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The Grand Realm D20

Started by Spirit Hawkfellow, September 10, 2009, 03:23:01 AM

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Spirit Hawkfellow

New Realms have been unlocked through the Silence of years.  Feel free to ride upon the lands only know seen by Human eyes.  Enjoy


Keldahar  
    Population '" 300, human, Elves, Dwarves

    Government-Merchant council

    Defense-Militia

    Commerce-Trading, Adventures

Keldahar is known as the crossroad of the north.  The town was created by the adventure Keldar the warblade.  Keldar constantly traveled into the wastes known as the Blood Desert in search of riches and glory.  In his older days the town he created became the home to treasure seekers and warriors seeking the glories of the ancient kingdoms laid waste during the Daemon war.  
Present day Keldahar is a bustling trading town; merchants ply their wares with various other cities in the mountain hold.  
   Places of interest
    Temples of Sol Diadem, Auter Worldwalker.
    Bladefest Rest home-Tavern
    LongBeard Alefast- inn keeper- (Greldor Stoneblood-8th level  fighter)
    Jargen Hold-small abandoned manor.  The locals believe this manor, is possessed by the spirit of Jargen the fallen paladin.  The town folk  stay clear of the manor, saying that it is cursed
Game Hook- People are disappearing from t he town.  The town council members have set up a bounty of 1000 gold piece to find out the source of disappearance.
Ayrons Plateau
    Population '" 600, human, Elves, Dwarves

    Government-Merchant council

    Defense-Militia

    Commerce-Trading, Adventures

Ayron Plateau, rest high above the Keldahar, and was once the mountain airy of the arch wizard Ayron a traveling companion of Keldahar.  The Wizards tower became home to a town that grew up amongst the wizards tower.  
Places of interest
    Temples of Gylen, Memshal .
    Syndriel vista rooming-Tavern
    The Keg and brew- inn keeper- (Salidor Jin -3th rouge fighter)
    Ayron Tower-Fallen in Disrepair the tower is the home to the wizard Ayron.  The folk of the plateau know that there is still a resident, yet many still wonder why the wizard allows his home to crumble.  
    Vrylin Hall-this hall is named after the first city mayor.  The merchant council comes together once per week in order, to govern the business of the town.
Game Hook-strange lights have been appearing in the Ayron tower.    The wizard Ayron has not been seen in many days, and the council wishes a group to find out
    Fortress of Kaladan-this fortress stands in the shadows of it a great battle fought during the time of Malchior.   This ancient keep still stands now as a hollowed version of itself, nearly swallowed by the blood desert.
    The Fortress is ruled by the ghostly general in whom the fortress is named after.

Elrondros  
    Population -20.000 Elves,

    Government-Celestrian (King)

    Defense-Elven Fighters  

    Commerce-crafting, trade-self sufficient

Elrondros- the realm of Elrondros has survived the test of time and is one of the largest strongholds of the elves in chalice.  Elrondros is located on the southern tip of northern Aerbor, and boast the largest collection of Dawn Elves throughout the Grand Realms.  It was forged from the fires of the dawn war, and was the staging point for the many wars against abyssal blood elves.
Places of interest
    Temples of Memshal goddess of healing.  The temple  is the largest shrine to the goddess of healing and the  hearth in all of northern Aerbor

Spirit Hawkfellow

QuoteThe Martial South                                                                                                                  

'It is folly to think you are not apart of the wind, the rain nor the sound of the beating heart. Yout presence changes each.  The wind must go around you, the rain must roll off you, and the heart beat must continue'
Saga of Three Kingdoms-  In the mist of times and legend
Sen Goku
Krysanthium Empire:                                                                                                                          
Formally the zen confederation, was formed out of five nations, Wai (way) Zen, Tao, Shin, was not uncommon for the five nations to war amongst themselves.
This would all change with the coming of  Yuien Pi Quen, and the house of Krysanthium.  Originally
 located to the south on the island nation of Kathay.  The Krysanthium clan had been outlawed in a bitter war with a rival clan known as the Yu-Man.  In the course of the clan war for domination of Kathay's imperial Clans, the Krysanthium clan was all but destroyed.  Yuien Pi Quen, journeyed for many months till he reached what was the Zen confederation, and it was here he claimed his new home and began to extort a new power base.

