuesday!
(and don't no one forget the mystery quiz I sent from my phone yesterday...)
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Quote from: Ninja D!Ouch, that's rough.

Oh well, that's enough in Spirit for now.
well, that kind of suck, but in GS, where 2/3 of the spells effect is based on level, that extra level still helps a lot.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

I have a lot of catching up to do on all the schools available for play in Steel ISle Town.
Schools in SIG
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

This is the current list of Playable Factions in Steel Isle Town


Warrior
The Order of Stenron-Ancient huge Knighthood
The Scarlet Pilums-The mercenary group recently hired.
Armor of Trade-Ogleic's Knighthood
Bowyers of Ceminiar-Ceminiar's honor guard
Knights of Churo-Freedom loving knights of the Entropic lineage
The Mysteriarchs of Lathe-Martial Brotherhood
The Blue Turtle Samurai-Honorable brotherhood
BoneKNights of Orcus-Wardens of the Boneyard
The Arcanic Swords-The warrior-mages of the Collegium Arcana
Fettle Warriors for Hire-Make a warrior out of anyone.
Warriors of the Sauroid band-An offshoot of the gwynnellian ancient dragonriders
Knights of Lasthome-Warrior Skalds of Dark fate
 
 
 
Mystic
Collegium Arcana-The Huge multinational Mage Guild
The Tower-Weather mages of Air and Water
The Steel Libram-A small outpost of the Igbarian Sages
Vasko's Brew-Alchemic branch of the Blackstripes
Puror's Mixers- Small group of druidic alchemic casters
Grinnell Fire Mastery- Outgrowth advanced Collegium Arcana
Churmoil Transport Mastery- Outgrowth, advanced Collegium Arcana
 
 
 
Bardic
Trombic Fanfare-Brassy and bold
The Lyre's Way-Clever group of musicians, very political.
Herald's of the Night-trained courtesans and musicians.
Redsu Troupe-actor-bardic troup that performs all over the isle
 
 
The Underworld
The Eye of Steel-Kasaraks local Eye
The Karin Machination-The Assassin branch of the Eye.
The Blackstripes-Heliopolis' Coom Isle group
Holders of the Straight Way-Belial's Assassins
The Laughing ones-Pilferers and influence peddlers
Burrow Boys-Dockside bulleys.
The Collegium Tortoris -Ancient band of Assassin Courtiers
 
 
 
The Churches
The Church of The Solid Earth (Madrak the Mighty)
The Church of Black Humor (Jubilex of Chaos)    
The Grey Church (Amerer, the Balance)
The Church of Obscurity and Fate (Darkling Lord of the Night)
The Church of Direction (Alrieng, the Guide, and Oblimet, DevilDuke of Direction)
The Church of the Green Mother (Vernidale)-Nature mothers.  Very popular church
The Church of Belial the True and Clear (Belial)
The Shrine of Ogleic, the Tradelord (Ogleic)
Shrine of Terospere, Wind Merchant
 
 
 
Mercantile
Gurellium Traders-Merchant Marines
Schen Traders-Exporters with branches all over the Island
Vaarstead fine Liquor imports-Subguild of the Sceding Tree
Hamis Bowyery-The finest bows, metalrecurves a specialty, as are crossbows.
Grisley IronMongers-Guild of 6 Blacksmiths
The Sceding Tree-Large Master Merchant Guild that speculates in many markets.
Vorgrest Traders-The huge Brightish consortium, largest in Steel Isle.
Charsteels-Large ore and mining Guild
Ondradet Family Mining-Ore mining and transport guild.
Pargrieve the Importer-has 3 shops and a fleet, bringing in the necessities.
Resculat Orcash Porters -2nd generation ports and loaders, used in both dock areas extensively
 
 
 
Artisan
Petcho Quarry-???
Helsinni Shipbuilders-???
Kale's Perfect Meal-teaching eatery on the lower hill.
Lefeen Blade of Repute- fine bladesmith, allied with the Ondranets
Kostok Grisli's Armor- A subgroup of the Grisley Ironmongers
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Getting closer.
Not supposed to be any storms this Tuesday,
and I am not supposed to travel.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

BTW...
Weave and I were going over skills last night.
and I just want to note...

once you have a skill, the school gives the BASE EXPMOD

You find out what the ATTRIB XPMOD is and add that to BASE EXPMOD and this (blus any bonues during chargen) becomes the the EXPMOD for that skill.  All EXP Points allocated are multiplied by that EXPMOD, as it represents the speed you learn that skill.

Now don't forget to take that ATTRIB EXPMOD above, and multiply that amount by the column value for 'base', and this gives the character the BASE BONUS amount in the ability...this represents native ability from attributes. This is one thing Weave did not know.

Any skill that has a dropdown skill mightactually allow a dropdown bonus in that subskill.  For example, Basic blunt has these dropdown skills:  multi, dam bon, att vs, init bonus, singleweap special, degrade armor, and parry.  If any of these subskills have an integer in the 'dropdown' column, a character with the parent skill has the parent ability* the dropdown amount as a bonus in that skill.  Since dmagae bonus, for example, has a .25 dropdown, a character with an 8% skill in Basic Blunt actually automatically has a 2% skill in damage bonus.
The dropdown is a key element in game design.

Note that one does not get the ability to gain levels or the BASE BONUS amount above.  The sub skill mentioned above,damage bonus, like many, is a +1 per to ability points skill.  IN other words, for every 10 points in the ability, the player gets +1 damage after divider).  So the player with this skill will gain a lot from learning this skill and getting a few levels in it.


From a game design perspective, the dropdowns are something I am very proud of.  Dropdowns represent incomplete/lesser  knowledge of advanced skills that people know from learning the basics.  Taking a basic art class does not make one an expert at painting, a basic finance class does not make one fluent and completely competent at mergers and acquisitions...it gives a little knowledge and ability, but not much. Without taking more advanced classes, one does not really get a lot better.

then, once you have the skill, you get to roll the amount per level and add it to the base and any dropdown.

Just a clarifier.


 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Ninja D!

#1152
Quotew    o    o    o    o    o    o    o    o    o    o    o    r    d    s

LordVreeg

Quote from: Ninja D!
Quote from: 1w    [/size]o    o    o    o    o    o    o    o    o    o    o    r    d    s

This is funny and hard at the same time.
Guildschool, as a game is an example of me constantly adding and refining rules, only to scale them back due to playability.
For example, Guildschool used to have a Hit Location system and every weapon used to have a separate speed and chance to hit weather it was being used for slash/mash/thrust versus what defence was being accounted for.
Initiative used to allow for players to choose to attack faster with a penalty to damage and chance to hit (laying about me wildly...).
Before the 10=1 rule for many skills, I used to have players roll for every skill used, so a fighter might roll init bonus, multi attack, crit bonus, to-hit, damage bonus, frenzy, swarm...all in one attack turn.  and then damage.

I scaled all that back for the sake of clarity and playability (though I keep these rules, for the hell of it, on hand if I ever want to use them).

All that being said, the game plays very smoothly now.  The main remaining issue is chargen, obviously.  And that 'problem area' comes from the choosing and creating of skills.  I need to create a handy-dandy tool to help with this, since the skill system works exactly the way I want it to.  
But I don't want to have my players need medication to keep track of skills.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

And we are, most certainly, playing tonight....
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg