• Welcome to The Campaign Builder's Guild.
 

Who Will Save Us Now? Discussion and Interest Thread

Started by Xathan, March 05, 2015, 01:02:52 AM

Previous topic - Next topic

sparkletwist

Quote from: SteerpikeIt would take some rewriting/reworking to be sure, but there's still room for granularity.
I agree, and this may be what really sinks that option, because it's probably too much to ask of Xathan to rebalance everything.

Quote from: SteerpikeIMaybe I'm crazy but this seems like a big draw to me - a feature not a bug. If we're not making tactical decisions like this then what kind of tactical decisions are we going to be making?
I'm not against tactical decisions, but I am against tactical decisions that have to be made based on information that may not be transparently presented. Basically, I don't want there to be any tactical decision that has to be made where someone with a simulator has a distinct advantage over someone who just has a basic knowledge of math and probability. The somewhat complex interaction between attack/defense and damage/toughness might qualify here, but it may also not be that feasible to eliminate without major changes to the system that Xathan doesn't want to bother with, and it's ok if that's the case-- but I feel it's an important consideration to at least mention.


Steerpike

I see where you're coming from. I feel like it's not as big a deal in an essentially cooperative game. This a bit of a tangent and I think something that comes down to preference... maybe it's because I come from a wargaming background (even before D&D) but not having all the information has always been a plus, for me - like, if you have complete information and enough time to crunch the numbers, you'd come up with the statistically correct move almost every time, whereas if you're relying on judgment and intuition but have a very incomplete view of the battlefield and don't have all the numbers you have to take risks and experiment. In a sense I prefer it when there are enough unknown or semi-known variables that the outcome of a given combat is somewhat unpredictable, otherwise battles are just math problems. I feel like you like that aspect, though, which is cool. Just different tastes.

LD

Quote
A) The current system, but removing the wounds and injuries. It doesn't feel very much like super heroics if people are constantly getting benched because fights go bad - heroes tend to be captured or end up fine, no middle ground. Instead, after taking 5 damage, you are out of the fight. Capture and Escape come into play only if one side is trying to withdraw early, before being taken out. If the entire team is taken out, it's assumed they all failed their escape attempts.

This preserves a combat system that is much closer to how comic books works. It has the advantage of, for all the variations I've tried, feeling the best and leading to the better test of your heroes' ability. The downside is that fights take the longest under this method, so there will be a bit more of a delay between updates.

B) Is the quickest option, and one suggested by the mistress of crunch Sparkletwist: One side rolls d20+attack+damage ( times MS if fighting mooks), against the other sides defense+toughness.  Then the other side goes. Each team earns "Points" based on how much the attacker beat the defender by (0 if they did not win). At the end of the round, whoever has the most "points" won the round (if both sides got the same number, it's a draw). Combat would be a race to 3 - whoever wins 3 rounds first would win the overall combat. It's extremely quick - I can do combats with this in about 25% of the time of the other method. Also, snares/buffs/afflictions do not lose their effectiveness, because they reduce the opposing teams point earning potential but increases your own. The loosing side then makes Escape checks against the winning sides capture checks to determine if they get away to fight another day.

The downside to this system is that it completely changes how strong some archetypes are. Most characters have an attack+defense in the 14-18 area, while most characters have a defense+toughness in a similar range. That mean pretty much everyone can hit as hard, and pretty much everyone can soak as hard, as everyone else (Barring Impervious Toughness, which would really become the only point where damage and toughness would matter). This makes things feel very same-y...but since that feeling is all on the back end since I'm doing all the rolls, I'm not sure if that would bother anyone.

C) This is the hybrid method. One side rolls d20+attack against the static defense. If there is a hit, the defender rolls toughness vs. save DC. If you fail, the attacking team gets a point. if you fail by 6-10, the attacking team gets 2 points, if you fail by 11-15 it's 3 points, etc. Then both sides swap. At the end of the round, the side with the most points win, and then as above, whoever is the first to 3 rounds is the victor. This method gets the advantages of both methods in that it "feels" more like a superhero brawl, and it is faster than option A, but it's not quite as fast as option B - in my internal playtests, it takes about twice as long as option B fights. It's actually the method that I like best in my head, and the one I'm leaning towards, but there's another downside here - with the increments of 5, rounds become ties much more often, so fights can drag out for a while. My solution to this is that if a fight ties 3 rounds in a fight, then the team that's ahead automatically wins. If the teams are tied in number of rounds won, subsequent rounds become sudden death, which keeps things manageable.

So that's where I'm at. Thoughts would be greatly appreciated.

I was actually a bit worried that you'd have too much boring rolling to do and was concerned that it was going to be more complex than what I had set up for the Bounty Hunters of the Cadaverous Earth game, which I found to already be on the line of what is acceptable. I think you could even make it just a trumped up Rock/Paper/Scissors thing-- since ultimately you're the one simulating everything it can be more simple than say DnD or Mutants and Masterminds simulated out entirely.

Of the above 3- I do not see what effect the powers would have. Would they be bonuses on the fight? They seem just like window dressing with the options you give.

I like option C the best.

Steerpike

Quote from: Light CubeOf the above 3- I do not see what effect the powers would have. Would they be bonuses on the fight? They seem just like window dressing with the options you give.

A lot of the powers influence combat stats, LC. For example, take Force Field: You can wrap yourself in a bubble of power, protecting yourself from harm! Gain +4 toughness. Or Teleportation: You can move from one place to another instantaneously. Gain a +2 dodge, +2 melee, and +4 escape. Those have a concrete effect in combat.

Some are themselves attacks, like Energy Blasts: You have the ability, on top of everything else you can do, to fire energy, typically out of either your eyes or hands. Gain a Ranged Damage 4 (DC 19, MS 2). For a Second Rank, it becomes a Ranged Damage 8 (DC 23, MS 4). Now, if points were substitued for a damage system those would have to be modified since characters would no longer take damage.

Others grant special bonuses in combat, like being immune to melee non-fliers for Flight.

Presumably powers like Mind Control could be used in lieu of a regular attack, though I'm not wholly sure...

LD

QuoteA lot of the powers influence combat stats
Good point...
Maybe it was just a few that were missing it.
I was specifically thinking of this special ability.

Long Range Telepathy: You don't need to be near someone to read their mind. You can find the minds of others at great range and use your telepathy upon them! While other heroes or mastermind villains have willpower strong enough to resist you, the secrets of the weak willed are yours. Requires telepathy.

And Telepathy.

Xathan

#95
First of all, thank you all for the detailed thoughts on the issue. It's really helped clarified things for me. :)

It's correct that I really do not want to rebalance the entire system for the combat change, because that would drive me slightly mental, and may drive many people to want to rebuild their characters entirely to take the changes into account which would drive everyone even more mental...yeah, just a messy proposition all around.

After reading over both the posts, here's my plan for now: I'm going to keep the combat system as is for now, sans injuries. Injuries and wounds, as opposed to being the default state, are one of the options for people to inflict on a successful capture check, which (given the examples you showed, Steerpike) is typically how it happens in comics - real wounds are typically only inflicted after the fight is lost, not in the heat of battle.

Quote]. Is it a time worry? Or just that there seem to be relatively few consequences for getting Wounded/Injured beyond the penalties? Maybe if some more negative consequences were added in for taking Wounds or Injuries (like, they take time to go away) this would help. I might be missing something about that in the rules, though.

It's partially a time issue, as it makes fights drag on much longer, but it's also partially an issue of, under the current system, the player would have to word orders in very specific ways for it to not be a potential issue of a long term wound every single fight...which does not feel very Super Hero to me at all. Plus, there's a high risk here of someone's entire team getting benched on a semi-regular basis, and that kind of thing should happen rarely, not be an all the time risk.

QuoteThat said, there might still be some "flatness" relative to the way it is now, but I'm going to take the position that for an asynchronous forum game in which you've got a team of heroes, that's a good thing, tactically speaking. Otherwise you've got to decide ahead of time whether your 8-attack, 4-damage guy or your 4-attack, 8-damage guy is better to throw into a certain fight against a certain foe

And that's one area where, from some playtests, I've figured a few things out.

Using your examples, in most cases, your theoretical guys are going to preform equally well (barring Impervious Toughness 4 or higher). The 8 attack, 4 damage guy is going to hit more often, but the target is going to resist the blows most of the time, while your 4 attack, 8 damage guy is going to have trouble landing a hit, but is much more likely to actually cause damage in the process. It's possible someone will need to create a simulator to figure out who is best on any given fight...but I've decided I'm okay with that initially.

One thing also, that I realize I haven't mentioned yet, is you may not always be going into combat with complete information: a big component of research is actually learning your opponent's stats and how many minions / backup will be present. However, if you don't research in advance or can't get a high enough roll on research to get the information, you have to decide between waiting longer or acting on limited intel.

Quote from: SparkletwistAs for the "points" structure, the way I intended it was that the best-of-3 structure was only intended for a one-on-one fight. Multi-character combats would be a "tournament" structure, with everyone getting to make an attack each round and then one character (or some number of minions) being eliminated from the fight at the end each round-- the hero doesn't actually win against the supervillain until it's down to the two of them and he's managed to win 2 rounds, so minions still serve a purpose, as they're potentially earning "points" for the villain's side every round they're still around.

And that's my plan B. If the system as it is now becomes too complex or takes too long or I just get two damn frustrated while doing it, I'll be moving to option C with a tournament system. That's not going to solve the issue of non-linear system, but it will streamline combat immensely which will help significantly.

QuoteI was actually a bit worried that you'd have too much boring rolling to do and was concerned that it was going to be more complex than what I had set up for the Bounty Hunters of the Cadaverous Earth game, which I found to already be on the line of what is acceptable. I think you could even make it just a trumped up Rock/Paper/Scissors thing-- since ultimately you're the one simulating everything it can be more simple than say DnD or Mutants and Masterminds simulated out entirely.

I debated a few super simple rock-paper-scissors types systems, but all of them I felt detracted too hard from the actual game, because the "winner" was always a given going in, which was feeling really bland. I don't mind rolling the more complex fights, because it'll lead to better updates for y'all to read and ponder, so long as I can get turns done in a reasonable time.

QuoteOf the above 3- I do not see what effect the powers would have. Would they be bonuses on the fight? They seem just like window dressing with the options you give.

Most of the powers should have the bonuses they provide in the fight. Some powers do not provide any kind of combat bonus and are mainly out-of-combat advantages. Could you clarify which ones seem like window dressing so I can help explain? :)

EDIT: Actually, it looks like Steerpike hit the key talking points here, because he is exactly right, including about things like Mind Control being used in combat in place of an attack. Telepathy (short or long) is more useful for Intel gathering than for combat.

Now on to some other questions not related to the combat system!

QuoteDo you mind if I rearrange the Battlesuit stats a bit? 6 Science and 5 Media is great for Tony Stark, but I'm trying to create someone more like a Sister of Battle, with the whole technomagery vibe and not nearly being as media-savvy. I was thinking 4 Science, 4 Occult, and 2 Media instead, with one point left over to put wherever. Or not, if you think it'd balance better to just drop the leftover point.

For a technomage type, that's fine - go ahead and pick science or occult or media and put that spare point into that.

QuoteWhat do "half ranks" mean for Sidekicks? How exactly do you create one?

Bugger, I forgot to write up sidekicks full. Basically, a sidekick has half the attack, defense, saves, skills, and DC ranks of a full character, rounded up. Basically, build a full character, and divide everything by 2.

The exception is DC ranks. Instead, DC is determined by (for resistance and will) taking the ranks in the appropriate ability (So the 8 in Snare 8) and adding ten (DC 18). You only half the ranks for a sidekick, so the DC for the snare 8 would be DC 14. For Toughness saves, it's half the ranks + 15, so a blast 8 would normally have a DC of 23, but since it's half ranks it would be DC 19 toughness.

