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Critique Godswalk

Started by Numinous, March 05, 2006, 11:26:54 AM

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Numinous

The followers of Tanultsep have mastered the powers of death and undeath in their lust for power.  They often launch raids on the more isolated parts of the world to capture corpses, which they reanimate and bring back to their desert lands where they are used as labor and a food supply.  

Zombies, part of this complete breakfast!
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Numinous

Ok, I had a brainstorming bit tonight, and here's what i've got...

[spoiler]
-Ogre champions, disgraced in battle and retreated into frozen mountains

-Yuan-Ti in forgotten temples deep within foreign jungles, plotting for control

-An aquatic trade culture of Dppelgangers, with a coastal population of changelings who are half-breeds.  the changelings possibly replaced the humans who originally dwelled there

-possibly elves hidden somewhewre, but more woodsy

-a magocracy of some sort

-the libraries of the Thrin

-What do I do with kobolds!?

-a feudal human set of kingdoms

-archipelago for goblinoids
[/spoiler]
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Velox

Hey, I support the use of the Homebrew/Element+Design seperation... keeps the campaign world looking sleek and clean, with this messy but wonderful discussion going on in the background.

NOTE: I wrote the "spoiler" section based off of the "Godswalk" page in the Homebrew section, with little influence from the discussion here in the Element/design section.

[spoiler]Cool and different take on Ogres... I like forge gods, and I got kind of a nordic germanic barbarian feel from the whole thing... like the begging of "Conan the Barbarian"... very nice!

Hey, I just might become a follower of Hutor myself! Haha... joking... but a cool idea though. So... why the desicion to make giants the benefactors of the world? Their patron being the god of purity and good... I'm not sure how I feel about the race decision, but I am curious as to your thought process.

Duprax symbol seems kind of busy. Good shapeshifters are cool, people like being able to play animal-people. Cursed stupid animals are allright, but I've always liked the old whitewolf-ish take on the Werewolf.

Hobgoblins who emphasize honor in an eastern way is very cool... but I have a hard time seeing those crazy little green mini-goblins having any association with a god of "law". They always seemed chaotic to me, but it would be different and unique to paint them as being lawful.

Onacium is very cool. Evil plotting snakes has a nice flavor to it (garden of eden, anyone? gotta play on those things we learn early in life). This also made me realize something... with all the evil bad-guy races DnD has to offer, why not make a few of them more playable, more inclined to good and neutral? You can take a race like the Yuan-ti, and make them the dominant bad-guys, and take another more common and expected foe like the Hobgoblin and make him an ally of man and dwarf and elf. I don't know what you're going for, but congrats, you've shaken my fragile little mind into an epiphany.

Sunetos is ridiculously evil. He's like Mum-Ra or other cartoon villians, where he has nothing you can relate to, no agenda you can see even a little merit in (even if it's an insane agenda). He's just "Lets poison candy and kick puppies! Burn the crops and kill the livestock! Rape the women and enslave the men!". I'm not sure how I feel about that... but he is one evil "got to be defeated" kind of god. I guess gods are supposed to be like that... hard-to-relate with. So I guess this idea is pretty good.

Hah! Bespectacled troll! That's awesome. It's a little less entertaining now that I've read the "critique" section... but it's still good.

Very very very cool take on dragons. I'm not even sure why I like it so much... maybe it's because they seem so human. Some of them want to do good, but have parts of the bad in them (or did), some are just greedy callous monsters, who have now galvinized into little strongholds who squabble and bicker and politic.

Also, I love the dwarven creation story. They were carved out of rocks, animated to fight a war, then they just took off after pimp-slapping an ogre. Freakin awesome. They were carved from rocks![/spoiler]

You have some great ideas, and you need to write more or post more. The racial and diety stuff is pretty good so far, and I'm interested to see what kind of conflicts and adventure opportunities you (and we; the CBG) can come up with. The new gods versus old gods sounds like fun.

Elves are naturally an air or water race, to point out the obvious... I'd lean towards water.

Dopplegangers can breathe underwater? Makes sense... I suppose they could just will themselves to have gills.

You mentioned that dragons have little city-nations... well then the kobolds could be the subjects of these nations. Thousands of squabbling grubby little kobolds all struggling for the attention and favor of their master.

Magocracy? Those are fun. You mean where the magical rule, and the non-magical serve? Who decides who gets to learn magic? Or is it a hereditary thing, like a monarchy? Maybe the elves live in a magocracy, or one of the human kingdoms.

Feudalist humans in fantasy games is like a T.V. in the living room, or sex in a bed. It's a standard, it's what you're used to, it's comfortable, and it's a set-up for the things you love; but things can get interesting if you move it around, change it a little, or just get rid of it. You can  have castles and dudes in plate armor without feudalism; but you can't have kings, dukes, knights, or peasants. I was going to say you can't have mass ignorance, but we all see how easy that is in a modern democracy. I don't know where I'm going with this, but I'd like to suggest considering any and all options. Maybe they're a semi-autonomous commune? Maybe different people have different forms of government, and perhaps think that if they could just force (i.e. occupy) their neighbors to try their system out for a few years, they would love it. Ok, I'm done ranting about politics. Back to the cute trolls.

I do like this troll/gnome/fey alternative. Gnomes can get a little droll, and these little buggers sounds like fun. I'd want to play one! I just love 'em, and they definately add a unique flavor to the game. You might want to get real creative with their mountain homes, though. Don't want to make them seem too dwarfy. Maybe they live in monasteries high in the mountains, as opposed to inside the mountain. Maybe they have some sub-set spellcaster who can shape rock, making their cavernous homes more natural and weird than dwarven halls carved from rock. Small people make small homes, so big-uns would find Thrin towns hard to access... which I'm sure the Thrin don't mind. Maybe they live in mushroom houses inside caves?

Raptorans sound cool. I really like the creation story (I generally like any story than involves cannibalism in the name of a god), and I think raptoran is a good name. Not stupid sounding, not super-obvious, and it has a decent ring to it.

Good, this is good. I am interested. I don't usually like high fantasy god-fests, but this is fun. I'll be back.

Numinous

First off, I would like to say thanks for providing some feedback on this, it's pretty much been the same people for a while now, and while their help is appreciated, a new opinion never hurts.  Now on to the setting!

You had questions, I've given answers![spoiler]
Quote from: velox121Hey, I just might become a follower of Hutor mysel
f! Haha... joking... but a cool idea though. So... why the desicion to make giants the benefactors of the world? Their patron being the god of purity and good... I'm not sure how I feel about the race decision, but I am curious as to your thought process.
Hobgoblins who emphasize honor in an eastern way is very cool... but I have a hard time seeing those crazy little green mini-goblins having any association with a god of "law". They always seemed chaotic to me, but it would be different and unique to paint them as being lawful.[/quote]Sunetos is ridiculously evil. He's like Mum-Ra or other cartoon villians, where he has nothing you can relate to, no agenda you can see even a little merit in (even if it's an insane agenda). He's just "Lets poison candy and kick puppies! Burn the crops and kill the livestock! Rape the women and enslave the men!". I'm not sure how I feel about that... but he is one evil "got to be defeated" kind of god. I guess gods are supposed to be like that... hard-to-relate with. So I guess this idea is pretty good.[/quote]Elves are naturally an air or water race, to point out the obvious... I'd lean towards water.[/quote]You mentioned that dragons have little city-nations... well then the kobolds could be the subjects of these nations. Thousands of squabbling grubby little kobolds all struggling for the attention and favor of their master.[/quote]Feudalist humans in fantasy games is like a T.V. in the...[spoiler] living room, or sex in a bed. It's a standard, it's what you're used to, it's comfortable, and it's a set-up for the things you love; but things can get interesting if you move it around, change it a little, or just get rid of it. You can  have castles and dudes in plate armor without feudalism; but you can't have kings, dukes, knights, or peasants. I was going to say you can't have mass ignorance, but we all see how easy that is in a modern democracy. I don't know where I'm going with this, but I'd like to suggest considering any and all options. Maybe they're a semi-autonomous commune? Maybe different people have different forms of government, and perhaps think that if they could just force (i.e. occupy) their neighbors to try their system out for a few years, they would[/quote]
Wow, long statement...  I think I want to do feudal humans for two main reasons, because it has been done before, and therefore it will give players an area of stability.  And two being the fact that I like feudal kingdoms, and I think they can be done well, if politics are applied judiciously.

Quote from: velox121Raptorans sound cool. I really like the creation story (I generally like any story than involves cannibalism in the name of a god), and I think raptoran is a good name. Not stupid sounding, not super-obvious, and it has a decent ring to it.