Seeing that the zen confederation was a loose, and un organized group of warring states, Yuien felt that it was his destiny to unite them into on formidable kingdom.  The first to fall againt Yuien was the strongest, which was Zen, in which Yuien crushed.  It took the Krysanthuim lord another 15 years to subdue, the other four states.  Wei was the last to fall, under his might. Yuien renamed the confederation Krysanthium after the beautiful flower he loved dearly as a child, and thus was born the Empire of Krysanthuim.

The Kyrsanthium Empire is boarded by Castilion and Escavalion to the north,and Alahakazahn to the west.

Known Places of interest[/color]
'¢   The Emerald Pass: this legendary pass is located within the jade mountains, that boarders Krysanthium and Escavalion.  This is stopping point for many traders, merchants and travelers wishing to rest before they continue there trip into the empire.  The pass is marked by Yuien's stone door.  These Colossal door were crafted early in the kingdoms creation to keep powrie goblins, from penetrating deep into the empire.

'¢   The Colossal Door of Yuien- These doors are crafted out of fine mountain walls, and are cast with the portrait of Yuien upon the massive doors.

'¢   The Serpent road-this Legendary road lead through out the Krysanthium, and is knowns to all as the merchants way.  This road leads straight to the capital city of Ryu-tora, the dragon coiled city.

'¢   Ryu '"Tora- the seven walled city, is a fabulous city to behold.  Scholor and bards, speak fo the legend of how Warlord Yuien after uniting the zen confederacy, lookd for the location far and wide.  He and his army known as the 600 hundred petals of Krysanthium traveled the length of the the south in search for the perfect place to found his knew capital.  

After many days of search his retainers found the perfect spot upon a golden plain, with a roaring river which would be known as the as  Si Gen Yang.   Gathering his men, Yuein went in search of the spot himself.  What his retianes failed to inform him was that the river and the plain had been the resting place of the greatest dragon of the south known as Ryu-Tora .  So great was the terror of Ryu-Tora, even upon seeing the creature, fear shook the hearts of the loyal retainers.  The dragon was magnificent, gold in color, coiled in seven turns was its great body.  A hard as large of two barns, and scales that shimmered like the southern sands.  Warlord Yuien feated no man or creature.  He was determined that where the dragon lay would be his new home.  He would kill the creature and shape his grand city with it bones.
 
   The dragon was more than aware of Yuien and with it marvelous powers had seen the will of the warlord clearly.  
   With a smile it shouted. ' ah puny man from far off Kathay.  You have come looking for a home to lay your head.  You wish to take my life to craft the morter of your city.   You are a fool Yuien.  For I will scatter your men like I will your dreams.  Come face death little warlord.'  The dragon lifted himself to his full height.  
   Yuien gasped at the creature magnificence, but undaunted warlord Yuien girded himself for battle.
 
   The dragon battle is left to legend.  In the end as if decreed by the Imortalis themselves Yuien prevailed over Ryu-Tora, and did craft his city with the hoard of the dragon and it bone.
   The city walls were crafted using the ribs of the creature.  Seven great walls were erected, and still stand.  
   It is said even in death the great dragons spirit haunts the grounds, and caused the city to shake every so often .
   
Places of interest-
'¢   The seven great bridges of the golden scales.  Crafted using the greate scales of Ryu-Tora, the bridges were erected with the dragon scales.  Each of the bridges straddle the river-
'¢   The great center-  in the middle of the Ryu-Tora if the great square it is a massive places of trading and commerce, and often plays to at least ten thousand, merchants, warriors, and people a day.  At the great center all types of goods can be found as far off as
Bregan Bol or even Baelfrost.

