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CELTRICIA- Steel Isle Online Dungeon crawl

Started by LordVreeg, July 26, 2009, 03:47:52 PM

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LordVreeg

Good Night last night....All social....

Current snapshot after session 110...
The Party


Current Situation

•Tanos 49- the group is waking in the farmhouse of Shuruum, after a night of revelry.  Squire Astell decided to stay in town to study for a Goesi.

   
Current Members
•Toden Hodd TorZyjman - NPC - New Gartier priest of The Shrine of Ogleic, as well as part of Armor of Trade. Taken out of combat after a werewolf ripped off his arm.  Returned to help lead the group after he healed and the group suffered losses, but is taking a backseat in leading lately.       
•Moss - PC - Gesana Human from the Church of Obscurity and Fate.  Rescued by the party at the end of the third expedition to the ruins.  Often opinionated.  Large, and sort of in charge with a morningstar. 
•Victor Halvor - PC - Priest from the Platform of Trade.  Taciturn and very much a healer first.  A rock of stability.. 
•Bournous - NPC - Omwo~ rescued from a necromantic ritual.  Somewhat sneaky but prone to setting off traps.
•Jon Cedric Galica - NPC - Human of the Frigid Song of Igbar, found in a temple on the second level.  Bardic Sage, Bardic caster and a help in the front line.  Needs to decide about armor...
•Valtonian Sunwilow - PC - Vanir Omwo~ Caster from the Collegium Arcana, rescued from the same temple as Jon.
•Plaes Holdir - PC - Orcash/Wolden Omwo~.  Sneaky, wily and dangerous.  Trained assassin in Steel Isle Town. Rarely seen without his new mask.

Minions - Followers attracted by the parties fame and fortune
•Hennik Gor - NPC - Red Hobyt wannabe assassin.  Recruited by Plaes to help the party.
•Capilina - NPC - Gastax Hobyt  from the Church of Black Irony. Bitchy follower of Moss.
•Billo White - NPC - Huge Ograk. Inherited by Astell, Bonewarden. 
•Yeomic Fernfollow - NPC - tiny Hobyt/gnome crossbreed Scale Apprentice of the Platform of Trade.


Donkeys
•Mr Gibs - Original donkey that has survived a lot.  Escaped the Red Priest Fire with burns, but his higher HP allowed an escape.  Yes, he broke level in HP.
(Yeah, we have a section for donkeys...what about it?)


Former Members

Retired
•Astell Arsaim - PC - Mixed Human knight of the Bone and neophyte priest of the Church of Obscurity and Fate. Has a family history of dealing with the undead. With Max gone, he is the lynchpin of the shieldwall. Titled Squire, and has leadership potential.  Not retired, on sabattical.
•Kellik - PC - Half Orcash Gnome Blue Turtle Samurai.  Known for a short temper only calmed by combat or wine.  Established an Inn and Tavern in Steel Isle Town.  Gaining social status.
•Gordin Edelman - PC - Gray Marcher Human.  Gartier sized, near-enough.  Found captured by The Party and set free, to promptly join them on their quest.  From the Church of the Solid Earth.  Staying in town after being rescued.
•Vermortis Tygea - PC - Mixed Human Knight of the Armor of Trade.  Survivor of a shipwreck that was attacked by golden masked cultists.  Rescued by the party and joined with them to exact vengeance.  Wields the Nacdilis.  Currently somewhere in town.
•Smiggle Smiggins - PC - Hobyt spellcaster, quietly moved back to the Collegium Arcana in Steel Isle


Missing
•Maximillian Carchedin- PC - Vanir Omwo~/Kann Klaxik Cross. Cousin of the fallen Mior Carchedin and Armiger of the Arcanic Swords. His might is pre-eminent. Maintains a regular correspondence with his grandfather.  Known by some as "The Accursed".  Has taken to bouts of quietness and reflection after being the centerpiece of much death and destruction during the disastrous fourth expedition to the ruins.  Literally did not join the party on the second level and during the fifth expedition to the ruins, and wandered the outer ruins by himself.


