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CELTRICIA- Steel Isle Online Dungeon crawl

Started by LordVreeg, July 26, 2009, 03:47:52 PM

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Llum

Hello everyone. This is just an update with some info on the pick up characters that I've made.

1. Neimui Nu~isil, Cmao Omwo~ (Seafaring Elf) of the Scarlet Pillums. Has basic silk/soft leather armor, a buckler and a pillum. Spear skill for combat. Also the party tracker with Outdoor/Nature skill and Horsemanship.

2. Rampan the Red (Rampan RedGarner), Red Hobyt (Klaxik/Hobyt mix) pyromancer from the Collegium Arcana. Has good Spirit, Fire and Artificer SP as well as good social skill.

3. Simon Smith, Mixed Human (base human) Bone Knight of Orcus. Wields a Demi-Lune and wears basic silk/soft leather armor. Has Horsemanship, Movement and Social skill. Also speaks two languages (Westic, the common language, and Anarch)

4. Toden Hodd TorZyjman, New Gartier (Bugbear) priest of The Shrine of Ogleic (Planar of Trade) as well as part of Armor of Trade (the martial branch of the church). Wields an axe and is also a healer (Spirit/Restorative/Life SP).

5. Wurnik Woundhealer, Zyjman Orcash (smart Orc :P) from the Church of Amerer the Gray also part of the Bowyers of Ceminar. The Ranged attacker (bow)/lockpicker/priest of the group. Has a bow/arrows and basic silk armor. Also has a Rogue's Monocle (5% to lock-picking/find)

6. Hamish Haldane, Delvan Human Chandler/Water Mage/Swordsman prodigy. Has blue basic silk armor and a silvered rapier. This is the character I rolled for myself.

Finally I know Nomadic has a Hobyt Air Mage and Eladris has assassin/bard kind of character.

LordVreeg

Quote from: LlumHello everyone. This is just an update with some info on the pick up characters that I've made.

1. Neimui Nu~isil, Cmao Omwo~ (Seafaring Elf) of the Scarlet Pillums. Has basic silk/soft leather armor, a buckler and a pillum. Spear skill for combat. Also the party tracker with Outdoor/Nature skill and Horsemanship.(--Scarlet Pilums are the mercenary town guards, this character is either in the Pilums currently, or just mustered out, the first PC to play this character can make that choice)

2. Rampan the Red (Rampan RedGarner), Red Hobyt (Klaxik/Hobyt mix) pyromancer from the Collegium Arcana. Has good Spirit, Fire and Artificer SP as well as good social skill.  (The Collegium Arcana is a huge, multinational Guild of Magi.  This character will be a potent combat spellcaster, even starting out)

3. Simon Smith, Mixed Human (base human) Bone Knight of Orcus. Wields a Demi-Lune and wears basic silk/soft leather armor. Has Horsemanship, Movement and Social skill. Also speaks two languages (Westic, the common language, and Anarch) (this one is interesting.  The Boneknights are a knighthood whose major goal is to guard boneyards and stop necromancers from abusing spirits.)

4. Toden Hodd TorZyjman, New Gartier (Bugbear) priest of The Shrine of Ogleic (Planar of Trade) as well as part of Armor of Trade (the martial branch of the church). Wields an axe and is also a healer (Spirit/Restorative/Life SP).  (probably the pregen with the greatest survival potential  Knight in the martial order as well as healing ability.  Llum, any armor on this one?)

5. Wurnik Woundhealer, Zyjman Orcash (smart Orc :P) from the Church of Amerer the Gray also part of the Bowyers of Ceminar. The Ranged attacker (bow)/lockpicker/priest of the group. Has a bow/arrows and basic silk armor. Also has a Rogue's Monocle (5% to lock-picking/find)  (Woundhealers are actually a humanoid tribal group, but a peaceful one.  the Bows of Celtricia are pretty potent)

6. Hamish Haldane, Delvan Human Chandler/Water Mage/Swordsman prodigy. Has blue basic silk armor and a silvered rapier. This is the character I rolled for myself.

Finally I know Nomadic has a Hobyt Air Mage and Eladris has assassin/bard kind of character.

I am back from travel, so this Wednesday will be happenning.  (pm eastern Standard, be on the CBG chat to start, where we will migrate to #Steel_Isle aftetrwards.  It is easier for those interested to pick a character that interests them to try out ahead of time.  Feel free to try one out only for a night.

I will be rounding out the pre-game info over the next 2 nights.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Nomadic

I am back and will be joining in on next wednesday's game if everything works out

TheMeanestGuest

I'm hoping to be there for Wednesday, can't see why not.

I'm currently rolling a character with Llum's help, not entirely done, but as it stands I've got a high co-ord Wolden Omwo who's aiming for Bowyers of Ceminiar.
Let the scholar be dragged by the hook.

LordVreeg

Quote from: TheMeanestGuestI'm hoping to be there for Wednesday, can't see why not.

I'm currently rolling a character with Llum's help, not entirely done, but as it stands I've got a high co-ord Wolden Omwo who's aiming for Bowyers of Ceminiar.
Very Cool!  the list continues
I'll have to back off on the extra bot characters as we keep adding player rolled characters in
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Quote from: Vreeg's Coachwhip
Quote from: TheMeanestGuestI'm hoping to be there for Wednesday, can't see why not.

I'm currently rolling a character with Llum's help, not entirely done, but as it stands I've got a high co-ord Wolden Omwo who's aiming for Bowyers of Ceminiar.
Very Cool!  the list continues
I'll have to back off on the extra bot characters as we keep adding player rolled characters in
For the Updated list, we have these 4 playing their own rolled characters
Nomadic
Llum
Eladris
Meanest

This means they need a minimum of 1 more player playing a pregen (there is still time to roll your own, if you'd like) to complete the group without having to resort to me NPCing, though I probably will to bolster the group unless we have 2-3 more players grab pregen characters.

For my next ferw days, I'm going to dump some info as to things the PCs would know, though I have already put a lot of it out there.  I want the PC's to be able to ask a few basic questions then leave Steel Isle Town looking for the ruins of Veschian quickly. I will be honest in that I am, as was said in the opening post, I will be playing this old school.  [spoiler=old school] as in playing the adventure pretty straight, playing all the rolls, playing the Encounters with the intelligence they should have, etc.  As I say to my other players, play smart or start rolling a new character.
This also means even if you are just jumoing in for a session with a pregen, try to play smart.[/spoiler]  

If anyone has any questions about what I mean about grabbing a pregen, it's pretty simple.  Llum has created extra characters that are free to grab, with no strings attached.  Want to sit in for a 2 hour session and game a bit?  No problem, let us know and you can run a character than night with no strings attached.  Want to se how magic in Celtricia works from an in-game standpoint?  A few of the pregens have skills in different spell types, so let us know and you can claim one of those, we'll email it to you for the night, and you can just email any changes back afte the session.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Well, we've pretty much reached the point where I have to shut down new character creation for the Online/IRC game for this Wednesday's game.
The open characters are still mainly free, so if anyone wants to lay claim, please let me know here or online tonight on #thecbg.  
It is still fine if someone wants to create a character to start in on next Wednesday, 8/19.

we will be moving over to #Steel_Isle afterwards, around 9PM tomorrow night.
/Nick will be character names, anything without an OOC will be assumed to have been IC.  Still working on some of the other procedurals.
Looking forward to 'seeing' everyone.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Nomadic

Due to the layout of characters being what it is I will be playing my tank character. He will be necessary in order to keep the baddies out of range of our more frail characters.

LordVreeg

Quote from: Prone To WanderingDue to the layout of characters being what it is I will be playing my tank character. He will be necessary in order to keep the baddies out of range of our more frail characters.
You have my blessing on this.
I think that I'll be running a few BOT/NPCs, and I'll make the healer one of them.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Transcript from the First Session...
(Cleaned up, without all the OOC)
Striding into the  Offices of Chorbit are the Gartier Knight of the Armor of Trade, Toden Hodd TorZyjman and the orcash Bowyer Wurnik Woundhealer.
They join the gnomic Squire Kellik, Omwo~Mior the bowyer, and Hamish Haldane, Delvan Human Mage of the Tower complete the group of five.  Each of these stalwarts belongs to a guild that works with the Sceding Tree...and all are here as a form of repayment, as well as an opportunity.


It is Tokush 1, the First day of the month of Winds, 895 RON.  Cold outside, maybe 30 degrees, with snow still coming down.
The openning montage is in the large and richly appointed offices of the Gnome/Red Hobyt Chorbit, Trader Secundus of the ScedingTree of Steel Isle.  He's imposing, despite his size, and has done well for himself here, though the Sabre at his side does not look out of place.  He's got salt and pepper hair, with the pepper still getting the better of the battle.
Golden sunlight pieces the high windows, belying the frost bearing sea winds of early Tokush.  The assmbled explorers can't help but note the way precious metals all over the office catch the warm sunbeams.  The ceiling lamp, an electrum and silver loop is covered with fanifule winged insects perfectly placed in a braid.  In the far right corner of the room, a full set of burnished scalemail chased with silver sits, with a wing motive on the shoulders and a mandibular faceplate.  Ancient Venolvian work, to be sure, and worth a seargant's months wages at the least.  And more items of this genre litter the tall office.
"It's not that it's especially dangerous, my friends" he goes on.  "it's more that we haven't found tell of a really new site in quite some time."
He looks down at the ancient, ruined scroll on the massive Ironwood desk behind him.  It looks like the morning sunlight will set it aflame, or that a breeze would blow the parchemnt's disparate parts into oblivion.  There must be some serious magics holding it together.
"However, I am not saying that is especially safe, as it is to the south of the city."  He sighs and picks up some notes on newer paper, "We can't be totally sure where this 'Vexchian' is...That's what the author calls it in the old notes we found, 'Vexchian"...but he does mentions some cliffs around it, and a stream, and a large forest spreading north from it."
He picks up a another square piece of thick paper.


"Our maps may not be perfect, but we do know there are cliffs in the southern Cheriot, in a very wet area, where the swamps and the forest intermingle."  He looks up at the explorers.  His eyes are somewhat clouded, but with what, none can say.
The room is quiet, waiting for him to continue. Finally, he puts the map back down.
"Of course, with the man-eating, Scalik tribes down there, it probably won't be totally unopposed", he says referencing the Lizardman groups that infest the swamps.  "Which is why we have an armed group going to find it."  He picked up the map again.  "Also, the last major Venolvian find did include the corresponding ravenous undead Venolvian spirits."
Chorbit stands in profile, one hand on his hip.  "I'm sure I don't have to tell you that even on a normal exploratory trek, we never know when we're going to run smack into an old Venolvian boneyard.  The Steel isle was one of their central posessions."  A brief smile crosses his face.  "In other words, with as many old graves in as small an island as this one, be ready for undead"


He reaches behind the desk and pulls out two small wooden chests, places them on the desk, then pulls out two more.  
"We  at the Sceding Tree have been doing this for a while, and we want you to succeed...to bring us back things to sell.  TradeLord knows we're in this for a profit."  He picks up the first wooden box, which is reinforced with leather and small studs.  "This is a Field healers kit.  You're getting two of these."
He moves to the third box. Darker, with black leather reinforcement.  "This is a trackers kit.  It has a notations journal, magnifiers, and a few odds and ends."
He picks up the fourth box, a small affair, not even a foot long and very narrow.  "I'm hoping you need this, actually.  It's a basic lockpick set some friends at the Scarlet Pilums got from a contact.  Best not ask how.'


"Well, with these, and the map, we wish you the best.  Ishma's Blessing"
 Chorbit looks at the group again. "Now, you're a tough seeming crew, it seems."


Kellik looks everyone over one by one, sizing each up with squinted eyes, his scarred face settling on them in turn one by one... a slight smirk on his lips.

Chorbit: "Who needs the field healer's kits?  Speak up"
Wurnik:" I can use one of those kits, Sirrah"

Mior_Carchedin glances around, and then says,'
Pray tell, Chorbit. How... numerous.. are these lizardmen?'
Chorbit says, "The Snakeyboys??? Down in the swamp, they're like A klaxie on dick.  Tons swarmin' about the swamp areas below the forest."

Chorbit hands a field healer's kit to Wurnik.  "Only one healer?"
Kellik looks over at Wurnik, catching his eye.  'Just remember to keep me healthy... that is if you like your head on your shoulders'
Kellik chuckles to himself
Wurnik says, " From what I hear, I'm going to be busy with healing!"

Hamish_Haldane says, 'Such pessimisn, surely we will not be in such dire straights'
Toden clears his throat.  "I have a little healing ability.  I will take the other kit for the good of the group."
 Mior_Carchedin shrugs, and says,' Fine by me.'
 Chrobit smiles.  'That's the spirit, boyo.'
Kellik says, 'Relax Wurnik this should be fun.  It's been too long since I knocked heads'

Chorbit "Now, does anyone need the tracking kit?"
Mior_Carchedin says,  'Toss it over here.'
Chorbit hands the wooden case over
Mior_Carchedin rummages through the contents.