'¢   The inn of the last fang- This  well known in the martial south, for its acceptance of all warriors.  Those looking for merchants guards, ruin  explores, our warriors for a particular job often frequent this place.  Shua-Yen is a warrior of many campaigns, and at only 36 summers she retired to create the inn of the last fang.  Shua-Yen is a great go between for new warrior and old alike, and  those in search of a sword arms for their needs.
Shua-Yen- 8th  level fighter

QuoteWudaan [/color]                                                                                                                                          
Populace -  50, 000
Government - feudal
Industry '"merchants-trading, farming.

The country of Wudaan was created as refugees traveled away from the Zen Confederation and their wars against the Warlord Yuien.  Many traveled east and towards the sea, led by the followers of Wutaan, a monk scholor and cleric of Etna.  The followers of Wutaan had battled in the wars against Yuien, but even with the martial knowledge that had been passed on by Wutaan, their number could not hold back the tide of Warlord Yuien and his 600 warriors.
 
It is said that master Wi Shin Toa was the first to realize the futility of their struggle, and brought together all the monks and priest together to protect and ferry the people of the zen confederation to a new home.  In truth the Wutan master had been blessed by Wutaan himself, with the knowledge begat by the Imortalis Etna.  Thus it Wi Shin Toa began the trek east ward, with his 35 Disciples of Wutan.
 
As the the Zen Confederation fell to the power that was warlord Yuein.  Yuein was not satisfied with his gains and pursued the procession of the Wutan.  The Warlord plotted an ambush upon the rocks of the eastern mountains of mists.  There he would finish off the remenant of Wutan.  The battle took place upon the bridges of the freyed rope.  It is here the 35 warriors of Wutan battled Yuien and his 600.  This action allowed the people to escape into the mountains and land beyond.
 
The battle was epic, as the disciples of Wutan battled the enemy to the end.  The last to survive was master Wi Shin Toa, and it is said that he unleashed the mightiest of the 35 secret technique of Wutan.  It is said that, the earth cracked with the power of the Wutan Fist, and that spirit of Wudaan fought along the Master Wi.
 
'600 hundred strong they came, with spear and blade.  
None could match the mountain in his stance.
None could defend the clawing hand
   Master of the 35 chambered stand.
   They came at him in a roar, the dragon.
   The swirl of hand fire, and the power of the tiger
   None could bring down the power of the fighter.
   Yuien the master of nothing and all sent his hand aloft
   Signaling the darkening sky with arrows across
   Their fell the master of the Wudan Sky
   Their fell the master of the mountain
   Their upon the cliffs rose up the Wudan Grave
   Here would be the house of Wudan Great.
   Yuein would never live to walk its gates.'

   Master Po Ti Hung  'Echos, and Teachings to Wudan,'
   Epoch of the winged Heron Anem 1000.

   From that sacrificial battle the country of Wudaan emerged, it people honoring it former heritage took on an new and powerful country to repulse any attempt by Warlord Yuein.  The people built the Temple of Wutan to teach the martial skill of the teacher.  The way of the open fist would be shared by all who sought the higher teaching of Wutan and the 35 hand techniques  of Wutan and master Wi.

QuoteKathay Jewel of the South East.
   
Of the kingdoms of the martial south it is the oldest of the and the most well known.  The Shogunate of the island has been in power even before the rise of the Phoenix empires of magic.  In legend the warriors are most feared for their martial skills of combat.  

The warriors where the first to master the skill with the sword and, hand developing both the deadly katana blade, and hard and soft hand skill martial arts.  of all the martial souths kingdoms they are the most proud as well as xenophobic, it is well documented by merchants and ships that have come near the islands that they do not tolerate others that are not like themselves.  