Quote from: Velox121Good, this is good. I am interested. I don't usually like high fantasy god-fests, but this is fun. I'll be back.
Well, that's what I'm going for...  High Fantasy is what I like personally, and I've seen far too many low magic, high tech worlds.  I have nothing against them, but it gets old when the entire community tries to be different in the same way.  The more fantastic it is, the greater the amazement, for me at least...
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Numinous

more crazy ideas, make 9 great cultures, one for each of the divine races, then fit in ascendants who have followers and make their own way in the world.

-Halfling nomadic culture

-Humans fit in everywhere, as a tribe among the noamds, a family of butlers for the aristocratic nations, a monastic order amon the iants, etc.

-Just thoughts, more soon
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Numinous

a rough draft of the beginning...

In the beginning, there was only the mist, a shapeless fog of potential.  All the thoguhts and dreams, the very future, past, and everything there ever is was in this vast expanse.  In this great place, the nine-fold dragon Io came to be, and from his great mind came all the world.

He molded 10 entities fromt he mists(enter 10 gods, one dragon for each alignment, plus really really evil for black)

{insert bit about planes froming here}

Each of the great dragons then claimed a piece of the rapidly forming world, making it their own.  The worlds changed as each god laid claim to them, forming to his mind.

Then each god made a race, a people to carry out their will.

I'll now assign random alignments to every dragon but Black, cuz he is so beyond alignment(NE)

Each god will have one of the races, with Reds getting Dragons, being the power hungry monsters they are.

not sure what else yet...  more later...

EDIT:Gem dragns can be included through some cataclysmic collison of the plane of mirrorrs with the Prime.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Numinous

10 Dragon Gods, one for each "normal" color.  Not sure how, or even if I should put in prismatic dragons.

Gold:LG, Silver:LN,
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Numinous

What do people think about a change in the standard dragon psychology and role?  I was planning to alter red dragons, make them with the white dragon psycholgy or a big-ass carnivore.  Maybe give whites the whole cool and calculating angle.  

Also, I'm trying to assign alignmernts to Dragons, not the MM given ones. one dragon for each of the alignments, with black left out, any ideas on which ones should go where?

PLEASE HELP!
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Xathan

Like I said online, I agree with the changing white and reds, especially since it suits their chosen element so well.

As for alingments, I'm thinking:

Gold: LG
Silver: LN
Blue: LE
Brass: CG
Copper: CN
Red/white: CE (depends on which one is the bestial preadators)
Bronze - NG
Green - TN (forest and all that)
White/Red:  NE (depends on which one is the evil schemer)

Hope this helps. I might have brass and bronze mixed up, so I'll just say for clairty that CG should be whichever one loves to talk (or if that is Coppers, that CG should be whichever one pulls pranks)
AnIndex of My Work

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Numinous

New stuff on random ideas...

Driders have been promoted to a divine race, with Dromites as their PC race counterpart.  Driders altered their eggs to create both colossal living spider cities, and dromites to tend them.

I think I will set up the world with three primary continents/regions.  One will be filled with steampunk era technology, surrounded by a thickfog, and have some serious evil associations.

Another will be closely tied to the source of magic, perhaps through a close planar boundary.  This will be the home of wizards towers, rivers that flow uphill, magocracies, theocracies, etc.

Another idea is to have a closely grouped bunch of islands for use as extra adventure sites, pirate adventures, random places, etc.  Seafaring trade cultures would also fit here quite nicely.

A couple other random thoughts were an island filled with dragons who tended an altar to the ancients.  Perhaps it is a theocracy, where they follow the collective will of the pantheon.

another option for the tech continent is to diide it's themes, have a dark continent cloaked with fog and smoke, harboring terrible evils deep within it's mysterious realms and a somewhat pleasant technological realm of clanks and inventions.  A border with the plane of shadow or the negative energy plane could help w/ the evil continent.  Maybe undead roam the lands at night, terrified by only the greatest of evils, the...

Well, that's it pretty much.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Soup Nazi

QuoteDriders have been promoted to a divine race, with Dromites as their PC race counterpart. Driders altered their eggs to create both colossal living spider cities, and dromites to tend them.

I have some minor suggestions. Alter the appearance (flavorfully) for the driders and dromites to make them look like they're related in some way, and make sure to divorce the driders from the drow completely. I would suggest something like spider heads on the driders, and making the dromites black to match their forebearers.

QuoteI think I will set up the world with three primary continents/regions. One will be filled with steampunk era technology, surrounded by a thickfog, and have some serious evil associations.