 Chorbit :"Now, I am hoping someone might need the pick and tools I carefully provided"
Hamish_Haldane looks around, then says,'Now my good Chorbit, how "aware" are people outside this office, about this discovery?'
Mior_Carchedin  'I have some.. experience with locks.  Perhaps it would be wise for me to hold on to that.'
Toden looks over.  "Yes, perhaps you should Hold onto that'

Kellik is leaning against the wall, arms crossed in an arrogant manner as he chews his lip... he seems a bit impatient

Chorbit says,  " Any other questions about this map, or what is expected?  I promise you, we'll give decent value ."
Mior_Carchedin smirks, and says, 'Good value, eh? No advance payment for something so'¦ valuable?'
Chorbit gives a little false smile.  'I have A donkey waiting with field rations by the south wall, and watered wine.  You'll be rewarded if you bring anything back.'

Hamish_Haldane looks around, and says, 'Hmmm, does anyone need to purchase anything else before we depart?'
Mior_Carchedin says, 'I can't imagine anything else I could possibly need.'
Wurnik says, "I packed well before I left the guild.  I figured it was time to travel..."
Chorbit rolls his eyes upward a bit.  "You'll have more than enough to spend when you come back, I'm hoping for all of our sakes."
'Those of us who do come back', says Hamish.
Kellik smiles and says, 'Watered down wine, cheap field fair to eat, rocks for pillows, and lots of blood to spill, Ishma's luck, lets get going!'
Mior_Carchedin says,  'Hold on one moment, anything specific you'd like us to keep an eye out for, Chorbit?'
Mior_Carchedin glances dissaprovingly at the gnome.
Chorbit cocks a thoughtful eye.  "Mior, the last find was an old Venolvian fort, but there was still a good amount of their weird, insect-ish statuary.  Worth quite a bit.   The collectors really eat it up."

Kellik gives Mior a toothy, defiant, grin

'Just statuary then? Nothing more ..exotic?', asks Mior.
Hamish_Haldane says, 'Statuary?   Seems a rather heavy kind of treasure to be looking for, no?'
Chorbit shrugs.  'I think most of it you'll know when you see, but these statues, even small ones are in demand."  He points at Hamish.  And the bigger ones you may get later, as they may be heavy, but worth it.'

 The five leave the richly appointed tradehouse, and make their way to the south wall, going down the hill area through the bazaar.
There is a little light snow, but none is sticking.  It is first hour after noon, and there is foot and mounted traffic all around.
Kellik rubs his hands as he walks, as it is just above freezing.
The crew has an argument who should carry the map, ending with Mior, who can read and write in westic, ending up with it.

Hamish_Haldane says, ' I almost think we should be departing by darkness'
Kellik sneers,  'pssh'¦'
Hamish_Haldane perseveres. 'Less chance of someone following us'

(Mior continues to make his case about the map, although none are left arguing with him.  'I'm acquainted with maps of all kinds, guys.')

Wurnik turns to the two in the front, looking concerned  'Why, friend Hamish?"
Kellik rolls his eyes, 'Ack, lets get this train going says I.  I'll knock anyone's block off that comes bothering us!'
Hamish_Haldane says, 'Who knows who else this Chorbit has spoken too, a find of this magnitude, statuary and all, should be kept secret.'
Mior_Carchedin sneers, 'Hmph, none of the unsavouries in this sad excuse for a town are worth our worry.'
Toden grins  'Aye, my friends!"
Hamish_Haldane shakes his heads ruefully.   'I seem to be the minority then, shall we depart then?'
Mior_Carchedin looks over the map
Kellik seems amused at being called friend.

Toden  says "Tradegod knows we have a ways to travel!"
Mior_Carchedin says 'Why, after me dear *friends*.', and turns towards the low wall.
Mior_Carchedin starts walking.
Hamish_Haldane falls into step behind the Omwo~
Kellik grins.   'Besides it's colder than an omwo~ at a diplomats fair.'
Mior_Carchedin glances backwards
'Lets get moving,' says Kellik, 'it will keep us warm.'
Kellik gives Mior another grin and follows the group
 