Deceased
•Mior Carchedin - PC - Slain on the second bridge by Death Cultists.
•Hsui~ Cuo~t - PC - Omwo~ sage of the Steel Libram.  Was rescued while fleeing for his life from cultists during the second expedition to the ruins.  Slain by some gnolls on the 2nd floor of Vexchian during the same expedition.
•Simon Smith - NPC - Mixed Human Bone Knight of Orcus.  Not fond of Torture.  Carries the title of Sirrah.  Slain by a heavily armored Cultist while defending Hamish.
•Rampan the Red - NPC - Red Hobyt pyromancer from the Collegium Arcana.  Totally obsessed with fire and prone to bouts of overly complex speech that leave everyone around him confused.   Slain when Carmen pushed him down a flight of stairs after he got hit by a spear trap.
•Stormhammer Lenden - PC - Human Gurellium Trader.  Knows Hamish.  Fell off a rope bridge after being hit by a crossbow bolt fired by a cultist.   
•Hamish Haldane - PC - Delvan Human Chandler/Water Mage/Swordsman prodigy.  Was once the de facto group leader.  Foundling of the Gurellium Traders, now of journeyman rank.  One of the more varied caster in Steel Isle Town, now is the master of a grey Thunderbird familiar.  Killed by an ornery green dragon.
•Wurnik Woundhealer - NPC - Zyjman Orcash from the Church of Amerer the Gray also part of the Bowyers of Ceminar.  Notoriously clumsy.  Killed by an ornery green dragon.
•Brother Cameleye - NPC - Hobyt (Shrum?) from the Church of Obscurity and Fate.  Well versed in tracking and trap skills and a sneaky git.  Killed by an ornery green dragon.
•Carmen Ondradet - PC - Rebellious teenage Hobyt friend of Wurnik, from the Bowyers of Ceminiar.  She had an unhealthy sense of entitlement.  The party's first crack shot, compared to Wurnick.  Killed by an ornery green dragon.
•MazAbd - PC - An Omwo~ scholar of the Steel Libram.  Killed by an ornery green dragon.
•Boyo heri Harioak - NPC follower - Wished to be Max's squire.  He is from the Scarlet pilums.  Killed by an ornery green dragon.
•Gracie Verntack - NPC follower - An orcash gnome female in chain armor, wishes to follow Maz the socialite merchant warrior.  Killed by an ornery green dragon.
•Modo dren Biddlebbe - NPC follower - A Shrum Hobyt Bard of the Fanfare, wished to travel and chronicle Hamish's rise to fame!  Killed by an ornery green dragon.
•Heddle the Foggy - NPC follower - A human from the Arcanic swords who also wants to cut short his training and learn from Max.  Killed by an ornery green dragon.
•Bonatos Regiano - NPC - FratreCanis battlemage of the Arcanic Swords and follower of Max.  Had his head split in twain by a gnolls voulge in the Vexchian ruins.
•Trisk Elion - PC - Mixed Human, Hamish's godfather because of his friendship with Hamish's mother.  Has watched over Hamish from afar.  An old and usually somewhat laid back necromancer.  His neck was ripped open buy a gnoll on the second level of the ruins. His headless, semi-animate body remains missing.
•Fettle - Donkey bought by Hamish on the 4th trip to the ruins.  Burnt to a crisp in the Red Priest Inferno
•Nettle - Donkey bought by Hamish on the 4th trip to the ruins.  Burnt to a crisp in the Red Priest Inferno
•Odd - Donkey bought by Hamish on the 4th trip to the ruins.  Burnt and toasted to a crisp in the Red Priest Inferno
•Bob - Donkey bought by Hamish on the 4th trip to the ruins.  Crisped and toasted to a fine char in the Red Priest Inferno


Items of Interest found or legendary
•Current booty page
•Wealth Distribution Scheme (SIG Party)


