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Critique Godswalk

Started by Numinous, March 05, 2006, 11:26:54 AM

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Soup Nazi

is that actually a good ability? i see it in several feats/races, but i got my doubts. every game i've played in, natural healing was ignored after 3rd level or so, unless someone was just missing a handful of hitpoints. if a 'triggered' ability is too cumbersome, maybe a small dr (dr 2/-, dr 2/bludgeoning, or something). fasthealing in small amounts seems like it would be cumbersome, cuz between fights you'd be asking like "has it been 2 or 3 minutes since we fought?". that's what i'd think, at least. i may be wrong.

<
where'd the quote option go?>

Yeah fast healing is a little bit of a pain in the neck, but you don't have to figure it out after each attack either. You just need to keep track of time.
The spoon is mightier than the sword


Polycarp

Quote from: brainfaceis that actually a good ability? i see it in several feats/races, but i got my doubts. every game i've played in, natural healing was ignored after 3rd level or so, unless someone was just missing a handful of hitpoints. if a 'triggered' ability is too cumbersome, maybe a small dr (dr 2/-, dr 2/bludgeoning, or something). fasthealing in small amounts seems like it would be cumbersome, cuz between fights you'd be asking like "has it been 2 or 3 minutes since we fought?". that's what i'd think, at least. i may be wrong.

How useful it is depends on what kind of campaign is being played.Ã,  If most of the combat in the game is in "dungeons" that take only a day or two to complete, separated by weeks or months of non-combat activity, no, it won't be very useful.Ã,  If combat is something that occurs on a more regular basis, or overland travel with random encounters is common, it will be useful, at least until your party has a powerful enough cleric such that he can get everyone in the party healed up regardless of injuries sustained the previous day.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Raelifin

Just fyi, I'm not moving 'till I get at least 10 facts 'bout Thrin. ;)

If my demands are not met by friday I shall blow up the ocean! Oh noes!

Numinous

I can't help much now, although I like what everyone has put up.  I'm now unofficially groundedm so I have no idea when I will be able to get on for a while...  i'lll try to get on in school, but who knows.  I don't like the unarmed fighting, but the fire/shaken thing is just awesome.   I'm leaning towards DR or greater natural healing for the regeneration abilities.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Numinous

Ok, here's the traits, and maybe a bit of fluff

1. DR or healing mechanic
2.natural weapons or some type of interesting bonus, maybe natural camoflauge or something
3. Tribal society
4. Historians, knowlege seekers
5. fear change, highly chaotic, freedom of the individual
6. high land speed
7. still weak to/fearful of fire
8. some sort of spellcasting improvement
9. small size?, still having normal speed?
10. perhaps a spellcasting theme, tribal magic.

I think this should be my gnome replacement.  Maybe give them a higher speed, satill small, some magical inborn abilities, chaotic bent, and a tribal culture.  creepy, huh?

Ok Raelifin, feel free to work some magic, here's a turtle to help  !turtle
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Soup Nazi

Oh cute, little trolls. Actually being small sized and quick like goblins is kind of neat. Slimy little nasty things...with claws...and green skin...and they're sounding like gremlins to me now.
The spoon is mightier than the sword


Numinous

Well, that isn't necessarily a bad thing.  If the idea grows, and becomes an independent, unique, and new concept; then i have a nice homebrew race that gives something to my world.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

brainface

Quote5. fear change, highly chaotic, freedom of the individual
8. some sort of spellcasting improvement
10. perhaps a spellcasting theme, tribal magic.
[/quote]Tribal sorcery (Su)[/b]: A troll casts harmless spells at +1 caster level, so long as the spell targets another creature.
(encourages ally casting. is that what you meant by tribal?)

Regenerative Magic (Su): Whenever a troll casts a harmless spell on another creature, both the troll and the other creature heal a number of hitpoints equal to the spell's level.
(just throwing something out)

[i really should stop using edit to add to my posts ;)]
"The perfect is the enemy of the good." - Voltaire

Raelifin

Actually, I know several people who are afraid of change but are highly disorganized. "Chaotic" can mean many things.

I'll get to work on the stats.
/me uses cape of the mountibank.

Numinous

thanks Raelifin.  for the fear of change, chaotic.  I was trying to build a race which has a very free society of loosely connected tribes.  They are extremely paranoid of the dangers of radition and society, so they place great value on the rights and freedom of the individual, does that make sense?

Anyway, I have homework which I've been putting off, so goodnight all.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Raelifin

A few notes: These thrin are immortal creatures of the swamps that eagerly watch the exploits of other races. They have strong ties to nature, due to their innate bond with magic and are quite similar to fey.


 Thrin
Humanoid (Troll)


 -2 Str, +2 Con, -2 Cha
Small Size
30ft Speed, 30ft Swim (or replace the swim speed with a 10ft climb for more â,¬Å"rockyâ,¬Â thrin)


 1/Day: Dancing Lights, Ghost Sound.
 2 Claws, 1d3 damage each

 Tribal Casting (Sp): When thrin gather, their innate magic can work wonders far beyond their personal power. Three thrin together may cast Sleep once per day. Five thrin together may cast Rainbow Pattern once per day. And thirteen thrin together may cast Control Weather once mer month.
 Low Light Vision
 Kindling (Ex): Thrin are incredibly weak to fire. If a thrin ever takes 1 or more points of fire damage they immediately catch fire with no save. In addition, if a thin ever comes within 5' of an open flame they must immediately make a DC 15 will save or become shaken until one minute after the flame is out of the area. If the thrin catches fire they must still make the will save.
 Regrowth (Su): Thrin bodies regrow at a quicked rate, this is what gives them their immortality. Thrin heal damage at the rate of 1 hit point per hour per character level. Thrin may also reattach lost limbs by placing the limb against it's stup and holding it there for an hour or two. Thrin still die as normal.  Fire damage never heals naturally. +4 Racial bonus on Knowledge (History). Thrin may also choose two other knowledge skills, these skills receive a +2 racial bonus. All knowledge skills are class skills.
Favored Class: Druid

Sorry about the formatting. These boards are coo-coo.

Raelifin


Soup Nazi

I'm liking what you came up with there Raelfin. It fits what Natural 20 was looking for perfectly. Nice job.
The spoon is mightier than the sword


Raelifin

Thanks.

GAH! Do attachments work at all!?

Numinous

I like it really, but now I am thinking if it might be better to call them fey...  Would that change stats too much?  Perhaps different 0-level spells could be arranged...  I'm not sure I like the swamp theme, but I could change that.  I feel this concept needs to become better defined before a final stat makeup.

Just in case this sounded ungrateful and over-criticising, THANK YOU RAELIFIN!  I appreciate your effort, but I want to be sure the race is what I want before using it.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!