QuoteWhat is a "minor power" and a "major power" as listed under the Android? Is this left over from an earlier revision?

Minor power and major power were distinctions that were lost during the revision process, correct. I'll go ahead tonight and clean up those references.

QuoteThe general rule seems to be weapon has a DC of 15+damage, but Costumed Vigilantes have a Shuriken attack 4 with a DC of 23. Is this intentional, or a typo?

No, that's a typo, it should be 19, you are correct about the general rule.

QuoteIs there any reason at all to take Super Movement? No Man Left Behind gives +4 to escape to everyone not just you, Density Control lets you go through objects and also gives some impervious toughness, and the ability to scale any object seems at most equal and at best strictly worse than Flight. Now that I think about it, Power Leap also seems strictly worse than Flight, if I'm reading it correctly, because it's just the same tactical advantage with a -2 penalty tacked on.

This is where Minor and Major powers used to come in, since Flight was major and Super Movement was minor. I'm going to go ahead and add bonuses to all of those - the Escape option will ALSO allow you to roll escape twice and take the better result, the wall-climbing ability will apply a + 4 to stealth since most people don't check walls for climbers, the walk through wall option...will actually just probably go away, and power leap will lose the penalty.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

sparkletwist

Thanks for the answers! Yet more questions:

What is Brutebuster armor actually good for? There's no actual crunch written. Also, depending on the character's fluff needs, does it necessarily have to be a secondary suit of armor, or can it just be a power up? For that matter, is the whole power thing really necessary since that's not even something normally tracked-- could it just be simplified to a nice archetype-specific buff, sort of like The Myth Makes The Weapon?

Do characters with Warding or Agile plus impervious toughness "keep" their auto-miss until it's actually needed, or does it affect the first attack against them, even if it's something that would've never hurt them anyway due to the impervious toughness?

Do ranks of impervious toughness stack? Energy Form seems like it's phrased specifically to imply they do stack (saying it grants 3 ranks, rather than Impervious Toughness 3) but this could have been unintended.

Xathan

Quote from: sparkletwist
Thanks for the answers! Yet more questions:

Yay more questions!

QuoteWhat is Brutebuster armor actually good for? There's no actual crunch written. Also, depending on the character's fluff needs, does it necessarily have to be a secondary suit of armor, or can it just be a power up? For that matter, is the whole power thing really necessary since that's not even something normally tracked-- could it just be simplified to a nice archetype-specific buff, sort of like The Myth Makes The Weapon?
ah, bollocks, thought I had posted those stats. Will do when I do the big update tonight/tomorrow. Yeah, I've ditched the power requiem re at some point during the various iterations, but it's still a second suit so you can pick before going out of you want the bigger, tougher, non-flying brute usher armor or the smaller, more agile, flying regular version.

QuoteDo characters with Warding or Agile plus impervious toughness "keep" their auto-miss until it's actually needed, or does it affect the first attack against them, even if it's something that would've never hurt them anyway due to the impervious toughness?
it is kept until needed.

QuoteDo ranks of impervious toughness stack? Energy Form seems like it's phrased specifically to imply they do stack (saying it grants 3 ranks, rather than Impervious Toughness 3) but this could have been unintended.

Impervious toughness does stack, but I'm going to pick and put a cap on those stacks, otherwise it becomes far too easy to be immune to all non-penetrating damage.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

sparkletwist

Ok, a couple of questions about complications, too.

I like the idea of Poor Power Control, but I feel like mechanically it's a lot bigger hit than the others. Everything else will come up fairly infrequently, while this one will happen every single combat round, and DC 16 is not a trivial check to make for a lot of characters. Assuming you can manage a +5, which is probably what most characters are going to manage, that's a 50/50 chance of failing, and long-term, those are terrible odds. Unless I'm misunderstanding something (like maybe the consequences aren't really that bad since superhero fights seem like they always trash wherever they take place anyway so it's like whatever) I'd recommend lowering the DC, decreasing how often the check has to be made, or both.