The NPCs


Allies

Alive
•Chorbit - Hobyt Trader Secundus of the Sceding Tree.  Employer of The Party.  Very well connected.  Slightly racist towards Ogriilites.
•Shuruum - Hobyt Guild Farmer outside of Steel Isle Town for the Gurellium Traders.  He was fond of Hamish. He pays tribute to The Witches and is fairly well off, and employs 2 farm hands.  Also has a wife and four daughters, one of which is married to Kellik.
•Sirrah Bjorniad - Sergeant of the Gurellium Traders, recently promoted Hamish to journeyman.
•Kostok Grisli - Klaxik smith on the street of smiths, is going to repair two sets of ancient Venolvian masterwork lamellar for the party in exchange for Hamish and Rampan being available to enchant something for him.
•Sirrah Joru Hamikal Ovreisiol - From the Church of  Obscurity and Fate (Darkling).  Had Brother Cameleye join the Party.  Had a small silver chest stolen by the Cultists, and the party is currently on the lookout for this item.
•Trebiouc - Omwo~ apprentice in the Sceding Tree and Knights of Trade.  Currently guarding Shurrum's farm from harm.
•Eddon the Green - Human, leader of the Eddon's Folly adventurer group.  Met with the party at Kostok Grisli's shop, and after swapping stories about foes vanquished, invited them to meet at a tavern later that night. The other three members of the Folly are Heemius of Bookenders, the red Dwarf and the merchant.  Invited the Party to the Chaosian Festival
•Cal - Orcash Trader Quintus in the Sceding Tree. Knows Gordin from his past.
•Hessium - Omwo~ Member of the Bookenders, learned sage who did some trade with the party.  Extremely surprised to see the fancy scroll cases the party found.
•Magister Garfielt - Magister of the Steel Libram.  Helped the party with identifying some scrolls.
•Magister Pendelton - Magister of the Bookenders, did some trade with the the party.  Offers some really good discounts due to continued trade and friendliness with the party.
•Karras and Serah - Members (Omwo~ and Human, respectively) of the Penal Few adventuring company from Stenron, who work in the service of the Church of Inkmisa.  Have arranged a meeting with Moss about some business.
•Hammerclaw - Necromantic Giant who guards a bridge.  Has a very nice axe, and helps people in exchange for food (dead bodies count as food).
•Jexom - Gnoll from the Trine Guldana.  Promised to aid the party and patrol the old trail between the bridges.
•Cal - Hobyt cousin to Rampan the Red.  Works as a gate guard and shiving duty for the Platform of Trade.  Very popular.
•Rose Valencina - Hobyt Aspirant of Jubilex, but also of the Shrine of the Healing Fluids.  Involved in the business of the captured assassin.  Has Plaes smitten. 


Deceased
•Trader Secundus Jor Mad Greentoken - Ambassador from the Henrittie Caldonium Traders of Hobyt Inn.  Found dead with the assassin and Rose.  Has a ring which was lost in the fire.


Neutral


Alive
•The Witches (aka the Crones) - Two ancient Omwo~ witches that live in the woods outside Steel Isle Town.  Payed tributed by Shuruum.  Hated deeply by Kellik.  Upset over actions by Hamish, there once was feud between themselves and the party; now relations are much warmer.  They wear ancient green leather armor.  Frustrated that Hamish is among the missing.
•The Red Knight - Omwo~ Knight in red Scale, scimitar and shield enchanted by powerful Earth Magic.  Formidable foe.
•Pehnnie - Scalik Undershaman, hit it off with Stormhammer.
•Captured assassin - Captured human assassin of the Holders of the Straight Way.  Currently waiting at Kellik's Inn for the party to return.
•Grace The Green - Taskmaster for the Holders of the Straight Way assassins.  Has to be contacted by Plaes.


Deceased
•Shebos - Former leader of the Werewolf Pack which is loyal to the Crones.  He was possibly the child of one of the Crones.  Killed by the party.


Enemies


Alive
•Stronghoen - Minotaur leader of the beastmen in the Ruins.  Superb with an Axe.  Betrayed the trust of the Witches when he destroyed something his ancestors were supposed to guard.
•Unknown Caster - Mysterious and powerful caster who killed Crawdaddy with a Pilum of Bone spell.  Escaped from the party afterwards.  Believed to be a Death Cultist; if so, possibly a Priest of the Dark Way.
•Oracular Skull - Strange silent skull that floats inside a warded and trapped room.  The roof of this room changes magically, or so it seems.  Created by a Thanatosian cult, it can see the future.
•White-gray Sauroid - Giant flying lizard seen by the party, who were lucky enough to be able to hide in the bush. 
•Golden Masked Leader - Leader of the Cultist Procession, badly wounded by Hamish and Carmen but managed to escape in a great display of magic
•Green Sauroid - Ornery and chlorinous; killed the majority of the party on the disastrous fourth expedition to the ruins.
•Blackstripe Thugs - Three thugs who attempted to "have a talk" with Moss.  One was later killed by Cal.