" I will lead or follow, but the road is beckoning.", SAYS Toden.
Mior_Carchedin gets the map out as they walk.  Everyone looks at it and comments.
Hamish_Haldane says, 'How far away does the map show the ruins, Mior?  I think you can just see the curve of the pentagram at the bottom.'
' It's a fair trek. ', says Mior.  'I'd wager it's about 15 miles.'
Toden looks at the map.  'Fifteen miles through the Moors and swamps???'
Mior_Carchedin says, 'I would advise we stick closer to the coast for now.   Little reason to go further inland.  Looks more like ah, 12.5 miles, really'
Kellik : 'Sounds good to me, Lead on.'
Wurnik '  Makes sense"

So the group gets to the south wall, where there is a little gate, and lo, a an  angry orcash and a human wait with a heavily laden donkey.  Both wear the leather over tunic that is the armor and uniform of many of the merchant guilds.

The human holding the donkey looks at the five of you.  "He's giving all this food to just the five of ye?"
Mior_Carchedin leans forward.   'I'd wager the gnome eats more than you'd think.'
Kellik belches
Toden'  "Tos said at the table, the smallest ones make noble war"
Hamish_Haldane remarks offhandlednly,  'Perhaps we are meeting others on our way west my good man?'
The second one, an orcash in leather, just grunts.  "Take her, then,  we'd love to get warm"  the two look at Haldane, clearly not having thought of the possibility.

Hamish_Haldane takes the reins of the donkey from the human

Kellik glances over at the donkey.  'I wonder how much wine one of these hauls?'
the donkey shudders
The Orcash in leather snarls.  " Arr, take er, then."
Hamish_Haldane glares at the offending beast, while the two tradeguards depart for "The happy Strumpet", a distracting inn with a poor reputation.

'No seriously though'  Kellik walks over and attempts to peer in the packs.  'How much wine we score?'
*Mior_Carchedin snorts derisively
Kellik finds there are 2 large skins of '˜Bastion's Best'
5 loaves of way bread
92 cuts of dried travel meat
and 48 bagels
Mior_Carchedin asks, 'No cheese!?'
Kellik shakes his head.   'You elves and your cheese.'

Hamish_Haldane snatches a pieces of travel meat, and starts leading the donkey out of the city.  It is closing on second hour.
Kellik says, 'Well nothing fancy, especially not watered down.'
Hamish_Haldane  keeps walking.  'Let us be off'
Kellik, still looking in the wine,  remarks 'but good to have something'
Wurnik smiles  "Next time for the cheese, friends.  We'll be able to afford it"
Kellik follows Hamish.

The group goes south, through the moors that are on the southern edge of town





Stands of low trees and hills, and countless little streams interrupt travel.    Here and there, a trail goes for a while, then ends.  A few fortified farmhouses are passed as the group makes it's way cross country, heading south and a little east, looking for the coast.
Mior_Carchedin tries to peer though a small copse.  'Ah, rolling hills, rustic farmers. Not a cheese to be seen. What a civilized island.'
Toden says "Amigal, there is much in our future.  How shall we march?"  The group has been going through the tall grass and moors in a line.


Kellik says, 'I'll take the rear, good to have someone who can fight in the back'
Wurnik snickers.

Hamish_Haldane says 'I'll lead this beast (indicating the donkey), perhaps in the middle of our caravan?'
Kellik mutters 'Not to mention I can make rude gestures at you celing kissers from the back.'

Hamish_Haldane looks at Wurnik.  'Would you care to be in the front?'
'I'm a doctor, not a miracle worker.', says Wurnik.
Mior_Carchedin: 'Much as I hate to have a gnome behind me, I suppose it makes sense.'
Wurnik raise his bow..."Not first rank.  Howzat"
Mior_Carchedin reconsiders 'Although, a gnome in front is nearly as bad, especially when you're downwind.'
Wurnik..." But shooting over a gnome is pure gold!"
Toden  says, " I can help in the front...Who is with me"
Kellik mutters, 'Just be sure to shoot over me.  I'm at prime height for your sweet spot.'

Hamish_Haldane asks, ' So, Toden. How did one such as yourself end up involved in our little adventure?  And Mior, do you need to take the lead as our tracker?'
Toden  rejoins  "Mior, the middle part id best for you, unless you track"
Mior_Carchedin sighs, 'I suppose it would be best for my keen nose to be in the lead.  None of the rest of you could smell out an ox, let alone a lizardman.'

Toden looks back.  "The Prime of the Platform told me we had many debts to the Sceding Tree, Hamish.   According to him, we had been ahead in that reckoning for as good long time, but recently they had done us a few good turns."

By now an hour has passed, and the group has made some little progress,
with almost a mile traveled. The cold temperature is bracing against the exertion.  The snow is no longer falling.


Hamish_Haldane says, 'I am happy to say that I am not familiar with the scent of a lizard man, my good Mior. So perhaps you are quite correct'
Toden remarks, "Nor am I honestly!"
'I am,' says Kellik.  'Like an omwo~ but not as bad.'
Kellik wrinkles his nose
 Mior_Carchedin ignores the gnome.

Hamish_Haldane changes the subject. 'So'¦an hour out of the gate.'
a copse of trees rears up on the coastal side, with a farmhouse made of stone to the west of you.  They are both about 150 yards to the south.

Hamish_Haldane :'Anyone care for a bagle?'
Wurnik  nods.  "Yes, honestly.  I'm a tad nervous."
Mior_Carchedin snorts.   'Hah, without cheese, I'll save it till I'm dying of hunger.'
 Hamish_Haldane takes a bagel, and hands Wurnik and Kellik a bagel each
Mior_Carchedin looks for, any native plants with medicinal properties I can look for as he walks.
Kellik rips off  a piece of bagel off of it with his teeth and chokes it down.
 'hard as a rock'
Kellik takes another bite
Wurnik takes a look at Kellik, and thinks about handing him his bagel.
Hamish_Haldane, his mouth half full of bagel says, "Should we stop at the farmhouse, and perhaps find some more palatable stores?"
'Not that a good bagel can ever go wrong '
Kellik says,  'You got something to trade them other than hard bread, tough meat, and watered wine?'
Kellik finishes his bagel with a forced gulp


Mior_Carchedin suddenly point, 'Hark, dear friends, I spy something moving in the eaves of that copse.'
Kellik looks over, and says, 'What do you see?'
Hamish_Haldane, in between bites, says, 'Hopefully it won't bother us until I can finish my bagel.'
Kellik unlimbers his rapier.   'Does it look like it needs killing?'
Hamish_Haldane hastily crams the rest of the bagel into his mouth

Mior_Carchedin says, 'It seems to be.. a number of four legged beasts.'
 'I know plenty of things that have 4 legs that need killing,' Says Kellik hopefully.  He seems overly excited
Toden   rejoins, "Aye!!!" The group is probably 100 yards away now, steering between the farmhouse and the forest.
Mior_Carchedin counsels caution.   'Let us be wary as we pass by.  They are man-height at the shoulder.'
Kellik takes the side of the group nearest to the copse of wood.
Hamish_Haldane asks,  'Are they hairy?' as Wurnik unlimbers his bow.

Mior_Carchedin squints.  The rest of the group still has no idea what he is seeing. 'There's three.. I don't recognize them.  Some kind of horned deer.'
Wurnik nods "Probably Argussian Deer, I'd think..."
Kellik smiles.  ' Hey, Meat!'
Mior_Carchedin looks over to the off side. 'Dangerous, Wurnik?'
Wurnik nods.  'Not a major threat, but they are tough and violent.'
Hamish_Haldane smiles.  'Seems we won't need to trade for some fresh meat.  'Wurnik or Mior, could you perhaps bring one down?'  Mior shrugs. 'I've hardly known a dangerous deer.'

Kellik nods, a light in his eye.   'A good challenge.'
They are about 75 yards from the copse when the deer emerge from the woods.

Hamish_Haldane shakes his head.  'How dangerous could a deer be?'
Kellik shrugs.    'Better by far than what we have to eat.'
Hamish_Haldane draws his silvered rapier while Kellik kellik spits.
Mior_Carchedin draws a bead.
 [07:05 pm] * Kellik positions himself 10 feet in front of mior
Toden   "Kellik, shall we move forward and wait for a charge?"
Kellik nods 'I like the sound of that', noting the two foot high grass.

Hamish_Haldane yells to the two in front.   'Kellik, let me enchant your rapier.'
Kellik shrugs.  For Deer?   'if you want', and holds it up for Hamish.
Hamish_Haldane moves up and begins to move his hands in a wave pattern, right behind Kellik, as the deer begin to charge.
Hamishes hands glow blue
Then Mior's bow sings
And that;s an arrow arching, arching...and landing on a big Argussian deer!  It staggers a bit, and falls behind the others a bit.
Kellik grins and turns to face the charging deer, as his rapier suddenly is surrounded by an icy glow.


