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Critique Godswalk

Started by Numinous, March 05, 2006, 11:26:54 AM

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Numinous

If you have any questions or comments on the material presented in my CS thread in the homebrew forum, please place them here.  Thanks for your time! :D
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Kalos Mer

This seems to me to be a rather awkward way to construct things.  Might I ask why you want to run things this way?

As far as commenting on what you have so far, I have one question.  What are the denizens of Heaven and Hell?  Do you compress demons and devils into a single plane, and all of the celestials into a single plane?  Does one sort dominate in each?  OR have you made up completely new forms of devilry/angelry for these worlds?
My Setting:   

Numinous

Well, the reason I'm doing it this way is because I don't really feel like having conversations on my other thread...    I guess I'm just wierd like that, so please pardon it's oddness.  As for the Heavens and Hells, there will be Demons on one of the 9 hells, devils on another, perhaps the blood war on another...  I'm not really sure how it will work out yet...  These are not to be taken as the D&D versions of these planes either, even if the names are confusing...  Did I answer your question?
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

CYMRO

QuoteThe 7 heavens -

The 9 Hells -

The Shadow Realm -

The Dream Ethereal -

Egridar -

The Divine Realm -

Add two more heavens and there are enough planes to make some fun.

Is the divine realm still home of the older lawful gods?  
And the younger gods still live on Egridar?


CYMRO

Is this still the basic deity list?


Opifesca:CG, creation, power, life, maybe force...

Next, we have twelve powerful deities, all LN.
Intonsus: dwarf father, earth, darkness, stone
Optimas: elven father, tradition, nobility, nature, beauty.
Versutus: gnome, magic, knowledge, stars, fate.
Gestamena: halfling god, ancient stuff, history, merchants, tradition.(maybe music)
Proeliarus: god of battle, strength.
Ignixus: fire, sun, Wrath
Hircus: animals, plants
Perficeus: death, entropy, decay
Papilia: luck, air, travel
Testudia: protection, water, peace
Fasa: law, justice, revenge,
Vastator: destruction.



These are the Ancients, who made war against Opifesca, driving her from Godsplace.
They assumed she had been destroyed, but she has taken refuge on the prime material plane, where she has been quietly recovering her power and granting power to her chosen.

(maybe not destroyed... But perhaps she used(the last of) her power to prevent the ancients from interfering directly on the prime...)
Enter the Ascendants.

Corvus: god of adventure, wisdom, wealth, and freedom.
Renovara: goddess of lycanthropes ,goddess of change,
Patron goddess of doppelgangers, changelings, and civilization, (lies), water,
Life goddess, healing, plants, nature, light, positive energy, earth.
Accipita: lady of flight, creator of the Raptorans, winds, travel.
Atroxis: beastmaster, appears as a gnoll, god of the wilds, values strength, warriors, the hunt.
Furarin: Lord of cats, trickery, stealth, lies, espionage, larceny.

Numinous

yes, old gods lists are being updated on the thread, I put them up the other day.  And yes, the goda are still in the locations you just mentioned.  I like the planes as they are in number, as it gives the planes a familiar ring.  perhaps the shadow realm prevents the planar powers from making direct war on eachother...


Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

CYMRO

Quote from: Natural 20yes, old gods lists are being updated on the thread, I put them up the other day.  And yes, the goda are still in the locations you just mentioned.  I like the planes as they are in number, as it gives the planes a familiar ring.  perhaps the shadow realm prevents the planar powers from making direct war on eachother...

Had to try.  Twenty is a rough number for my brand of insanity. %-6
But I will struggle onwards.

Numinous

Alright, the setting is being reworked now, I'm going to shake up the story of the CS.  However, the gods themselves might see a bit of concept change, but should remain largely the same.  Please stay tuned, and ask questions on what I have.  Also, I'll be putting questions throughout my information, so I'd be happy if you provided input on some of those.

EDIT:  I'll also be putting up specific ideas that I need help on here, so please check back.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Numinous

I need help with the races of my world, can anyone help me compile a list of suitably original creatures?  For example, I have elves, dwarves, gnomes, giants, dragons, etc.  They don't necessarily be PC races, but I would like them to be connected.  Like giants have half-giants, dragons have kobolds, etc.

For information, I am trying to set up the 12 other divine races of my world, with humans being the 13th.  I appreciate any help given.

EDIT:  Just start throwing races out here.  Not too many crazy variants, as I don't want 25 elf sub-species.  Use any 3.5 splatbooks if needed, I don't have them, but I'll be getting them soon.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

CYMRO

I have always been partial to hobgoblins and goblins as PC races.

Soup Nazi

I've always thought trolls needed a more definitive place in most settings. There a bazillion variants of them, and yet they still just get plugged in almost randomly.  
The spoon is mightier than the sword


Numinous

Alright, here's the list.  I'm still taking suggestions, and I'll edit this post to reflect what I like.

The divine races
1.Dragons
2.My elf variant(real hippies)
3.My gnome variant(higher magic)
4.Giants
5.Trolls (I'll see if I can talk to Raelifin about building a PC race variant)
6.
7.
8.
9.
10.
11.
12.
13. Humans


Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

brainface

second to trolls, man. maybe make them smarter, though, or give them some sort of niche besides 'can grow own head back'. Crafting, or historian, or some kinda non "beat-things-into-the-ground" talent. just my 2 cents.

i personally like trolls given in this: http://www.septemberquestion.org/lumpley/pdfs/cnc.pdf, but ymmv.
"The perfect is the enemy of the good." - Voltaire

Raelifin

Alright, what counts as a "Divine Race"?

And, yes. I'll crunch up some PC Troll stats if you tell me a few things:
1. What ECL do you want?
2. I need a list of at least 10 traits (Trolls are strong, etc.) or a long paragraph of general fluff.

Numinous

what qualifies as a divine race is listed in my story in the crossroads.  Short version: 12 Gods made the world, and each made a race especially emblematic of their portfolio.

ex. Dragons were made by the god of destruction, etc.  I'll get to the troll traits tomorrow.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!