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MTG post your decks

Started by Mason, April 08, 2010, 11:09:06 PM

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Nomadic

Quote from: Elemental_Elf Green, unfortunately, is always best paired with another color. It just doesn't have any real means of dealing with its opponent's threats outside of mana spam, big  creatures and lots of pumps. Having said that, Green makes every other color better. It makes decks faster, more reliable and all around better.

Against colored yes, though the aforementioned greenie had a nasty win percentage against this one guy who had an artifact deck.

Polycarp

I stopped playing and sold my cards years ago, but the most reliably good deck I ever played was a very straightforward red/blue deck.  Nothing fancy, just shutdown with blue and damage with red.  The only thing it had that even resembled a combo was Drain Power + Disintegrate.  The only creature it had was Fog Bank; if this wasn't enough to deal with the opponent's creatures, I just killed everything with mass damage or THAT &@#%ING DISK.

What my friends hated about this deck was that I played with 4 each of Force of Will and Thwart, so even when I was fully tapped out nobody could ever be certain that I wouldn't still be able to counter them.  That knowledge was typically more useful than the cards themselves.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Nomadic

Entangler + Fog Bank was one of the most dickish parts of my deck. It completely shut down any attack save for massed trample or unblockable. And if someone wants to pull that on me I'd just wipe the grin off their face with a holy day. Then on my turn wash out all their creatures, and if I was feeling super evil drop a discard your hand on them.

Oh I have so many fond memories of my U/W deck

Ninja D!

I've seen things like that in action, Nomadic. I'm not saying my goblin deck always wins but that kind of strategy isn't very effective against it. Have a big creature down by fourth turn, or even third. I've already been attacking at that point and I will have multiple creatures in play, attacking every turn.

The basis of my black / white deck is killing everything (a lot of it by making my opponent sacrifice their creatures so it works even when color protection is in play) and reanimating what I want under my control, from either graveyard. It works wonderfully.

Nomadic

Quote from: Ninja D!The basis of my black / white deck is killing everything (a lot of it by making my opponent sacrifice their creatures so it works even when color protection is in play) and reanimating what I want under my control, from either graveyard. It works wonderfully.

*grabs white/blue deck*

wanna play a game? trollface.jpg

:P

Elemental_Elf

Quote from: Nomadic
Quote from: Elemental_Elf Green, unfortunately, is always best paired with another color. It just doesn't have any real means of dealing with its opponent's threats outside of mana spam, big  creatures and lots of pumps. Having said that, Green makes every other color better. It makes decks faster, more reliable and all around better.

Against colored yes, though the aforementioned greenie had a nasty win percentage against this one guy who had an artifact deck.

Yeah Green is awesome against Artifacts, lol!

SamuraiChicken

This thread made me go to my closet and dig through a bunch of stuff until I found my old magic decks.

My first deck began as nothing special, but later focused on just getting out a lot of creatures followed by an Overrun. I would have gone with saprolings had it not been for this combo: Squirrel Nest + Earthcraft. These two cards will give you any number of squirrels that you want, though not infinite because you have to stop at some point. It's a mean combo, but I find that it only comes up occasionally (so it is actually plan B for this deck).

The second deck I ever made is one that I'm very proud of, and wins often. It's a white/blue discard deck that relies on discarding powerful creatures, then bringing them from the graveyard to play directly (as soon as turn 4), or using Riptide Shapeshifter to get creatures into play straight from the library (and then you resurrect the Shapeshifter). Unlike tribal decks, this deck has only one creature of each type, so if I choose 'angel,' then I know I'm going to get Reya Dawnbringer. The cards have changed slightly over the years, but the deck has kept the same basic strategy.
[spoiler=Decklist]
Quote from: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=89096Autochthon Wurm[/url] x2
Azorius First-Wing x2
Blazing Archon
Confessor x2
Merieke Ri Berit
Merfolk Looter x3
Nemesis of Reason
Oathsworn Giant
Reya Dawnbringer
Riptide Shapeshifter x4
Tireless Tribe x2
Visara the Dreadful

Awe Strike
Breath of Life x4
Confiscate
Control Magic
Dragon Scales x2
Forbid x3
Protective Bubble

Angel's Feather
Kraken's Eye
Skullmead Cauldron x2

Azorius Chancery x4
Island x9
Plains x9

Total Cards: 60

After these two decks, I've made several others over the years. Some I still have today, while others had the best cards taken out and put into other decks. Some decks are rather straightforward (like my goblin deck), while others focus more on awesome combos. I might post more of my decks later.

As for favorite colors, most of my decks happen to be Green, followed by Red and Blue. While I have one or two black decks, I find it very hard for me to make a good White deck. My best white decks are always part of a two-color deck, but it seems like every solid-white deck I make tends to fail (even though I have plenty of awesome white rares that I would like to see in a deck).
CARPS!
[spoiler=signature]
Settings I enjoy:
the Clockwork Jungle   (wiki | thread)
Desert Land of Natu / Necropact (Original thread | Setting Information)
Orrery (Brainstorming Thread | Setting Information)[/spoiler]

Nomadic

I had a fun white weenie deck that used equips to pump creatures up to unholy power levels. It always warmed my heart to take a swing at someone with a 30/20 trample, first strike critter who heals me for the damage it deals.

Elemental_Elf

I used to have a Mono White deck that kicked a lot of butt. Basically it focused on Weenies, Protections and Paldin En Vec (Love that card!) It was fairly straight forward but it won a lot of games.

Nomadic

Oh hey ninja d I have a new combo for your goblin deck.



prepare for RAGE

Elemental_Elf

This thread as inspired me to get back into Magic. Luckily my FLGS has just started a Draft on Tuesday nights, so once finals are over I'll be a regular drafter! After I get a bunch of the new cards, I'll transfer over into the Type 2 Friday Night Magic.

I was looking up stuff about what's cool in magic these days and I just found out they renamed their core sets. So instead of stuff like 6th, 9th, Xth, they're calling them "Magic *insert year*". So right now the current edition is called Magic 2010 and this summer Magic 2011 will be released. On the Cards, they use the abbreviation: M10.

Yuck, I do not like that. Feels too much like a used car. I'd rather see XIth and 12th edition, etc.

Nomadic

Awesome. I want to get back into it but I don't know anyone who plays. I have a few friends from the old days who know how to play. Problem is they were super casual players and they don't like playing me because I have a 95% win chance vs them.

Actually maybe we can get a few people here to download Apprentice from http://www.magic-league.com/download/apprentice.php and run some games. Would be fun.

Mason

Nomadic, downloaded apprentice. Haven't used it in a long time. I'll mess around with building a deck over the next couple of days.

TheMeanestGuest

But it doesn't have any pretty pictures.
Let the scholar be dragged by the hook.

Nomadic

pictures are for communists...

awesome Sarisa, I'm pretty busy but I'll do my utmost to put together something and perhaps we can run a game.