Hamish_Haldane charges towards the wounded deer, as Mior shoots again.  He drops his bow as he shoots, burying an arrow in the dirt 5' in front of him.  'Blasted biting flies.'
 Toden and Kellik are a little out in front, awaiting the deer charge.
Wurnick shoots a hunting arrow.  And hits a tree.

Kellik laughs.   'I think the archers have had too much to drink.'
Kellik must have been thrown off by the laugh, as he trips as he slashes.   The Deer tries to gore him as he goes down, but he rolls away from it.
 
Kellik is all worked up as he rises.  'Come on you ugly hunk of meat!!'

Mior's bow sings again.  The arrow arches up and then lands in the Huge Deer's shoulder.
2 arrows sticking from it, it plows forward

 Kellik slashes at the deer as it turns back around to him, drawing blood, then a blue-white Gout of frozen water erupts all over the deer!
Kellik howls 'I can already smell the venison cooking!', as the deer staggers.
Hamish_Haldan cackles.   'More like freezing my friend!'
Kellik bursts out laughing
The deer collapses in a heap of freezing blood.
Hamish_Haldane Cheers! 'Well done Kellik!'
another deer tries to gore toden, but the horns scrape harmlessly over his studded leather.
He lashes out  with his axe and crushes the antlers and head.
Another deer lies flat, and bloodied/

The last deer, with 2 arrows in it, stops and wheels, as Miors bow sings again.  The arrow hits the deer in the back, and it collapses
Mior_Carchedin golf claps politely.

Hamish_Haldane was running towards the farthest deer, but slows down, now that they are all down.
Mior_Carchedin pats Hamish on the back.  'You'll get one next time.'
Kellik smiles.   'Good work'¦so which of you is good at skinning and gutting?'
Hamish_Haldane sheaths his silvered rapier
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

I'll give more of a review and a set of next steps for the next weeks adventure later tonight.  
Enough to tell everyone that I was pleased with the style of the session.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

GM review on the Steel Isle Online action.

------------------------------------------------------------------------
Big picture, it was good.  3 PCs were in the game, a good mix for a starter.  
IC player interaction was excellent, as were many of the questions being asked 'real time' out side of the main chat. Players stayed in character very well, giving a pretty clear personality to Mior, Hamish, and Kellik.  Hamish, I think that was probably a good use of coldsnap.

Llum, you and I need to make sure the plgen characters have clarity on the weapons, armor, and spells.

I expected someone to get hit during the bambi slaughter, other than Megaloceros and trees and dirt, and have to roll for protection.  Once I start raing down damage onto pcs, you will need to take the Protection amount (which is shorthand for maximum protection ), roll 1d10-1, subtract it from the protection amount, then divide by the average of 2d6.
so
!roll 1d10-1
!roll 2d6


So a protection of 25 may actually be 25 (with a roll of 3 ones), or it could be 3, with a 10 and 2 sixes.

Spell points return at a rate of spell reclamation skill /10 while awake, and twice than while sleeping.  Spell reclamation is a 5. dropdown skill of that same type of spell points.  so if you have 10 spirit points, your spirit reclamation skill is 5. so you regain .5 spirit per hour while awake, 1 per hour sleeping.  It's halfway between 2nd and 3rd hour (2:35pm) when you finish off the Argussian Deer.

As mentioned, Toden and Wurnik are Pregens that are with the group, free to pick up and play any week.  And I can insert other pregens if needed.  

 

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Llum

The PM system cannot find you Vreeg (probably the ' I think) so.

I guess not having made the sheets they aren't the clearest to people who aren't me. You sent me a combat template, so I dunno if we want to hash out a compelte template (wich I'll probably adopt) or if you have a complete template you want to send me.

mIRC would probably be the easiest place to coordinate this. I'm usually around.

LordVreeg

Quote from: LlumThe PM system cannot find you Vreeg (probably the ' I think) so.

I guess not having made the sheets they aren't the clearest to people who aren't me. You sent me a combat template, so I dunno if we want to hash out a compelte template (wich I'll probably adopt) or if you have a complete template you want to send me.

mIRC would probably be the easiest place to coordinate this. I'm usually around.

I'll try to be on tonight, as I have Igbar gaming tomorrow.  
I like your output, we just have to add a page with the combat stuff.  I sent you that template as it is designed for encounters, so the formula are easier to understand when you can see everything at once.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg