Base Management and Building
Base management requires building facilities in a limited area. Facilities cost funding and manpower days to construct. Bases have a limited area to construct in, and though excavations can increase the area by adding more floors, digging deeper and deeper become progressively expensive. The small base size is important to reduce the visibility of the XXXzone program to both spies, enemies and civilians.
Facilities have a specific shape and orientation, and while they can be rotated to face any of the cardinal directions, their layout cannot be mirrored.
The first base the XXXzone Program begins with is already set up with a Runway and its Radar Tower on the Surface, two Elevator units, a single floor of underground Excavation with a Command Center in it, three Air Craft Hangers, a military style Barracks, an Armoury, and a Residence for scientists and engineers. The base is also staffed by your revered commander, our head of research, six officers, three air traffic controllers, a five man team of radar technicians, five engineers, and a grumpy overworked janitor.
To determine how long it actually takes to build a facility, divide the Manpower Days it takes to build the facility by the number of Engineers assigned to complete the task, and round the reminder up to the nearest increment in hours.
Surface - 10 Days - 1 Free with each base - IMG
7x7 Area exposed to the sky to build more facilities on. 1 per base.
A relatively small space for a military base, but it should suffice for our needs.
Elevator - 30 Days - 1F - IMG
1x1 Structure, spans two layers.
An engineering marvel, this facility allows people and vehicles to change what layer of the base they are on. Can be partially overlapped vertically to save space and still allow access to deeper layers beneath the surface. Also has stairs for those who want a calm walk or bun building workout.
Excavation - 150 Days - 1F times the layer beneath the surface - IMG
5x5 Area underground to build more facilities in. Cannot overlap or touch other Excavations horizontally.
While more cramped than the surface, our advanced mining technology allows us to dig deeper and hide the true depth of the forces and facilities we will have. Given time.
Command Center - 60 Days - 3F - IMG
Five Square Cross (3x3) Facility. Each base must have one, and only one per base. Vehicles cannot pass through it.
The heart of our extra-governmental operations, this facility is required to manage our strategic assets and direct our operatives in the field of battle. Each base we build requires one to link our operations seamlessly. The communications antenna isn't too elaborate and can be placed anywhere on the surface, though preferably on top of the Radar Tower. Has a build in residence for the bases' command crew of 12. The cost includes the salary of these fine Officers.
Runway - 20 Days - 1F - IMG
7x1 Structure. Each base needs one, and only one, on the Surface.
A flat level area of tarmac meticulously painted and lit for managing airplane traffic on the ground. Has multiple actual runways to launch or land multiple planes from.
Radar Tower - 20 Days - 1F - IMG
1x1 Facility. Each base needs one, and only one, on the Surface, adjacent to the Runway.
This tower has everything needed to keep an eye on Radar and manage air traffic in the area. Has enough residential facilities for the crew of five technicians and three air traffic controller. The cost includes hiring the staff.
Aircraft Hanger - 30 Days - 1F - IMG
2x1 Facility
This facility has everything needed to house a single aircraft and maintain it. While a base doesn't need a hanger for plans to land on the runway, it is needed if a plane is to stay in the base and allow other traffic on the runway, and isn't going to immediately leave after picking up or dropping off cargo. Vehicles can pass through it.
Automobile Depot - 30 Days - 1F - IMG
3x1 Facility
A large garage with enough room to house and maintain up to three land vehicles. Like Tanks. Naturally, Vehicles can pass through it.
Barracks - 20 Days - 1F - IMG
Z-block (3x2) shaped Facility
A spartan facility that can comfortably house up to thirty field operatives. Has all the amenities for keeping soldiers happy, healthy and entertained. Vehicles cannot pass through it.
Armoury - 30 Days - 1F - IMG
Short T-Block (3x2) shaped Facility. A base needs at least one to arm operatives and vehicles.
Description and Benefits. Can store up to five metric tonnes of weaponry and ammunition. Comes with a lock on the door. Vehicles cannot pass through it.