Defeated
•Crawdaddy - Sympathetic Lizardman defeated in combat atop the ruins.  Gave the party some information but was killed by someone unknown powerful caster.
•Priests of the Dark Way - One of these powerful caster/fighters has been slain by the party, thanks to Brother Cameleye.  Wore a fanged golden ring thought to denote rank. Observed to have used both Death and Necromantic magic.
•Wight - A wight that was killed by the party.  Wounded Max with its Scimitar of Bloodletting.
•Fungeletons - Skeletons covered in a strage fungus, easily dispatched by the group.  A small vial of the fungus was recovered by The Party.
•Giant Centipedes - Fast but weak creatures with a potent venom.
•Carrion Crawler - Attacked the party as they crossed the chasm; it was obliterated in a single blow by Kellik.
•Lamellar Armored Cultists - Four cultists armored in ancient masterwork lamellar carrying pilums and using earth magic.  Three were slain by the party and the last committed suicide after releasing a Horned Bear
•Horned Bear - Very large horned bear, slain handily by Kellik.  It's head was taken by Hamish as is his custom.
•Cultist Procession - Killed ten cultists--two of who were in lamellar--and captured two, who were slain in the night by something mysterious. Their Golden Masked Leader escaped
•Whistle Cultist - Omwo~ Cultist caster, died by choking to death on a whistle.
•3 Gnolls - Three gnolls encountered after the party returns to the ruins for the first time after their encounter with the green dragon.


The Organizations
•Death Cultists - The Dark Way, worshippers of Thanatos, Orcus and Hewecar. Symbol is a silver skull pendant. Operating out of the Ruins. Possible connections to Steel Isle Town. Possible fanged golden ring to denote higher rank. Members have been seen to use Chaos, Death and Necromantic spells. They had a stockade outside the Vexchian ruins that was cleaned out by The Party.
•The Beastmen - Various bestial humanoids that live in the ruins under the command of Stronghoen. Lizardmen and Gnolls have been encountered. Slain Ogres and FraterCanis have been sighted, killed by Cultists (presumably). No spell casters from this faction have been encountered yet.
•The Witches - Opposed to the Cultists and the Beastmen. The Beastmen betrayed their trust and destroyed an artifact earning the ire of The Crones. The Party owes them the Pearl of Water if they manage to find it in return for healing Hamish.
•Werewolf Pack - A pack of werewolves loyal to the Crones. Formerly lead by Shebos.
•The Sceding Tree - Huge multinational trading guild with strong presence on the Island. 
•Trine Guldana - Large tribe of Oggrilites living in the Ensight Hills, follows the rules of the ladies. Terrified into patrolling the southern roads for the party.
•Blackstripe Theives' Guild - A thieves' guild located on Coom Isle. They want to have a talk with Moss.




Items of Legend
•Pearl of Water - Artifact created by Korang the Artificier, used to control something. The Party agreed to give this artifact to the Witches should they come across it.


People of Legend
•Korang the Artificer - Ancient artificer of Steel Isle, created the Frater Canis and foul Bearmoth, among other creatures. Also created the Pearl of Water
•Magister Lyam Pendleton - Servant of Korang, the Party found some scrolls addressed to him well hidden in the ruins.

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

limetom

Did you know: the party apparently knows two Cals. One's an orcash, the other's a hobyt.

LordVreeg

Quote from: limetom
Did you know: the party apparently knows two Cals. One's an orcash, the other's a hobyt.
Yes, not an unusual name at all, since there are name derivations from Westic and Klaxik, though a lot of Westic IS debased Klaxik/underearth mixed with omwo~.  Of course, everything was somewhat derived from Omwo~, Odop and Anarch...
Cal, Kal, Karm, Kas (Short for Kasarack, usually) are very common male Klaxik first name Derivations, normally changed by adding an 'i' for a first daughter or an 'a' for later daughters.  Eodl is the most common Omwo~ male first name (also spelled Eodyll), with Quivis being second.  Rashel, Sernava, Vi~oni (or Veeoni) are the most common female Omwo~ names.
Stunatu (the grouping of Klaxik, Hobyt, and Gnomic races) naming conventions are used also by most ogrillites and many humans.  Fist name, family name, clan name.  Karash Kabi Bekin means Karash of the family Kabi of the clan Bekin.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg


limetom

Quote from: Ninja D!
I'm still not actually 100% on what "Klaxik" is.
A dwarf.

LordVreeg

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg


LordVreeg

Stunatu

The Stunatu are not actually a single race. In the Depths of Time, in the early days of the Age of Heroes, Nebler and Madrak had great plans. But the Omwo~ were given to introspection and slow study, not to action. So Nebler the Defender and Madrak the Mighty entered back into the void, and wove into the music the creation of their servants, the 'Working Folk.' This is translated as Stunatu in Omwo~, but almost all races use the term. The Klaxik, the Gnomic, and the Hobytalia were the three created races of the working folk. These were shorter, hardier and built for hard labor and craft. They were originally created to serve the early Omwo~ cultures, soon after the humans and the Sauroids were introduced to the Waking Dream.

