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Celtricia

Started by LordVreeg, June 13, 2007, 11:35:23 PM

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LordVreeg

working on details in the Sheering Tomb, where the Igbarians will be playing.

Magic Items in Celtricia are very functional.
PLus, it is nice to sometimes put them on the wiki so people can see them ihn the middle of a game.
Crystal Decanter of Air.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Quote from: LordVreeg
working on details in the Sheering Tomb, where the Igbarians will be playing.

Magic Items in Celtricia are very functional.
PLus, it is nice to sometimes put them on the wiki so people can see them ihn the middle of a game.
Crystal Decanter of Air.

Again, Igbar is tonight.
Similar, Bhuj of Lightness
I love magic items.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Flamberge of Vitality, for the very strong and willing to be slow. 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

PLayed Igbar last night.
First notation I want to make is that I was very aware how lucky I am to have games that go on this long.  The Igbarian Story arc/group started almost a decade ago.  So the pure amount of play and story that has been done and created is really getting huge.

Secondly, after years of fits and starts, moving ahead a bit and then falling behind a bit, making some progress and then a TPK, the New Legion is pretty solidly moving ahead with their social position, their character growth, and the storyline.

One thing about running a huge sandbox is that since things are placed logically (in line with the story arcs and the in-setting logic), sometimes people have the experience of wisely running from something and then coming back to it when they can solve (or kill) the problem that they could not do earlier.  An ealier incarnation of the New Legion ran from a Bone Golem a few years ago down in the Sheering tomb; the new group found it last night and destroyed it.  The Sheering Family Tomb (built on part of a sunken old Astrickon estate) has been a source of trouble for the group going back to 08 in real time, I believe, on this very thread...nice to see them come back.

Another gratifying thing is the level of competency in the GS system the group has obtained.  Hidey holes, source charges, source charge thunder, Greater source charge, Static Field, and Great strike were all used, as well as a few advanced combat tactics and a called shot.  Everyone knew to the tee where their critical hit % came from.  The group had a couple good rolls, but they also really, really played a very intelligent combat....though the look on their faces when it's armor started regrowing and it started regenerating was priceless...

Sirrah Grobach actually goes back to the end of 08, and has almost 27k total experience, with Yrtl about to hit 20k, and Ringo, Treygar, and Ebeneezer all closing on 18K.  Oliver has 16k, but has 43 HP, which is bar far the most a PC has had in forever.

In 2 weeks they move on in the second level of the Sheering Tomb.  Nice to see.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Circumstance checks , slightly redone and cleaned up.

Circumstance Checks, or CC rolls, exist in various forms in almost all Roleplaying games.  They represent a standard way to symbolize a character's response to a somewhat standard setting-specific condition.   Since some situations apply to multiple attributes and skills, an aggregate that uses all of these must be used. 

There are five major rolls we use in Guildschool.   

They are:

Reflex, Fortitude, Will, Surprise, and Social. 


Reflex is used when something must be avoided quickly through manual dexterity, coordination and swiftness.  A sudden threat, avoiding a fall or a thrown object may require a Reflex CC roll.  This roll is calculated by (INT+(CD*3)+'Dodge Skill')



Fortitude is a CC based on the combination of physical and mental ability to withstand discomfort and pain.  Shocks to the system, sickness, and extraordinary damage are all reasons that might require a Fortitude CC roll.  It is calculated by (ST+(HE*2)+'Hit Points Skill').



Will defines the ability of the character to resist mental attacks or to perceive a hidden or magical effect.  It also is the CC used for checks against insanity.  It is derived by ((IN+WI)*2.5+'Resist Skill').  This particular Circumstance Check is used heavily with undead fear and spell effects, and so the CC is a little higher than most.



Surprise is pretty self-explanatory.  It is a little different than pure 'reflex', since knowing how to react, conditioned reflexes, and the ability to perceive threats and possible situations are part of this more narrowly defined Circumstance check.  It is used primarily in a combat or ambush situation.   It is derived similarly as reflex.  (((INT+(CD*3)/3)+ 'Surprise Skill').



The Social Circumstance check is primarily used when a PC meets some creature/person for the first time.  It is basically an initial reaction check, bit one that allows for a more suave and better equipped character to have a better chance.  Please note that in an adversarial situation, the GM sometimes has the PC and NPC roll and the amount that one succeeds or fails by is used as an actual social skill modifier for any other skills used.  (((CH+AP)*2)+(WI/4)+'Basic Social Skill') is the formula for basic social skill.



More details on how these are adjudicated are found under the individual CC skill.

Circumstance Checks Describe your changes:(hide this)Edit tagsDescribe your changesSaveSave and Continueor Cancel Tags e.g. report, new release, planning

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VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

running Igbar tonight.
Some times I forgethow lucky I am to have 2 live groups and the online group.
Igbar group started back in 2002, and is now over 10 years old playing an average of 18.5 times a year.  Oldest characters are now just 3 years old (lots of attrition) but no deaths in about 6 sessions.  They currently are finally dealiong with a very old story arc, the rescuing of Salimar, daughter of Palimar and Samria.  This particular arc ties into about three other larger ones and a few smaller ones, and is their first real 'megadungeon' adventure
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Spell Name Transparency-cloth

Major Sphere Artificer



Spell Source

Spell Source

Initiative 3

Range 2' +1' plev

Duration 4 sec plev

Save none

Save effect

Spell Success 12

Area of effect 1"x1" cloth per lev

Counter



Spirit cost 5

Earth cost 0

Water cost 0

Fire cost 0

Air cost 0

Life cost 0

Death cost 0

Law cost 0

Chaos cost 1

Restorative cost 0

Necromantic cost 0

Mentalist cost 0

Artificer cost 3

Animist cost 0

Total cost 9


Description

This spell simply takes a small piece of fabric that is not magicked and makes it

transparent very quickly. The spell is something of a novelty and gag, though a few

fashionable garments have had this placed on it with charges.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Spell Name Lighten

Major Sphere Artificer



Spell Source builders

Spell Source builders

Initiative 25

Range 2' plev

Duration 1 min plev

Save none

Save effect none

Spell Success 15

Area of effect 3'x3'x3' +1' plev'

Counter

Spirit cost 9

Earth cost 3

Water cost 0

Fire cost 0

Air cost 0

Life cost 0

Death cost 0

Law cost 0

Chaos cost 0

Restorative cost 0

Necromantic cost 0

Mentalist cost 0

Artificer cost 7

Animist cost 0

Total cost 19



Description

This spell was created to manipulate items that are too heavy to move easily. It, and

versions like it, are considered the means that early Omwo~ were able to create some

of the architectural wonders of the Age of Legends.

This spell allows a caster to inscribe (with a silver stylus worth 20 horn as the base

point) a symbol in the item, and then at the end of the casting, the item becomes 25%

lighter+2% per level of the caster. This spell only works on non-animate items. The

maximim reduction is 65%
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Spell Name Transparency -wood

Major Sphere Artificer



Spell Source

Spell Source

Initiative 5

Range 2'+1' plev

Duration 4 sec polev

Save none

Save effect none

Spell Success 3

Area of effect 1"x1" plev



Counter

Spirit cost 16

Earth cost 2

Water cost 0

Fire cost 0

Air cost 0

Life cost 0

Death cost 0

Law cost 0

Chaos cost 1

Restorative cost 0

Necromantic cost 0

Mentalist cost 0

Artificer cost 10

Animist cost 0

Total cost 29


Description

This spell is similar to 'transparency-fabric' (q.v.), It allows a caster to gesture at a
piece of wood and at 1" per level ability, it briefly turns a small sqaure of the wood
trandparent. It does not last and cannot be done on wood that has magic on it.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Spell Name Greater Lighten
Major Sphere Artificer
Spell Source builders
Spell Source builders
Initiative 30
Range 5'+5' plev
Duration 5 min plev
Save none
Save effect none
Spell Success 10
Area of effect 5'x5'x5'+2' plev
Counter
Spirit cost 17
Earth cost 8
Water cost 0
Fire cost 0
Air cost 0
Life cost 0
Death cost 0
Law cost 0
Chaos cost 1
Restorative cost 0
Necromantic cost 0
Mentalist cost 0
Artificer cost 11
Animist cost 0
Total cost 37
Description
This spell was created to manipulate items that are too heavy to move easily. It, and
versions like it, are considered the means that early Omwo~ were able to create some
of the architectural wonders of the Age of Legends.
This spell allows a caster to inscribe (with a silver stylus worth 50 horn as the base
point) a symbol in the item, and then at the end of the casting, the item becomes 35%
lighter+4% per level of the caster. These Spells are only useful on non animate
items. The maximum reduciton is 75%
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Spell Name Unhealth
Major Sphere Death
Spell Source
Spell Source
Initiative 5
Range 1'
Duration 1 day/plev
Save fort
Save effect neg
Spell Success 10
Area of effect 1 creature/plant
Counter life
Spirit cost 5
Earth cost 0
Water cost 0
Fire cost 0
Air cost 0
Life cost 0
Death cost 3
Law cost 0
Chaos cost 0
Restorative cost 0
Necromantic cost 0
Mentalist cost 0
Artificer cost 0
Animist cost 0
Total cost 8
Description
This spell allows the caster to create a pall of unhealth that lasts for days on a living
thing. It casts a palpable pall on them, incthat they feel sick and under the weather,
and in that time, they have a -3% to all fort CC+1/3 caster's level.
Please note that the casting of this spell creates a slight greenish black cloud to appear
for a moment, and that the use of this spell is very, very frowned upon for non plants.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Spell Name Lighten, Earth
Major Sphere Earth
Spell Source builders
Spell Source builders
Initiative 19
Range 2' plev
Duration 2 min plev
Save none
Save effect none
Spell Success 14
Area of effect 3'x'3'x3' +2' plev
Counter
Spirit cost 11
Earth cost 6
Water cost 0
Fire cost 0
Air cost 0
Life cost 0
Death cost 0
Law cost 0
Chaos cost 0
Restorative cost 0
Necromantic cost 0
Mentalist cost 0
Artificer cost 3
Animist cost 0
Total cost 20
Description
This spell was created to manipulate items that are too heavy to move easily. It, and
versions like it, are considered the means that early Omwo~ were able to create some
of the architectural wonders of the Age of Legends.
This spell allows a caster to touch an itmem and then at the end of the casting, the item
becomes 25% lighter+3% per level of the caster. This spell only works on mineral,
earth, or wooden items. The maximum reduction is 75%
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Spell Name Greater Lighten, Earth
Major Sphere Earth
Spell Source builders
Spell Source builders
Initiative 30
Range 10' plev
Duration 30 min plev
Save none
Save effect none
Spell Success 0
Area of effect 10'x10'x10'+5 plv
Counter
Spirit cost 27
Earth cost 17
Water cost 0
Fire cost 0
Air cost 0
Life cost 0
Death cost 2
Law cost 0
Chaos cost 0
Restorative cost 0
Necromantic cost 0
Mentalist cost 0
Artificer cost 10
Animist cost 0
Total cost 56
Description
This spell was created to manipulate items that are too heavy to move easily. It, and
versions like it, are considered the means that early Omwo~ were able to create some
of the architectural wonders of the Age of Legends.
This spell allows a caster to touch an itmem and then at the end of the casting, the item
becomes 40% lighter+4% per level of the caster. This spell only works on mineral,
earth, or wooden items. The maximum reduction gained is 80%
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Spell Name Fist of Flame
Major Sphere Fire
Spell Source
Spell Source
Initiative 16
Range glove touched
Duration 1 hr plev
Save reflex-10%
Save effect 1/2 dam
Spell Success -3
Area of effect touch/punch
Counter
Spirit cost 16
Earth cost 0
Water cost 0
Fire cost 9
Air cost 0
Life cost 0
Death cost 0
Law cost 0
Chaos cost 0
Restorative cost 0
Necromantic cost 0
Mentalist cost 0
Artificer cost 6
Animist cost 0
Total cost 31
Description
This enchantment may be laid on a glove or gauntlet. When cast, a tiny fireball is seen
to be absorbed by the glove or item.
However, after that,. The wearer may choose if they wish to have a soft red light
emnamate from the glove (5') or not.
Once cast, a fireball charge is laid on the glove or gauntlet (hobtaskulis, etc are
inlcluded) the caster must punch a creature or item to release the stored fireburst. The
fireburst does (2d6+level/d6) damage, and the recipient can try to dodge some of it.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Spell Name Deaden
Major Sphere Ment
Spell Source
Spell Source
Initiative 4
Range touch
Duration 10 min+3 min plev
Save fort if resisting
Save effect neg
Spell Success 12
Area of effect creature
Counter
Spirit cost 5
Earth cost 0
Water cost 0
Fire cost 0
Air cost 0
Life cost 0
Death cost 0
Law cost 0
Chaos cost 0
Restorative cost 0
Necromantic cost 0
Mentalist cost 3
Artificer cost 0
Animist cost 0
Total cost 8
Description
This spell is often used for minor surgeries or when a person knows they will be taking
some damage. It lightens tactile response so that pain or sensation is less acute. A
person so affected does not feel as much, which means that any small motor skills are
affected,
it also measn that any cc rolls vs pain or hp loss are made at +15%. A good minor
spell when someone is going into a mass combat
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg