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Copyright Issues and WotC

Started by Ishmayl-Retired, September 05, 2007, 09:57:33 AM

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Eru

Man, I never even thought about copyright issues with stuff posted on boards. My understanding of current copyright law is that whatever you write is yours unless you explicitly assign copyright to someone else - you don't even need that little copyright sign or anything (though it might help in court).

Without an assignment of copyright, or an explicit license to it, no one else can legally use your words except under Fair Use, which allows excerpts to be used "for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research". Oh, and the part in quotes there is taken from Wikipedia under the afore-mentioned Fair Use. =)

Of course, I guess a site's Terms of Service IS a contract explicitly stating that sorta thing, but it usually doesn't involve an assignment of copyright or an exclusive license, just a license stating the site has the right to post what you write online (which might even be considered implicitly understood). Now I have to go find and read WotC's ToS.... :|

That said, there is a rather lax attitude about stuff found on the web. I'm pretty sure I saw a poll on theCBG's own home page once that I'd seen before elsewhere. If those running the site copy stuff that isn't their own work and use it on the website in that manner, then that's probably, technically copyright infringement.

Ishmayl, not that a poll is anywhere near the creative effort of a book or campaign setting, but...considering we're comparing it against a single word "Shadowfell" so far...might this be a small case of the pot calling the kettle black...? ;)

SA

This is the Code of Conduct every member has to abide by as a Wizards forum member.  If there are any other de facto contracts lurking around during the signup process, I don't know of them.

As part of Wizards of the Coast's commitment to make this website (the "Site") a great place to meet and interact with other gamers around the world, members and guests of the Site agree to abide by our Code of Conduct. You are responsible for knowing and abiding by these conduct rules, the Site Terms of Use and the Gleemax Member Terms of Service to ensure that everyone feels welcome.

All community and social networking aspects of the Site are subject to the Code of Conduct (often referred to as "the CoC"). This includes, without limitation, account names, group/clan names, profile content, blog content and comments, chat and forum activity, e-mail or private messages to Wizards of the Coast staff.

Violation of the Code of Conduct rules is grounds for Site account(s) termination. Termination includes you forfeiting all product/content associated with your account(s) and being no longer permitted use of our online services or tools in any way. Wizards of the Coast staff are the final judges of whether a member's behavior qualifies as inappropriate or a disruption.

This Code of Conduct is subject to change at any time at Wizards of the Coast's sole discretion.

   1. Choose your account's screen names carefully. Screen names that are deemed offensive may be modified or deactivated without notice. For example:
          * Names of offensive or notorious persons, controversial political figures, references to cultural tragedies or of significant religious or occult meaning
          * Names containing profanity, obscene slang, graphic anatomical references, racial, ethnic, sexist, or religious slurs
          * Names with word combinations that produce an offensive result
          * Names of or references to illicit substances or drug-related paraphernalia
          * Names with the intent or effect of harming the reputation of another
          * Names including protocol prefixes and domain suffixes (e.g. http://, .org, .com)
          * Names that impersonate the representation of a specific business or website, including any business or website you may operate or represent
          * Proper names of Wizards of the Coast staff or their titles
      Misspellings, phonetic, and alternative spellings of prohibited names are subject to modification or deactivation. Variations of a deactivated screen name, as may be evidenced by your declarations under a new screen name that you are "really" the deactivated name, may also be deactivated and the account holder may have his or her account terminated.
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Explanation of Disciplinary Escalation and Procedures

If a member of Gleemax.com or Wizards.com has demonstrated he or she cannot follow this Code of Conduct, the Website Terms of Use, or the Gleemax Member Terms of Service, then the member may lose access to ALL of his or her accounts and all associated content and screen names.

Moderators issue formal warnings, by post, private message or email when a member has made a Code of Conduct infraction. Depending on the severity of the infraction, Wizards of the Coast may issue a warning, timed suspension or termination of the account.

This explanation of disciplinary procedure is meant to be a guideline for members to understand what their status may be with regard to the process. It is only a guideline and Wizards of the Coast may deviate from this procedure at any time in any manner it deems appropriate without notice. A specific chat, forum, list or online game situation may require other measures to ensure the family orientation of the Site.

Everything looks to be in order, here.  No sleazy fine print clause covering Wizards' asses against copyright infringement or the like.  If they are engaging in any nefarious naughtiness, they're as culpable as any sort.