 Those who have spoken to them and have had a chance to sample there way of life speak of a inner calm and essence within, even in such a warlike people they can find the beauty of things.  The one thing the people of kathay do well is war against other ot themselves. During it many years of exsistance, the shogunate has splintered and rejoined.  The most notable was when Yuien was cast out, and would eventually create their most feared foe.

   The people of Kathay Call themselves the Asura, their name for the Imortalis Goddess Etna.  Asura are all human, and it is rare to find other races among them.  The only race they tend to tolerate are the Took folk.  They tend to find them humorus, and full of life.  

   The Asura pride themselves on their patience, and their belief in the way of the warrior.  This is the most important occupation within the shogunate, and the common folk look fondly on their status.
   In the Epoch of Discovery they have had to open their culture increasingly due to the fact of the influx of world events that have rocked Chalice.  Their long truce between the country of Wudaan and Krysanthium seem to chaff as their shogun leader wishs to go into war once more.
 
   Torin Shu Tifune, is the latest Shogun, and the Tifune shogunate secertely prepares for a new war against the other two nations of the martial south.  It is not known to the populace that Tifune has been replaced by a powerful Celestrial known as Verziquel, who seek to lay waste much of the martial South.

   Places of  interest.
'¢   The forgotten Pagoda-  this structure rest above a large tranquil pool.  It was hewn out of the very mountain rock it lean against.  Once a temple to Asure-Etna it has fallen to ruin and decay.  The great sculptures, and art has been destroyed, and howls and wails come from within.  The town folk that live near the temple, whisper that is has become the refuge of a oni.

'¢   The forbidden garden-  thought to be the largest hedge maze in all the grand realm.  No one knows what truly lurks inside.  Created by the mad Wizard known as Icarsus the mage supposed hides the upside down tower that leads deep in the Umbral Delve.

'¢   Mount fujitora- this silent volcano is the center of the island of which kathay sprang from.  In the past the volcano thundered and shook, but know lays dormant.  Legend say that the great serpent Fujitora resides within, and sleeps, since no tremors or earthquakes have been felt.  It is not uncommon for brave young kensai, or ronin to seek it peaks, to do battle with the Yeti that inhabit the higher snowcrested peaks of the mountain.  Some never return.

Spirit Hawkfellow

The Godsworn
Throughout the years the Imortalis have chosen epic warriors to be their connection to Chalice and the rest of the Nine Worlds.  These warriors have been named Godsworn.  
The Godsworn work the bidding of their godly masters, questing in their name, and procuring artifacts from deep and ancient dungeons long lost to memory, or battling other Godsworn who have agendas conflicting with their own.  In many ways these epic warriors at one time or another have changed the destiny of the world.
The Imortalis know the bond they have with the populace of chalice, and they use the God Sworn as their chess pieces among the board of the destiny.

GodSworn

Prerequisite: Any 21st level class.
The Imortalis have watched your exploits and know call you to be their emissaries throughout the cosmos.
Immortality
You live forever in the Warrior halls of Valamandus; feasting and warring as you once had done in life.

Warrior Seat- The after performing the duties required by the gods, your hero is granted a seat at the warriors halls Valamandus of Mandros, and your fame and legend are songs and writing of the greatest bards of the land.  

Godsworn Features
All Godsworn have the following features.
Power of the Imortalis (21st level): You can use your most powerful daily spell as
an encounter spell.
Wind of Imortalis (24th level)
Once per day the Godsworn and can teleport himself and companions, in an area of 30 feet anywhere in which the Godsworn has seen or been previous during the day
Anger of the Imortalis (30th level):  Once per day in combat you feel the power of the Imortalis rise through you and when you strike with a basic attack, you cleave an enemy with Godly Might.  The blow acts as if hitting a natural 20 and does critical damage.


