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Discussion: The World

Started by daggerhart, March 29, 2006, 02:13:11 PM

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Túrin

Some of the regions simply declared uninhabitable and that's it? Works for me.
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Poseptune

Basically. For example 33, 38, and 29 could be harsh frozen tundra if nobody picks them.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Ravenspath

Quote from: IshmaylWell, honestly, it appears that there are still minimal people really participating, which means you may not get more votes.  You could always make an executive decision.  I'm not going to be disappointed in any direction we go, I would just prefer to work with the 200 scale with the small map.  If you decide on the 100 scale and large map, I'll survive, and start working on the next part :)

I think we are to the point that an executive decision needs to be made. I agree with Ish that while I have preferences I will work with whatever is chosen.

I think it was also Ish who said that we can set the Empire size then the world size (but I couldn't find it to quote it.) It seems we are all voting pretty evenly for scale, about 2 for each the 100, 150, 175 and 200.

I say set the Empire (Texas or Alaska sized), set the map (I still like the small one.) and then set the world scale.

Some areas can be very sparsely populated or completely uninhabited, while other regions are very populated.

Poseidon, I say make the call so that we can move and start populating regions.

( :yumm: Ready to post at least one Region!)

Those on the Raven's Path Seek Answer to Discover Questions.
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Poseptune

I don't want to make executive decisions. I shouldn't be the one that makes decisions, it's not my setting. It is a community setting. :)

What I will do is, if a decision can't be made on something like this a roll will be the deciding factor. Unless we want a truely random setting, these rolls should be kept to a minimum.

Unless someone is extremely against this in a few days, if there is no more conversation about the scale, I will roll for the following.

1.) Scale using values 100, 125, 150, 175, 200.
2.) Large or small map. (it is about 50-50 on this so I will let this be random as well).

[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Ishmayl-Retired

I agree that it should be everyone's decision, but right now, everyone who is participating has already given their opinion, and it seems to be quite the tie.  Hopefully some other people will get in on it, but right now, the thread is so large that I think it's probably intimidating to people who want to be interested, but don't want to read 9 pages (plus the dozens of other pages in related threads) to catch up.  Poseidon, do you think we should start a new thread called "World Summary So Far - Read Here First if Interested in Helping" (or something along those lines), and just copy and paste all your info from the Progress Report in to it and sticky it?  That may be a good way for other people to get interested.
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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Poseptune

yeah, I've been thinking about that. I probably should. Expect it up some time tomorrow.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Stargate525

*phoom*

I guess I'm the first arrival from the FAQ. Hi.

I've looked over the last two pages (you really need to add a link to the beginning of whatever discussion you're on at the moment on the first post), and I'm throwing my hat in for 1:175 and 1:200; It makes horseback communication a 2-4 week affair cross-country, which seems good. If we're going for magic equivalent of semaphore towers, or even a pony express, that'll be cut significantly, but not enough to really tie the empire together. At this scale there's still possibility of communications playing a factor.

I also like the bigger empire. From what I've seen so far (which is not much), it looks like your playing empire vs. everyone else. You need the bigger empire to make them difficult to defeat; if you go small then the players (should they want to) need only to unite a couple of the provinces to make a good attempt at conquest.

There was also some discussion about divvying up the provinces, and whether some should be uninhabited. I defy you to find a large tract of land (other than antarctica) that's completely uninhabited, both permanent and temporary. Humans are adaptable critters, and with other, perhaps specialized races, the point is even more valid. I agree that it all shouldn't be england-dense, but a large area inhabited only by a few thousand nomadic tribes seems to strike a balance.

My god that was a lot of talking. I hope it all makes sense.
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~Kalin~

Well i have to throw down my vote for 1:200 scale, and i really like the empire map where it doesnt quite pass over all the land bridge

Also the current map, is it the whole world or just one continent?
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Túrin

Quote from: PoseidonI don't want to make executive decisions. I shouldn't be the one that makes decisions, it's not my setting. It is a community setting. :)

The following is quoted from the original "charter" that eventually made me the first Project Leader (posted on page 2 of this thread).