Raelifin

This is what really makes me mad about the whole thing. Notice that in the code of conduct it mentions that you must abide by the "Website Terms of Use"? Note that it doesn't link to it! They make you sign a contract saying that you agree to another contract which you don't see!

Quote from: http://ww2.wizards.com/Company/Misc/Index.aspx?doc=websitelegalnoticeTHIS[/url].

SA

*shivers*

I have gazed into the abyss.

And lo, it gazeth back.

I'm just glad the CBG ain't got no such insidious legalese.

It doesnt, right...?[/irony]

NOTE: the terms of use is accessible at the bottom of most pages on the site, or by clicking About Us on the Wizards homepage and then clicking Terms of Use.  Clever trick, totally legal (as far as I know), and very, naughty.

Hibou

I love how they say that, and then tell you you must "represent and warrant that you have rights" to your content.

I'm going to purge Vilydunn - The Nightmare right now. THEY'LL NEVER TAKE ME ALIVE... OR SLEEPING!

EDIT: Well I would have done that, but it seems I'm archived now.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Ishmayl-Retired

Yeah, I went back and tried to get rid of all my old Shadowfell stuff, but it's long been archived
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

LordVreeg

I've held off replying on this thread to get it right.
About a decade and a half ago (give or take) I had moved to another state and city, as usual, for a singificant other.  In this case, the 'other' was going to Med School.  I found the local gaming community pretty fast, but was surprised at how open the community was.  I had a group set up within 10 days, and it was on.  
One of the 2 local game store owners was actually playing, and he backed me to the point of setting up meetings with possible publishers.  Due to a typically-idiotic romantic falling out, I ended up leaving town, perhaps thinking in my rear brain that kind of business opportunity would just roll by again.
(I was a very special kind of idiot, in retrospect).

It didn't roll by again.  The real world took a toll, and the idea of publishing my game, a dream which frustles around in all of our heads at one level or another, went the way of all things.  I don't think I ever let it bother me, and I started getting less secretive about the mechanics, and even started letting my players help build the system, which helped.  My game still changed and evolved and became more of an artistic outlet.
Then, about 5 years ago, I saw what my old friend from the gaming store had been doing.  I bought one of the more popular computer RPG's and was struck how much I liked the skill-based system...and how some of the skills fed on each other, and how the levels worked within each skill...and then after getting curious enough I found my old friend who used to run the gaming store, who played in my game, in the credits as a developer.

I have to admit, all my formerly dead-and-buried feelings of publishing, all the thoughts of the game-as-art, all my happy-crap internally created dynamic about not caring about who used my stuff fulgerated in an instant at the thought of this guy who played my game for a few months making solid money (this game has gone through multiple iterations and has won awards) on my intellectual property.  

I stewed about this for a while.  I think I have a handle on how Ishmayl feels, because when it happens, it is incredibly deflating.  However, not to excuse any of the callow actions on the parts of the Hasbro Wizards or any other dyvors, after a while I realized that he had at least done something with it.  Obviously (and it is hard to take the onus on myself), if it had been up to me, my game and ideas would all still be a back-room phenomenon.  I don't hate him anymore for it, because he at least played in the game, enjoyed it enough to take some ideas, and go from there.  

Now, in the case of an extant company that encourages people to interact online, that openly promotes the exhibition and sharing of intellectual labors, and does so in a setting that will afford them legal protection to abscond with said labors, I have nothing but the greatest comtempt.  Pre-planned intellectual larceny is all it is.  I decided months ago to share and learn here, where divergent opinions where welcome.  I am doubly happy that I did, and will no longer patronize any Hasbro/Wizards product.


VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

snakefing

Again, I'm a little more sympathetic to WotC. If you encourage people to post ideas, there is inevitably going to be some overlap between their work and stuff you are working on. And when you are the guy with the deep pockets, you start to worry about people suing you. So you want something to protect you against the possibility of being sued over a coincidence. I challenge anyone to come up with a better policy to protect them against spending money defending themselves against baseless lawsuits, but without letting them abscond with your labors.

The upshot is, if you want to post your ideas somewhere and keep the rights, you need to find a forum that doesn't have a policy like that. CBG (and other places) doesn't need that kind of protection, because we don't have an independent publishing arm, and we aren't a fat juicy lawsuit target.

I can't get too upset at WotC for this, but that doesn't mean I'm willing to give them my stuff either.
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

Túrin

Quote from: TerrorCakeEverything looks to be in order, here.  No sleazy fine print clause covering Wizards' asses against copyright infringement or the like.  If they are engaging in any nefarious naughtiness, they're as culpable as any sort.