Try not to have the evil people have too much technological advantage over the rest of the world. Unless you like the idea of Nazi Germany (who had the most advanced technology and science of their era). It's scary when the bad guys have a huge power advantage over their enemies, and unlike magic, technology does not depend upon powerful wizards to command it; tech is only limited by money. I myself would have no issues doing something like this, but I would make sure to provide some sort of leverage against which to balance the power of the evil tech races.

QuoteAnother will be closely tied to the source of magic, perhaps through a close planar boundary. This will be the home of wizards towers, rivers that flow uphill, magocracies, theocracies, etc.

Sounds fine, just make sure it's unique and interesting. The magocracy is a staple in D&D, and you probably want to pick a handful of characteristics that makes yours special, and focus on them.

QuoteAnother idea is to have a closely grouped bunch of islands for use as extra adventure sites, pirate adventures, random places, etc. Seafaring trade cultures would also fit here quite nicely.

Pirate adventures you say?  :yarr:

QuoteA couple other random thoughts were an island filled with dragons who tended an altar to the ancients. Perhaps it is a theocracy, where they follow the collective will of the pantheon.

A draconic theocracy sounds great! Don't forget kobolds.

Quoteanother option for the tech continent is to divide it's themes, have a dark continent cloaked with fog and smoke, harboring terrible evils deep within it's mysterious realms and a somewhat pleasant technological realm of clanks and inventions. A border with the plane of shadow or the negative energy plane could help w/ the evil continent. Maybe undead roam the lands at night, terrified by only the greatest of evils, the...

perhaps both the benevolent and the evil tech people could live on the same continent, and the benevolent ones keep the evil ones in check. a simple natural border between them (like mountains) could make this pretty easy. One side touched by shadow, and the other touched by the light.

-Peace-

P.S. Mind you all suggestions must be taken with a grain of salt. I naturally extrapolate upon vague ideas and concepts to try to envision them in my head. If my visualization conflicts with yours, that just means you need more detail (not neccessarily the specific details I suggest).  :happy:
The spoon is mightier than the sword


Numinous

Something I thought you would all like, enjoy.  I warn you though, this is not for the faint of heart.

In a dark mountain pass, the sound of colossal gears grinding together echoes across the canyon walls.  Two great plates of iron grate across the stone floor of the valley, and through this dismal crevice, another world can be seen.  A vast field of tall grasses and low brush can be seen through a crack in the gates, stretching out in imitation of eternity.  This peaceful scene is framed by oppressive clouds in the sky above, black as death.  Great flashes of lightning streak down like bolts of divine brilliance.  The light of flames can be seen shimmering against columns of smoke barely visible as they rise against the hopeless expanse of sky, and the stinging particles of ash make your eyes water and your nostrils burn.

From this vast realm of darkness, the terrible screams of women and children fall upon your ears, reaching out from the abyss spread before you.  Shapes can be seen scrambling to reach the safety of the gates, as shadows of fear sweep across the fields.  Spears fly forth from the darkness, whistling death.  As the shapes stumble and fall, now clearly visible to be halflings of the plains, dark laughter fills the night.  Great and terrible voices wheeze out of the darkness, raising prayers to a dark god in a blasphemous tongue.  One man, small as a child falls, his lips can be seen moving in prayers to a god who will never listen.

From atop the battlements, dwarven watchmen avert their eyes to the slaughter below, doggedly working to operate the great engines which would seal the iron portal.  Finally, with a great boom and thud the doors slam shut, and survivors collapse in safety within the confines of the Citadel.  Worse than anything yet mentioned however, are the pathetic echoes of the portal's lock, tiny poundings on the door, fists beating at the gates to salvation, ever closed to their pleas.  Then suddenly, all the noise stops, as even the muffled screams fade once death has been visited upon the frames of the fearful.

Looking out over the horizon, the flames have spread, and illuminated by their terrible light looms a terible evil.  A truly colossal arachnid of epic proportions looms out of the darkness, it's eyes containing an insatiable hunger for both blood, and fear.  eerily, the night is once again filled with the wheezing cries of the damned, praising their cruelty, their deed painted upon the grass in blood.


any comments?  I've heard this is my best work...  and honestly, I'd like to hear it again.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Xathan

I said it before and said it again: Wow. never again claim you can't paint, my friend. Awesome stuff here. The images are amazing.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Soup Nazi

Quoteany comments? I've heard this is my best work... and honestly, I'd like to hear it again.

It's the best thing I've seen so far for Godswalk...bring on the nasty arachnoids!
The spoon is mightier than the sword


Velox

This is your best work.

Really, this is quite good. You can feel the fear of the people fleeing and the helplessness as the gate is sealed.