Divine Wind of the Imortalis
Any Attack 26
You are the last warrior standing and at you feat lay the brothers of your company as warrior seek to end your life.   In one last breath you call upon the Divine Wind of the Imortlis to scatter them like Kindling in a storm.
Daily * Arcane, Implement, Weapon
Standard Action ', ', ', ', ', ', ', ', Ranged sight 1
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3d12
Effect: The Godsworn can summon the Divine wind of the gods to send his or her enemy feeling in his wake.    The target are pushed back 10, and are knocked prone of their feet.

The Divine force also cause 3d12 Points of damage.  

A saving throw ends effect
Sustain Standard: The Divine Wind continues to punish those who fail there save. Targets continue to be pinned and continue to suffer 3d12 points of damage.


Spirit Hawkfellow

Hey all it's been awhile.  I'm popping in to let you know that our second full product is out By our Publishing Company Sundered Sword Games.  That right, finally we are taking this campaign building to the next step and making it into a franchise.  

Our second product is a anthology of stories,
Princess of the Blue Crystal Tower, and Tales of the Grand Realms.  
http://www.lulu.com/product/paperback/princess-of-the-blue-crystal-tower-and-tales-of-the-grand-realm/14591217?productTrackingContext=search_results/search_shelf/center/2

Many of you have access to the campaign lore here, but know you can read stories based on the heroes of that world.  

That not all, since I've been MIA, I've been working on a fourth edition version of the game, that drops at the end of march.  


I also want you to know since Sundered Sword Games is a fledgling game company we are looking for people who want to see their own campaign actually happen or are interested in writing for The Grand Realm.  Those interested will get full design credit, with the company as well a join our writing team for future projects.If you are interested you can contact us here.

http://www.sunderedswordgames.com/contact.html

Since this site is what really gave me the push to get my own campaign out the door, I want to do the same for the site.  Also take a look at our Rising Star Internship for our art design studio.  

Come on Campaigners!!! The horns of the rider call to thee!!!

RISING STARS INTERNSHIPS

IF YOU LOVE WRITING AND DRAWING NINJAS, DRAGONS, ALIENS,
ROBOTS, AND THE OCCASIONAL ELF THEN 9 WORLDS STUDIO IS FOR YOU.  
WE ARE LOOKING FOR YOU THE NEXT SUPER STAR CREATOR TO LAY HIS NAME NEXT TO
THE PANTHEON OF GREATS LIKE JACK KIRBY OR JIM LEE.  AT 9 WORLDS STUDIOS
WE WILL HELP YOU GET YOUR FIRST TASTE OF SUCCESS BUILD YOUR FAME THROUGH YOUR
 WORK AND LAY THE FOUNDATION FOR YOUR PLACE AMONG THE STARS.




Kaptn'Lath

Interested in a cartographer? I think i even still have the Grand Realms PDF on my computer somewhere...
Finished Map Portfolio:
 http://forum.cartographersguild.com/showthread.php?t=5728
 http://forum.cartographersguild.com/showthread.php?t=5570

\"The first man who, having enclosed a piece of land, thought of saying, This is mine, and found people simple enough to believe him, was the true founder of civil society.\"

Sandbox - No overarching plot, just an overarching environment.
   
Self-Anointed Knight of the Round Turtle.

sparkletwist


Spirit Hawkfellow

Sparklertwist I would be more than happy to use your editing skills if you wish to join up.  Remember any work that become printed will have a credit.  Plus you can use sundered sword games as freelance job reference  So if your interested let me know.

Spirit Hawkfellow

Kaptn I sure am. When I come from work I will look at links.

Spirit Hawkfellow

Kaptn just saw the art work for the maps just beautiful.  I'm more than happy to have you aboard I loved the maps.

Kaptn'Lath

yea those links are getting old... here is something more recent.

http://lathorien.deviantart.com/#/d39um04

Though not really clear on what your looking for, and whats the set up? like a patronage project?
Finished Map Portfolio:
 http://forum.cartographersguild.com/showthread.php?t=5728
 http://forum.cartographersguild.com/showthread.php?t=5570

\"The first man who, having enclosed a piece of land, thought of saying, This is mine, and found people simple enough to believe him, was the true founder of civil society.\"

Sandbox - No overarching plot, just an overarching environment.
   
Self-Anointed Knight of the Round Turtle.

Spirit Hawkfellow

I might do a Patronage project a little along the line, Kapt'n, but this is volunteer your time and effort, and become part of a team that puts out art, writing and design, for my book and others down the line.  

If your serious about helping out with the maps, I'm looking to update the maps of the world.  I have hand drawn, and computer maps that I want to have put into one uniformed look, and what I've seen your pretty good

What you get Out of this.

1. cartographer design credit on the next Campaign book and any other work done with SSG.  
2.  become part of the team, and fall under the banner of Sundered Sword Games, as a freelance artist.  You can use my company for future job refrences, that you might need.
3. Any book you work on you get a free copy of that work.
4. Should Sundered Sword Games grow and design and create more projects, you are first in line to become full time member of Sundered Sword Games and work on those future projects.  
5.If you have a project or idea you want to see in print, we will help you with that.
6. My mission hasn't changed, I just want to have fun and create a great looking game and kick some ass.

Kaptn'Lath

sounds good enough for me, sign me up. I will be moving from province to province in a month or two just a heads up i will have a week or two of unreliability on this. send me or your old drafts and I will seach for the grand realms pdf i have here somewhere to use as additional reference (without having to contact you for every little thing) At a maximum for resolution and quality it will probebly take a couple months with throwing drafts and revisions back and forth... unseenservent100 @ hotmail . com
Finished Map Portfolio:
 http://forum.cartographersguild.com/showthread.php?t=5728
 http://forum.cartographersguild.com/showthread.php?t=5570

\"The first man who, having enclosed a piece of land, thought of saying, This is mine, and found people simple enough to believe him, was the true founder of civil society.\"

Sandbox - No overarching plot, just an overarching environment.
   
Self-Anointed Knight of the Round Turtle.

Spirit Hawkfellow

Hey Guys, Just wanted to post up several links where I'm hosting up Grand Realm Material

Email-info@sunderedswordgames.com

The Grand Realm at Facebook.  If you dig the page click like.
http://www.facebook.com/pages/THE-GRAND-REALM/352720298113

The Grand Realm Official Page.  This page will be dealing with art, the Frontier, and the set of new lands Known as the Rhunesea.
http://www.thegrandrealm.com/

You can look at our blog.
http://grandrealm.wordpress.com/

Also want to note there webpage out there that is using The Grand Realm name, and it not the official product or campaign.  I've been using the The Grand Realm name since 07, and copyrighted the name with two books, and merchandise, also I own the domain, yet it seems there are people out there that don't check the net for webpages with similiar names.  

Word of advice to everybody here, you are all great game creators, and protect your intellectual properties.  We might all share common fantasy ideas, but at the core all of our games are unique and worth protecting.  Protect your intellectual properties.  

Thanks guys.
http://grandrealm.wordpress.com/

sparkletwist

Your art is very nice. However, the writing is (still) in desperate need of proofreading and editing. Certain sections should probably be completely rewritten; for example, on the official page, the first paragraph should be something exciting and to grab the user and pull him/her in, not "The Grand Realm is the Campaign I'm sharing with you." One other editing-related note: if you're going to make reference to this site, please get the name right. It is The Campaign Builders' Guild, also known as thecbg.org. Not "Campaign Builder.org" or whatever.

Spirit Hawkfellow

Thanks Sparkle for your input, I appreciate that you hit the website as im constructing it.  Everything you stated I'm planning on and since i'm a one man army doing this, things are slow.  Content will improve as well as editing and proofreading, but at least I have something up right.  No harm was meant by the mispelling of the site name, that for sure will be fixed.  Sparkle by all means if you want to take up that mantle of proofreading and editing I'm more than game.  I could use one.  But if not that fine, I think I'll do alright for now without one.

Thanks,

Spirit Hawkfellow.