Ultimate Aristocrat
Game Rule Information
Aristocrats have the following game statistics.
- Abilities:
- Alignment: Any.
- Hit Points per Level: 1d6 + Con modifier.
- Hit points are maximized at 1st character level.
- Skill Points per Level: 4 + Int modifier.
- Skill points are multiplied by 4 at 1st character level.
Class Skills: The aristocrat's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Speak Language (None), Spot (Wis), Swim (Str), and Survival (Wis).
Class Table
Base Fort Ref Will Level Attack Bonus Save Save Save Special . 1st +0 +0 +0 +0 Harmless -1 2nd +1 +0 +0 +0 ? 3rd +2 +1 +1 +1 ? 4th +3 +1 +1 +1 ? 5th +3 +1 +1 +1 Harmless -1 6th +4 +2 +2 +2 ? 7th +5 +2 +2 +2 Leadership 8th +6/+1 +2 +2 +2 ? 9th +6/+1 +3 +3 +3 Harmless -1 10th +7/+2 +3 +3 +3 ?
Weapon and Armor Proficiency: An aristocrat is proficient with all simple weapons, 1 martial weapon of her choice , light armor and medium armor, and shields (except tower shields).
Harmless (Ex): An aristocrat is treated as his Challenge Rating was lower by 1 for the purposes of him gaining experience and for others gaining experience for defeating the expert. His “virtual CR� is further reduced by 1 at 5th and 9th level.
Leadership: At seventh level an aristocrat gains leadership as a bonus feat.