Ultimate Power Feats

New Feats

Name - Prerequisites - Benefits

  • Crippling Spell - Spell Focus (necromancy) - spells you cast bestow 1 extra negative level
  • Extra Invocation - Caster level 21 - You learn a new invocation
  • Greater Reforge Item - Reforge item, caster level 11 - gain full xp from disjoined items
  • Soul Capacity - Absorb soul - keep 2 more souls than normal
  • Tainted Soul Bolt - Soul bolt - harm undead with soul bolt


Crippling Spell

You can make spells that drain life energy more devastating.

Prerequisites: Spell Focus (necromancy).
Benefit: Whenever you cast a spell that bestow negative levels, that spell bestows one more negative level.
Special: A necromancer can take this feat as a bonus necromancer feat.


Extra Invocation [Epic]

Through your increasing powers, you learn a new invocation.

Prerequisites: Caster level 21.
Benefit: You choose a spell you can cast normally. You can now cast this spell as an invocation. The spells level must not be higher than 1/4 your caster level. If you had to provide costly material or focus components to the spell, you must provide experience instead, equal to 1 experience point per 5 gp (minimum 1 xp). You must still provide experience component as usual.


Greater Reforge Item [Wizard]

Prerequisites: Reforge item ability, caster level 11.
Benefits: When reforging an item, a wizard adds total XP required to create the item to her essence pool. A charged item that isn't fully charged still only contributes a proportional amount of XP.
Special: A wizard can take this feat as a bonus wizard feat.


Soul Capacity [Necromancer]

You can store more souls than normal.

Prerequisites: Absorb soul ability.
Benefit: You can keep two more souls than your necromancer level indicates.
Special: A necromancer can take this feat as a bonus necromancer feat.


Tainted Soul Bolt [Necromancer]

Your soul bolts are infused with tainted negative energy that isn't incepted by undead.

Prerequisites: Soul bolt ability.
Benefit: Your soul bolts deal damage to undead the same way they harm living creatures. You can no longer heal undead with this ability.
Special: A necromancer can take this feat as a bonus necromancer feat.

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