The 'Kerfanic' naming practice than uses the given name, the family name, and the clan name.


Klaxik

The Klaxik were the warriors of the Stunatu in the days of the Age of Heroes, and those agressive tendencies makes them great explorers, miners and seafarers. However, due to two great plagues (one caused by the Arch-lich Arbor, the second caused by his pupil, the Dreadwing), their population was twice decimated to almost nothing. About a millenia before the current time frame, three out of every five Klaxik died within a few years. These tough Klaxik, the short, stout dwarves, dwell in clannish groups. As in legends, these strong beings are miners and earth lovers. Klaxik are fertile, crossbreeding easily with Gnomes, Orcs, Humans, and Hobyts. Klaxik are normally between three and a half and four and a half feet tall, and live up to a century and a half.

Though they are typically thought of as miners and underground explorers and many do not love the ocean, the black Klaxik in particular are also excellent sailors and outdoor explorers. Almost all Klaxik have a drive to discover. Klaxik make excellent merchants and earth mages as well. A Klaxik will get along with almost everyone who appreciates their solidity and zest for life.




Gnomic

The Gnomes are the worshipful of the Stunatu, created by Madrak and Nebler back in the Age of Legend. The Gnomic race have great faith, are the heads of many religions, and are usually excellent healers. Hardy by nature, they are almost as good natured as the Hobytalia, with whom they share a great bond, though they get tired of patching up the Klaxik.

Gnomes are short, rarely topping four feet, and have extraordinary resistance to pain and nature. The males have beards like the klaxik, and the women are more slender, looking almost like the Hobyts they are distantly related to, albiet slightly larger. They are shorter lived than the other Stunatu, being called back to the Void by the end of their sixth decade on average.



Hobyt

The Hobytalia are the organizers and providers of the Stunatu, created by Madrak and Nebler to keep the houses and the records of the Omwo~ back in the Age of Legends. The Hobyts are the laughing folk, and can make any creature feel at home. They are born socialites and build friendships and relationships easily. Hobyts are also loyal and creative, on the whole, and have an enduring fondness for farming, taming the land and husbanding its resources. They average about 3 feet tall, as often shorter as taller. They find it very difficult to wield pole weapons.


Hobyts are prominent in almost every country, and are the most populous race of Celtricia along with the Orcash, who are about as populous. The Brightlands Plutocracy, while open to all, is dominated by the Hobytalia. Hobyts get along with the Orcash extrememly well, as long as they have joined passed the test of civilization. Hobyts normally pass back into the void as often after eighty as before it.


VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

limetom

Argh. So the internet at my house is on the fritz, and my landlady appears to be in no hurry to fix it.

I'll be on on Tuesday, but only because I have an office. :/

LordVreeg

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

I'm an idiot.

i am being forced to go out to dinner with a vendor tonight.  I love you guys, but I will not be on tonight...I apologize
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

And we are cleared for take off, forvsession 111, tomorrow night vat 8:45 eastern.  We do have Jon the bard and others available for thosevwho drop in.
The group ison their way to the ruins of vexchian for the 5th time.
The just left the farming commune of Shuruum, south of Steel Isle town.  It is still a perilous journey...
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Ninja D!

I will try to be there tomorrow and I probably will be. I'm making no promises, though, and just wanted to make sure it was known that my absence is possible so no one wants to wait for me or anything. I've been pretty sick and not sleeping much so it depends on how things go in the morning / during the day, really.

Ninja D!

At this rate, my normal game time may be spent shoveling. The snow wasn't supposed to start until noon and we were only supposed to get a dusting...it's now just after 7:30AM and I'm looking at almost an inch of snow. It only started an hour ago.

LordVreeg

Quote from: Ninja D!
I will try to be there tomorrow and I probably will be. I'm making no promises, though, and just wanted to make sure it was known that my absence is possible so no one wants to wait for me or anything. I've been pretty sick and not sleeping much so it depends on how things go in the morning / during the day, really.
Understood.

We are talking about moving to Monday Nights anyways, or Maybe Wednesdays.  Let me know if either day works better or worse.

The group is leaving the house of Shuruum, moving south through the southern fields and where the moors start taking over.  It is mid-spring, and the Moors and rivers are running full.  Many of the creatures that have been toporous are walking, and as the red and yellow suns creep over the Ensight Hills, the group of explorers moves through the end of the farms and into the territory of the Crones.
Map


VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg