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Official Blood and Bewitchment Character Creation Thread

Started by Steerpike, June 11, 2010, 12:41:10 AM

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LD

What time on Monday- I *may* be able to make it.? 12:30 EST? Not sure what Wispy has been doing in the interim... coasting around eating people as a demon for a while maybe. :o  :yumm:


LD

Ok. Well be warned that I will attempt to be present. :D

Ghostman

Where are we going with the game now that the Zoth/Kchaal has been dealt with? Are we just going to pick it up right where we left, or skip forward some time to give our battered characters a chance to lick their wounds? Should we depart for Blaspheme soon, or is that something that should wait until we have more players aboard?

I'd also like to inquire about the Leadership feat. I don't much care for the followers, but a cohort could be useful. Is this feat appropriate for CE?
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Steerpike

#650
I'm fine with the Leadership feat, personally.

Your characters are, of course, free to do as they like.  A few quests right now remain "active":

- Vetter cleaning out the slaver den, a job he could possibly co-opt others into.  Failing to do this will incite the ire of the Queen of Chains (if she's still alive...).

- Impersonating the Serpent Brat for the Merchant Princess and sabotaging his relationships with the Ophidians.  Failing to do this won't have any particular consequences except losing a potential ally.

- Looting the haunted ship for Ekwanesu.  This one definitely falls into the "optional" category, and might even be accomplished after your voyage.

I think those are the only loose ends left in Lophius.  If you were fairly brisk I don't think the first two would take more than 1-2 sessions.

EDIT: If everyone's OK with it, you can certainly skip ahead after a brief rest period to rejuvenate some hp and reserves.


Nomadic

So steerpike, when do you want to do our session? I really want to get caught up so I can get back into playing with everyone :)


Nomadic

Tuesdays and Thursdays are hard for me as my available time is sandwiched in a slim area between school and work. I can do pretty much any other day as long as it's not too late (friday/saturday I can do at any time).

Kindling

Vetter will definitely want to sort out the Slavers and the Serpent Brat, but other than that we could skip ahead as far as I'm concerned. If no-one else is interested in those quests maybe we could do it as a solo thing? I dunno... Whatever's best for everyone, really.
all hail the reapers of hope

Ghostman

Quote from: Steerpike
On the subject of Leadership, if you took the feat, would you like to come up with back-stories and descriptions of cohorts/followers yourself, or leave that to me?

I'm thinking that rather than a "person" NPC, a cohort could be like an awakened servitor - not very intelligent perhaps, but sentient and with a free will and personality. This might better fit the tone of Cadaverous Earth, in which it seems unlikely that anyone would decide to just follow you around facing all manner of dangers without claiming a share of the loot at least. Whereas a Frankensteinesque "monster" might have no use for money, being content with just sating it's hungers off the trail of corpses that we tend to leave in our wake.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Steerpike

A servitor totally sounds like a good option.  Are you thinking that Tarim will create this thing himself?

Alternative idea, in case you hadn't considered this - Tarim could get pupils/disciples, apprentice necromancers and diabolists who've heard about the witch's exploits (and let's face it they're starting to become pretty impressive, along with the rest of the party's) and want to learn from him.

Some of them might even have servitors of their own.  Cohorts might be apprentices and followers servitors (or even vice versa...).  Just a thought.

Ghostman

I did thought about apprentices, but given Tarim's revelations on his pre-ghilan past he'd be far from enthusiastic about agreeing to teach one.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Steerpike

That's a very good point.  It would be hard to get around his negative experiences.

What if the apprentice were a Maraineinese heretic who, learning of Tarim's pre-ghul self's blasphemous projects, has sought Tarim out precisely because of his conflicts with the Inquisition?  Would Tarim be more inclined to accept such a pupil, or do you think his paranoia/suspicion would still be too strong?

Note, I'm not trying to push the disciple/apprentice idea, just brainstorming - I am totally cool with Tarim acquiring a servitor cohort.