When will the -4 to manipulate for Reformed Villain apply? There are a lot of different occasions when you might need someone to trust you, and a lot of different levels of trust. Is a social character (i.e., Manipulate-focused) with Reformed Villain viable, or is the -4 pretty much across the board so it's not even worth bothering?

Also, would you be ok with swapping out a Battlesuit's primary weapon 8 (which seems exactly same as two ranks of the Energy Blast option) for a Snare 8?

Xathan

#99
[ooc]Just to make sure everyone sees this:

There's no way I'm going to be ready for a first turn Monday, so if you're trying to rush a team together, you can slow down. :) I'm looking at wednesday right now. Also, I've decided that you can still change your character's stats around freely during the first two weeks, so long as the backstory/basic concept doesn't change. This will put a bit less pressure on me to have the system perfectly balanced by Wednesday and allow me to focus on getting the first turn polished and ready to start, and a bit less pressure on you all to make sure you fully understand my cobbled-together rule system right now. So your stats are flexibile, so long as you solidify them by the time the first turns orders are due.

If you're looking at joining but still figuring out stats, or have posted stats but are still leaving character information out, please focus on getting character information in the thread first so I can get working on your individual information for the first turn.[/ooc]

Quote from: sparkletwist
Ok, a couple of questions about complications, too.

I like the idea of Poor Power Control, but I feel like mechanically it's a lot bigger hit than the others. Everything else will come up fairly infrequently, while this one will happen every single combat round, and DC 16 is not a trivial check to make for a lot of characters. Assuming you can manage a +5, which is probably what most characters are going to manage, that's a 50/50 chance of failing, and long-term, those are terrible odds. Unless I'm misunderstanding something (like maybe the consequences aren't really that bad since superhero fights seem like they always trash wherever they take place anyway so it's like whatever) I'd recommend lowering the DC, decreasing how often the check has to be made, or both.

Hmm...that's a good point. I think I'll make it once per combat, and taking the DC down to 14. That gives you slightly better than the 50/50 odds initially, and it's less frequent.

QuoteWhen will the -4 to manipulate for Reformed Villain apply? There are a lot of different occasions when you might need someone to trust you, and a lot of different levels of trust. Is a social character (i.e., Manipulate-focused) with Reformed Villain viable, or is the -4 pretty much across the board so it's not even worth bothering?

That wording needs to be tightened up. It's going to be A) when someone knows of your former villianous status and B) When there's a reasonable reason to believe that a villain who was trying to convince the world he or she is a hero would be trying to get you to trust them to further some villainous plot. Which is still very vague, I know, so in more concrete terms - it won't come up every single time you try to make a manipulate check, just when you're trying to make a manipulate check to get someone to trust you more -and- that trust results in obvious benefits to you and not so much to the other party. Does that make more sense, or am I explaining poorly?

QuoteAlso, would you be ok with swapping out a Battlesuit's primary weapon 8 (which seems exactly same as two ranks of the Energy Blast option) for a Snare 8?

Sure, I'd be fine with that!
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Xathan

Well, now that I've seen all the teams from everyone I know was planning on joining, I can officially say you all rock and I'm super excited to get this started.

To let you guys know where I'm at, I'm currently working on the turn 1 post at a friends and have suspended new mechanical things, although I'll be doing an update to the main thread to include some errata from this one, which is long overdue. Things like brute buster armor, necromancer, and speedster things will come after turn one is posted. if you're still thinking about joining and haven't posted a team yet, I need a general overview of your team by noon CST tomorrow to get you into the first turn.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Rhamnousia

Would what I have up so far qualify as a general overview? I keep stalling out when it comes to writing all of their backgrounds.

Xathan

Quote from: Superbright
Would what I have up so far qualify as a general overview? I keep stalling out when it comes to writing all of their backgrounds.

I can work with what you've posted so far, absolutely, but if you could give me an even brief summary of individual people - even if it's just a few bullet points on each of them- that'd be extremely helpful.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]


Xathan

Quote from: Superbright
I will try to do that by tonight. Is it something I could PM to you?

Sure, that'd be fine! :)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]