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/B/aleete this thread please

Started by Xathan, April 04, 2006, 06:46:07 PM

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Xathan

That sounds almost exactly what I'd want, except for the permanent death. However, I imagine it'd be a nightmare to program, so I'd settle for just an Assassin's creed style running and TPS/God of War style combat.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

beejazz

Quote from: Xathan Of Many Worlds
That sounds almost exactly what I'd want, except for the permanent death. However, I imagine it'd be a nightmare to program, so I'd settle for just an Assassin's creed style running and TPS/God of War style combat.
I think a game like the one I described would need permadeath. Otherwise you get to be king, get killed, and go back to being king. Could be a bit weird.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Xathan

Good point...then again, see my "nightmare to program" point. I don't think current technology would allow for the type of game you want, as cool as it sounds. :P
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Steampunk Knight

Permadeath is never fun, but that is just my opinion.

As anyone here played the Legend of Zelda: twilight princess? if so, is it any good? I just picked up a copy.

LoA

Quote from: Steampunk Knight
Permadeath is never fun, but that is just my opinion.

As anyone here played the Legend of Zelda: twilight princess? if so, is it any good? I just picked up a copy.

If you've played Ocarina of Time, you'll probably find it's nothing new. But it's well worth playing for one reason: Midna. She vreeging rules.

Steampunk Knight

Quote from: Newb Clarinetist
Quote from: Steampunk Knight
Permadeath is never fun, but that is just my opinion.

As anyone here played the Legend of Zelda: twilight princess? if so, is it any good? I just picked up a copy.

If you've played Ocarina of Time, you'll probably find it's nothing new. But it's well worth playing for one reason: Midna. She vreeging rules.

I haven't made it that fair into the game yet, but so far I am rather bored. I remember when spent this much time in Ocarina of Time i was already hooked.

Elemental_Elf

I feel sorry for Link, he gets shafted when it comes to titles!

I mean he's the one who does ALL THE WORK and yet every game is named after that good for nothing princess!

Here's an idea for a game: Legend of Link: Zelda Actually Does Something!

Weave

Quote from: Steampunk Knight
Quote from: Newb Clarinetist
Quote from: Steampunk Knight
Permadeath is never fun, but that is just my opinion.

As anyone here played the Legend of Zelda: twilight princess? if so, is it any good? I just picked up a copy.

If you've played Ocarina of Time, you'll probably find it's nothing new. But it's well worth playing for one reason: Midna. She vreeging rules.

I haven't made it that fair into the game yet, but so far I am rather bored. I remember when spent this much time in Ocarina of Time i was already hooked.

I was not a fan of Twilight Princess, and, sorry NC, I hated Midna :P. I never felt attached to any of the drama associated with her, and as a player I found little reason to invest any interest in her or any of the other characters. At least in Ocarina of Time they didn't try to push that sort of story upon you as much as they did.

Twilight Princess is also incredibly easy. The wolf form felt gimmicky, too.

The game isn't terrible, but coming from a franchise with such success, I'd expect much more.

Steampunk Knight

Quote from: Elemental_Elf
I feel sorry for Link, he gets shafted when it comes to titles!

I mean he's the one who does ALL THE WORK and yet every game is named after that good for nothing princess!

Here's an idea for a game: Legend of Link: Zelda Actually Does Something!

There is a game where Zelda does get off her ass and saves Link. It was created for the Philips CD-I system, in a joint venture between them and Nintendo. Not that the game is any good, that any one really ever played it, or the fact that Nintendo barley acknowledges it, but it is there.

http://en.wikipedia.org/wiki/Zelda%27s_Adventure#Zelda.27s_Adventure

but you are right, he does get the shaft, the only times that Link's name is used in the official games is as a secondary title, and even then one of them is a bad pun.

Quote from: Weave
Quote from: Steampunk Knight
Quote from: Newb Clarinetist
Quote from: Steampunk Knight
Permadeath is never fun, but that is just my opinion.

As anyone here played the Legend of Zelda: twilight princess? if so, is it any good? I just picked up a copy.

If you've played Ocarina of Time, you'll probably find it's nothing new. But it's well worth playing for one reason: Midna. She vreeging rules.

I haven't made it that fair into the game yet, but so far I am rather bored. I remember when spent this much time in Ocarina of Time i was already hooked.

I was not a fan of Twilight Princess, and, sorry NC, I hated Midna :P. I never felt attached to any of the drama associated with her, and as a player I found little reason to invest any interest in her or any of the other characters. At least in Ocarina of Time they didn't try to push that sort of story upon you as much as they did.

Twilight Princess is also incredibly easy. The wolf form felt gimmicky, too.

The game isn't terrible, but coming from a franchise with such success, I'd expect much more.

Still haven't gotten that far in, hell I haven't even picked it up since my last post. Be from your comments it get the feeling that I am going to be very disappointed with it. Hopefully it will not have the same effect that FF XIII had, and make me never want to play any further games in the series.

Weave

Quote from: Steampunk Knight
Still haven't gotten that far in, hell I haven't even picked it up since my last post. Be from your comments it get the feeling that I am going to be very disappointed with it. Hopefully it will not have the same effect that FF XIII had, and make me never want to play any further games in the series.


FFXIII was really bad. Like, really, really bad. Twilight Princess isn't great, and I wouldn't say it's a bad game per se, but compared to what the franchise has lived up to, it is, in my opinion, a bad game. By itself, it's decent.

FFXIII makes me cringe. I feel like Squarenix really just wants to make bad movies at this point.

Magnus Pym

Quote from: beejazz
My dream game:

An MMO. No leveling. Permanent death.

Degrading items (think Fallout3).
No unique items (at least not standard gear stuff).
Easy item crafting and inventory with slots/stacking (think Minecraft).
Survival gameplay (think New Vegas hardcore mode).
Slow autohealing keyed to how hungry/tired you are.

FPS/TPS elements.
Crouching/belly crawling available.
Assassin's Creed style running. Less falling. Slowly healing fatigue bar keyed to how hungry/sleepy you are.
Thief-style stealth. Light and noise matter.

Economic game (prices vary locally based on scarcity).
Guild membership (complete quests to gain influence).
Guild leadership (assign quests).
Colonization.
City management/expansion.
Real war over territory.

City has stats that determine local events, available quests, etc. War, plague, famine, crime, and poverty have in-game manifestations. Laws can create contraband markets (for example) or riots or allow slave labor and gladiators. Sky's the limit here.

Everyone wants to become king and take over the world. So they all kill each other.

That'd be kickass, but you forgot some things.

- Aquatic movement and adventuring.
- Jumping
- No necessary flight, but it could add a nice touch.

The best MMO I've ever played was Guild Wars. With Guild Wars 2 coming out sometime in 2012 I guess; a unique world that has strong emphasis on competitive strategic group PvP (Just look at the name, obvious... no?) and that makes it kick ass, adding aquatic adventuring, jumping and intelligent skills interacting with the others plus, of course, the people around. With the new Local Events and Random Events happening in their open-world, it's pretty much going to be what you want. IT'S GONNA BE KICKASS!

Oh and also, GW's graphics are really cool, especially their items.

beejazz

Quote from: Magnus Pym
That'd be kickass, but you forgot some things.

- Aquatic movement and adventuring.
- Jumping
- No necessary flight, but it could add a nice touch.

The best MMO I've ever played was Guild Wars. With Guild Wars 2 coming out sometime in 2012 I guess; a unique world that has strong emphasis on competitive strategic group PvP (Just look at the name, obvious... no?) and that makes it kick ass, adding aquatic adventuring, jumping and intelligent skills interacting with the others plus, of course, the people around. With the new Local Events and Random Events happening in their open-world, it's pretty much going to be what you want. IT'S GONNA BE KICKASS!

Oh and also, GW's graphics are really cool, especially their items.
I... have not looked into Guild Wars that much. What's up with the Local and Random events? They sound cool. Will there be powermongering/Fist Person Wargaming much?
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

LoA

@Weave
"sorry NC, I hated Midna . I never felt attached to any of the drama associated with her, and as a player I found little reason to invest any interest in her or any of the other characters."

Admitedly, I found myself liking her more after i muted the wiimote... Eh, i'm just a sucker for redheads I suppose. But part of the problem may be that I'm one of those blasphemous mutants whose favourite video game of all time isn't OoT but majoras mask... And while i'm setting myself up for a stake burning, I absolutely love wind waker for it's aesthetics and slightly tedious sailing. I mean you got a talking boat!!! The only way they could've improved that is if the train in spirit tracks could talk, and was named Thomas! Now just make the antagonist a psychotic clown voiced by Mark Hammil, in a land filled with giant animal shaped mechs, and you have my childhood in video game form.

Nomadic

Quote from: Newb Colossus Slayer
@Weave
"sorry NC, I hated Midna . I never felt attached to any of the drama associated with her, and as a player I found little reason to invest any interest in her or any of the other characters."

Admitedly, I found myself liking her more after i muted the wiimote... Eh, i'm just a sucker for redheads I suppose. But part of the problem may be that I'm one of those blasphemous mutants whose favourite video game of all time isn't OoT but majoras mask... And while i'm setting myself up for a stake burning, I absolutely love wind waker for it's aesthetics and slightly tedious sailing. I mean you got a talking boat!!! The only way they could've improved that is if the train in spirit tracks could talk, and was named Thomas! Now just make the antagonist a psychotic clown voiced by Mark Hammil, in a land filled with giant animal shaped mechs, and you have my childhood in video game form.

I absolutely loved Windwaker. Likewise I found Majora to be meh at best and preferred Ocarina.

Superfluous Crow

,Only played parts of Ocarina as my friend was the only one with a copy of the game. I bought Majora's Mask later and had good fun with it, but generally consider OoT to be the better even though I only saw snippets of it. I might just be going with the flow since I can hardly claim to have a valid argument against OoT!
The transformation masks in Majora's were good fun though.

On the subject of MMOs... I could never really get into them. Tried WoW, Galaxies and CoH, but nothing stuck. I simply get bored with them after a while and the reward system alone is not a draw for me. Never got further than 35 in WoW and took me forever and a half. The only thing they have going for them is the multiplayer aspect (not surprisingly) and I honestly prefer doing my multiplaying on a console with some friends. 

Your game idea sounds cool, but I fear permadeath would result in really unsocial behaviour from some parties. Maybe if there was some kind of retribution system to punish kings who feel like killing all the firstborn sons of their empire?
An extension of your idea could be a "living world" kind of thing where each time you die you wake up as a new random character (with full control over said person). A whole karma system thing could keep people reincarnating based on past actions. Die unfairly and you might wake up as the crown prince :p
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development