I'm not an expert in this kind of things, but wouldn't the following excerpt from what you quoted already be a big step in that direction?

QuoteViolation of the Code of Conduct rules is grounds for Site account(s) termination. Termination includes you forfeiting all product/content associated with your account(s) and being no longer permitted use of our online services or tools in any way. Wizards of the Coast staff are the final judges of whether a member's behavior qualifies as inappropriate or a disruption.

It pretty much states that WotC doesn't need a reason to terminate your account (the "final judges" bit), and when they do, "all product/content associated with your account(s)" is theirs. In theory, wouldn't that be enough to take anything they want?

Not that it matters, mind you, because of the bits Raelifin quoted. Though I can see why WotC needs to protect itself, it's still pretty nasty they can just take whatever they want.

Túrin
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Higgs Boson

We could always force every member on WOTC boards to just post extremely crappy ideas.
[spoiler=CLICK MEEEEE] My setting(s):
[spoiler=Quotes]Why are my epic characters more powerful than the archfiends from the Book of Vile Darkness, the archangels from the Book of Exalted Deeds, and the Elder Evils from Champions of Ruin?

If you're playing epic, pause for a moment to laugh at WotC's farcical cosmic entity stats and move on. They aren't there to be taken seriously. Trust me. They aren't even suitable for use as avatars. -WotC Epic Boards, Epic FAQ

Nobody can tell... hell we can't even tell if he actually exists -Nomadic, talking about me.
[/spoiler]

My Site

[spoiler=Oh Noes!] [/spoiler]
[spoiler=Various Awards][/spoiler]
[spoiler=For those who don't know...]...my name is the current name physicists have for the "god" particle that created mass by creating a field that forces other matter to move through (from what I understand). [/spoiler]
From the Office:
Interviewer: "Describe yourself in three words."
Dwight: "Fearless, Alphamale, Jackhammer...... MERCILESS!"
[/spoiler]

Hibou

That would be a good idea... or we could at least protect the 4e-users by petitioning against a Campaign Workshop-type forum for the new edition.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Epic Meepo

Quote from: TerrorCakeIf there are any other de facto contracts lurking around during the signup process, I don't know of them.
There's also the Terms of Use, which you agree to when you sign up and which is thereafter remarkably hard to track down. That's where the whole "non-exclusive right to reprint anything you post without paying or crediting you" stuff is hidden.

EDIT: Oh, I see people have already mentioned that. But I don't think they've mentioned this yet:

D&D Insider is "powered by Gleemax," so those Terms of Use apply to anything you do on D&D Insider. If you create a character with their online character generator, they can reprint it without paying or crediting you. If you create a map with their online map tools, they can reprint it without paying or crediting you. If you run an adventure through their online game table, they can reprint it without paying or crediting you.

So technically, if you use the D&D Insider online tools, you are letting WotC freely reprint any characters, maps, adventures, or worlds you create or post there.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Ishmayl-Retired

Heh, I forgot about this thread :)  Glad to see you guys are still chatting about these issues.  I've actually been talking some legalese with a few people, and there's a good chance that the CBG will have some Terms of Use written up specifically for it in the extremely near future, and I just want to assure you guys that there will be absolutely nothing in there - on my word - that even remotely claims ownership to anything you guys put on this site.  Once I get the document drafted, I'll probably post it up for us to discuss.  Maybe.  But either way, I won't steal your shit ;)
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Epic Meepo

Quoted from another thread:
Quote from: Knight of RavensAnnwn...is a reference to a part of the Plane of Faerie as it is being created at Dicefreaks.
Hmmm... Ishy creates Shadowfell, WotC creates the Shadowfell; Dicefreaks create a faerie plane, WotC creates the Feywild.

Funny how that works.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Knight of Ravens

Quote from: Epic MeepoQuoted from another thread:
Quote from: Knight of RavensAnnwn...is a reference to a part of the Plane of Faerie as it is being created at Dicefreaks.

Err...the Faerie Project (which I am not a part of personally), is just an attempt to synch yet another aspect of the cosmology of D&D to the standard established by the team behind Gates of Evil. I know you're not detracting from it, EM, but I thought I'd point it out.

And without reading all the way through this thread (and thherefore I'm possibly making a wrong assumption), I'd at least like to say that I've been burgled in the past by certain interests too. Thankfully the result did not please the million as it was butchered into a shadowy semblance of decency. That part at least was worth it.
Campaign Setting: Asilikos