Quote from: TúrinYou know, I think I want to help giving this a shot. In fact, I think I'll throw in myself as a candidate for leadership/guidanceship/whatever. A few of my ideas regarding the topic:

1. These things regularly fail, so a dedicated leader and a focused project is a must. If I get to run things, any content must pass my veto before getting in, though I will use this veto as little as possible, unless we get far more input than I expect.

I still subscribe to everything I said there, which was mostly written around the central point that a completely democratic community world just wouldn't work: it'd fall flat eventually. A benevolent dictatorship is a must: most ideas are taken from the community, but someone has to have ultimate executive authority.

I guess what I'm trying to say is: at this point everyone is waiting to continue and this discussion has already seen all relevant arguments. This is the point where you propel things forward by making a decision (which, for all I care, doesn't even need to have a single vote from any of the other contributors) or ground things to a halt by requiring a consensus that will not magically appear.

So, no offense, but I disagree. This is your setting, at least in the sense that you have to make executive decisions where they are required to keept the project going.

Túrin
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Poseptune

Quote from: ~Kalin~Also the current map, is it the whole world or just one continent?

Just one continent. It started as the whole world, but we found that the planet would be too small with the scales we were planning on using.

Quote from: TúrinI still subscribe to everything I said there, which was mostly written around the central point that a completely democratic community world just wouldn't work: it'd fall flat eventually. A benevolent dictatorship is a must: most ideas are taken from the community, but someone has to have ultimate executive authority.

I guess what I'm trying to say is: at this point everyone is waiting to continue and this discussion has already seen all relevant arguments. This is the point where you propel things forward by making a decision (which, for all I care, doesn't even need to have a single vote from any of the other contributors) or ground things to a halt by requiring a consensus that will not magically appear.

So, no offense, but I disagree. This is your setting, at least in the sense that you have to make executive decisions where they are required to keept the project going.

Túrin

I suppose you are right. I will look over the thread again and re-read all the arguments. Then I will make a decision.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Ishmayl-Retired

Woot!  I'm sure it will be a fine decision Poseidon, you've already done a good job with everything else CeBeGia-related.
!turtle Ishmayl, Overlord of the CBG

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- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Poseptune

Quote from: Stargate525There was also some discussion about divvying up the provinces, and whether some should be uninhabited. I defy you to find a large tract of land (other than antarctica) that's completely uninhabited, both permanent and temporary. Humans are adaptable critters, and with other, perhaps specialized races, the point is even more valid. I agree that it all shouldn't be england-dense, but a large area inhabited only by a few thousand nomadic tribes seems to strike a balance.

My god that was a lot of talking. I hope it all makes sense.
Though humans and other races may be adaptable and living in such a region they may not have the resources to become a city-state/nation/civilization. They may just be nomads, or tribes of nomads living in the region. What kind of cultures are living inthis region would be up to the DM running a game in this setting, allowing them to add customized elements to the setting. If all of the regions are used by the members and there are no slow downs, there may not be any regions that are "unihabitable".



Now after reading this thread and a few posts in others, I have come to the conclusion I still do not want to make a decision... just kidding. I have looked over the posts though and read the pros and cons presented by the active (and some inactive) members. Going over them again and again (and not getting much work done, but that was mostly because our server went down. :) ). So without further ado, the scale will be  1 in = 150 mi with the Empire being the larger Empire (crossed the landbridge). With that [hopefully settled] I will be lifting the hold on region creation within the next few days. I will try to get a map up with MittenNinja's Compass and the scale.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Xathan

EDIT: Ok, so I should read all the threads before I post.  x.

Anyway, I like the scale and the larger empire. :) Are you still considering cutting up some of the larger regions, or is that a moot point with the larger empire?
AnIndex of My Work

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[/spoiler]

Poseptune

[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Xathan

I just found that. Okay, I'm going to go catch up on everything before I post anymore to avoid asking easily answered questions. >.<
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
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14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]