Residence - 30 Days - 2F - IMG
S-Block (3x2) shaped Facility
A well designed and spacious facility that can house ten Scientists and Engineers comfortably with up to date furniture and entertainment. These pampered lab operatives require more gentle accommodations than the rugged field operatives, but they ware worth the effort since they provide valuable in house work that the combat oriented operatives aren't trained to do. Vehicles cannot pass through it.
Storage Room - 5 Days - Free or 1F for Temperature Controlled - IMG
1x1 Facility
A small area with that can be used to store miscellaneous tools, materials, and artifacts. The Cold Storage Room can be used to store biological materials. Like corpses. Vehicles cannot pass through it.
Laboratory - 30 Days - 1F - IMG
T-Block (3x3) shaped Facility
This large facility has all the beakers, bunsens, ovens, centrifuges, vats, prongs, hermetically sealed rooms, and things that go "bloodoopoodoopoo" that every scientist needs to perform Science. This entire facility is enough to keep up to fifteen lab operatives busy on a single project simultaneously. Some projects may require Engineers to perform the research. Vehicles cannot pass through it.
Engineering Facility - 45 Days - 2F - IMG
Short U-Block (3x2) shaped Facility
A series of rooms, tables, furnaces, foundries and metal presses. This facility has everything needed for a team of engineers to manufacture anything we have the blue prints fore. Because of the engineering skills that went into designing this facility, up to three projects can be worked on at once, and can keep up to twenty engineers busy working on them. Some projects may require a Scientist to provide specialized knowledge from their field of expertise. Vehicles can pass through it.
Vehicle Assembly - 90 Days - 3F - IMG
Short L-block (2x2) shaped Facility
Everything needed to have ten engineers working on building, upgrading or repairing a vehicle. Vehicles can pass through it.
Training Gym - 30 Days - 1F - IMG
J-block (3x2) shaped Facility
At this facility operatives can use the various resistance machines and treadmills to improve their Strength, Endurance and Agility, or learn abilities related to those attributes, up to the level of six in each of the attributes. A Scientist of the Biology Class must be assigned to this facility to supervise and direct the trainees to achieve any results. The facility can also be used recreationally by the operatives to keep in shape. Vehicles cannot pass through it.
Class Room - 15 Days - 1F - IMG
O-block (2x2) shaped Facility
A state of the art facility that operatives take courses in to improve their Charisma and Intelligence, or learn the related abilities, up to the level of six. Any Scientist or Engineer can be assigned to teach courses to operatives, but the different classes will have different courses to offer. Vehicles cannot pass through it.
Firing Range - 30 Days - 1F - IMG
L-block (3x2) shaped Facility
A long hallway with animatronic moving targets for training operatives to improve their Perception, and a lesser extent Agility. Perception and related abilities can be improved up to level 6, while agility can accidentally be improved up to level 4 Vehicles cannot pass through it.
Missile Silo - 120 Days - 3F - IMG
O-block shaped Facility six layers tall. Top layer must be on the Surface.
A facility that is used to build and maintain a large rocket with which to launch an ICBM or Satellite from. If the area beneath the surface layer of the silo hasn't been completely excavated yet, 1F must be payed and 80 man power days must be spent to clear the area out. Vehicles cannot pass through it, however a vehicle can be loaded onto the rocket from the second layer of this facility. The Missile Silo has stairs to grant people access to the different layers, except the surface. The surface layer is camouflaged to look like baseball diamond.
Surface to Air Missile Battery - 30 Days - 1F - IMG
1x1 Facility. Must be placed on the Surface.
Has a lot of missiles that go whoosh and boom. Don't let your plane get hit by the missiles or it will fall from the sky!
Starting a new base costs 10 Funding Tokens, and takes 320 manpower days to complete. This includes clearing and preparing the Surface, putting in an Elevator, digging an Excavation, and putting in a Command Center, a Runway, a Radar Tower and a single Hanger.
[spoiler]Building Name - Man Days Work to setup or move - Funding Cost - IMG
Size and Shape. Limits
Description and Benefits[/spoiler]
Base management requires building facilities in a limited area. Facilities cost funding and manpower days to construct. Bases have a limited area to construct in, and though excavations can increase the area by adding more floors, digging deeper and deeper become progressively expensive. The small base size is important to reduce the visibility of the XXXzone program to both spies, enemies and civilians.
Facilities have a specific shape and orientation, and while they can be rotated to face any of the cardinal directions, their layout cannot be mirrored.
The first base the XXXzone Program begins with is already set up with a Runway and its Radar Tower on the Surface, two Elevator units, a single floor of underground Excavation with a Command Center in it, three Air Craft Hangers, a military style Barracks, an Armoury, and a Residence for scientists and engineers. The base is also staffed by your revered commander, our head of research, six officers, three air traffic controllers, a five man team of radar technicians, five engineers, and a grumpy overworked janitor.
To determine how long it actually takes to build a facility, divide the Manpower Days it takes to build the facility by the number of Engineers assigned to complete the task, and round the reminder up to the nearest increment in hours.
Surface - 10 Days - 1 Free with each base - IMG
7x7 Area exposed to the sky to build more facilities on. 1 per base.
A relatively small space for a military base, but it should suffice for our needs.
Elevator - 30 Days - 1F - IMG
1x1 Structure, spans two layers.
An engineering marvel, this facility allows people and vehicles to change what layer of the base they are on. Can be partially overlapped vertically to save space and still allow access to deeper layers beneath the surface. Also has stairs for those who want a calm walk or bun building workout.
Excavation - 150 Days - 1F times the layer beneath the surface - IMG
5x5 Area underground to build more facilities in. Cannot overlap or touch other Excavations horizontally.
While more cramped than the surface, our advanced mining technology allows us to dig deeper and hide the true depth of the forces and facilities we will have. Given time.
Command Center - 60 Days - 3F - IMG
Five Square Cross (3x3) Facility. Each base must have one, and only one per base. Vehicles cannot pass through it.
The heart of our extra-governmental operations, this facility is required to manage our strategic assets and direct our operatives in the field of battle. Each base we build requires one to link our operations seamlessly. The communications antenna isn't too elaborate and can be placed anywhere on the surface, though preferably on top of the Radar Tower. Has a build in residence for the bases' command crew of 12. The cost includes the salary of these fine Officers.
Runway - 20 Days - 1F - IMG
7x1 Structure. Each base needs one, and only one, on the Surface.
A flat level area of tarmac meticulously painted and lit for managing airplane traffic on the ground. Has multiple actual runways to launch or land multiple planes from.
Radar Tower - 20 Days - 1F - IMG
1x1 Facility. Each base needs one, and only one, on the Surface, adjacent to the Runway.
This tower has everything needed to keep an eye on Radar and manage air traffic in the area. Has enough residential facilities for the crew of five technicians and three air traffic controller. The cost includes hiring the staff.
Aircraft Hanger - 30 Days - 1F - IMG
2x1 Facility
This facility has everything needed to house a single aircraft and maintain it. While a base doesn't need a hanger for plans to land on the runway, it is needed if a plane is to stay in the base and allow other traffic on the runway, and isn't going to immediately leave after picking up or dropping off cargo. Vehicles can pass through it.
Automobile Depot - 30 Days - 1F - IMG
3x1 Facility
A large garage with enough room to house and maintain up to three land vehicles. Like Tanks. Naturally, Vehicles can pass through it.
Barracks - 20 Days - 1F - IMG
Z-block (3x2) shaped Facility
A spartan facility that can comfortably house up to thirty field operatives. Has all the amenities for keeping soldiers happy, healthy and entertained. Vehicles cannot pass through it.
Armoury - 30 Days - 1F - IMG
Short T-Block (3x2) shaped Facility. A base needs at least one to arm operatives and vehicles.
Description and Benefits. Can store up to five metric tonnes of weaponry and ammunition. Comes with a lock on the door. Vehicles cannot pass through it.
Residence - 30 Days - 2F - IMG
S-Block (3x2) shaped Facility
A well designed and spacious facility that can house ten Scientists and Engineers comfortably with up to date furniture and entertainment. These pampered lab operatives require more gentle accommodations than the rugged field operatives, but they ware worth the effort since they provide valuable in house work that the combat oriented operatives aren't trained to do. Vehicles cannot pass through it.
Storage Room - 5 Days - Free or 1F for Temperature Controlled - IMG
1x1 Facility
A small area with that can be used to store miscellaneous tools, materials, and artifacts. The Cold Storage Room can be used to store biological materials. Like corpses. Vehicles cannot pass through it.
Laboratory - 30 Days - 1F - IMG
T-Block (3x3) shaped Facility
This large facility has all the beakers, bunsens, ovens, centrifuges, vats, prongs, hermetically sealed rooms, and things that go "bloodoopoodoopoo" that every scientist needs to perform Science. This entire facility is enough to keep up to fifteen lab operatives busy on a single project simultaneously. Some projects may require Engineers to perform the research. Vehicles cannot pass through it.
Engineering Facility - 45 Days - 2F - IMG
Short U-Block (3x2) shaped Facility
A series of rooms, tables, furnaces, foundries and metal presses. This facility has everything needed for a team of engineers to manufacture anything we have the blue prints fore. Because of the engineering skills that went into designing this facility, up to three projects can be worked on at once, and can keep up to twenty engineers busy working on them. Some projects may require a Scientist to provide specialized knowledge from their field of expertise. Vehicles can pass through it.
Vehicle Assembly - 90 Days - 3F - IMG
Short L-block (2x2) shaped Facility
Everything needed to have ten engineers working on building, upgrading or repairing a vehicle. Vehicles can pass through it.
Training Gym - 30 Days - 1F - IMG
J-block (3x2) shaped Facility
At this facility operatives can use the various resistance machines and treadmills to improve their Strength, Endurance and Agility, or learn abilities related to those attributes, up to the level of six in each of the attributes. A Scientist of the Biology Class must be assigned to this facility to supervise and direct the trainees to achieve any results. The facility can also be used recreationally by the operatives to keep in shape. Vehicles cannot pass through it.
Class Room - 15 Days - 1F - IMG
O-block (2x2) shaped Facility
A state of the art facility that operatives take courses in to improve their Charisma and Intelligence, or learn the related abilities, up to the level of six. Any Scientist or Engineer can be assigned to teach courses to operatives, but the different classes will have different courses to offer. Vehicles cannot pass through it.
Firing Range - 30 Days - 1F - IMG
L-block (3x2) shaped Facility
A long hallway with animatronic moving targets for training operatives to improve their Perception, and a lesser extent Agility. Perception and related abilities can be improved up to level 6, while agility can accidentally be improved up to level 4 Vehicles cannot pass through it.
Missile Silo - 120 Days - 3F - IMG
O-block shaped Facility six layers tall. Top layer must be on the Surface.
A facility that is used to build and maintain a large rocket with which to launch an ICBM or Satellite from. If the area beneath the surface layer of the silo hasn't been completely excavated yet, 1F must be payed and 80 man power days must be spent to clear the area out. Vehicles cannot pass through it, however a vehicle can be loaded onto the rocket from the second layer of this facility. The Missile Silo has stairs to grant people access to the different layers, except the surface. The surface layer is camouflaged to look like baseball diamond.
Surface to Air Missile Battery - 30 Days - 1F - IMG
1x1 Facility. Must be placed on the Surface.
Has a lot of missiles that go whoosh and boom. Don't let your plane get hit by the missiles or it will fall from the sky!
Starting a new base costs 10 Funding Tokens, and takes 320 manpower days to complete. This includes clearing and preparing the Surface, putting in an Elevator, digging an Excavation, and putting in a Command Center, a Runway, a Radar Tower and a single Hanger.
[spoiler]Building Name - Man Days Work to setup or move - Funding Cost - IMG
Size and Shape. Limits
Description and Benefits[/spoiler]