• Welcome to The Campaign Builder's Guild.
 

Dilandri: Discussion

Started by Stargate525, January 08, 2007, 09:22:59 PM

Previous topic - Next topic

Stargate525

This is the discussion thread for Dilandri, located here.

The exits are located at the front and side walls of the building, keep your hands, arms, and other appendages inside the thread at all times. Thank you and have a nice flight. :)
My Setting: Dilandri, The World of Five
Badges:

SA

"Sunken Hills" is what grabbed my attention.  Probably because they're sunken.  Oh, and a fantasy world thriving on the fruits of trade and tourism?  You bet I'm there!

Matt Larkin (author)

I like that you start with a quotation from text in the setting.  It kind of adds to the mythic, surreal feel.  Other than that, I'll wait to see more before making comments.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

Stargate525

Added some stuff about magic, hopefully I'll get some more stuff up this weekend.
My Setting: Dilandri, The World of Five
Badges:

Stargate525

Added some racial information on the humans, elves, and h-elves. Will try and get gnomes, halflings, orcs, and half orcs up tonight or Saturday.

Comment would be greatly appreciated.


Quote from: Phoenix KnightI like that you start with a quotation from text in the setting.  It kind of adds to the mythic, surreal feel.  Other than that, I'll wait to see more before making comments.
Thanks. I'm trying to get at least a small bit of text like that in each bit for exactly that reason.

Quote from: Sविष्णुA Eponymity"Sunken Hills" is what grabbed my attention.  Probably because they're sunken.  Oh, and a fantasy world thriving on the fruits of trade and tourism?  You bet I'm there!
I hope I don't disappoint with the Sunken Hills; it's my favorite region.

 
My Setting: Dilandri, The World of Five
Badges:

Epic Meepo

I like the new Table of Contents; using spoiler blocks in my own setting's Table of Contents is definately something I'm going to have to implement as well.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Stargate525

Quote from: Epic MeepoI like the new Table of Contents; using spoiler blocks in my own setting's Table of Contents is definately something I'm going to have to implement as well.
Glad I could help.



In other news... I've hit a bad creativity block, and am open to suggestions. What do you want to see next on this setting? What kind of questions do you have? Right now, I'm also taking suggestions for crystal powers, because I can't think of any. I'd really appreciate something to go on here. Thanks.
My Setting: Dilandri, The World of Five
Badges:

Seraph

Well, I went headlong into this campaign with the intention of some heavy reviewing.  It turns out there's not a lot here yet.  

I read the opening quote and was a little confused.  After some reference to a jewel in the sky I have to ask: Is Dilandri where the Gods live, or the world the campaign is set in?

How do orcs sail amongst the sunken hills?  Are there rivers or something?

Tell us about the Five Gods.  Who are they?  Who worships them?  Are they all good?  All neutral?  All evil?  Are some good and some evil?  Is there an opposing force?  

Give us some regional information.  Maybe a map?  How big is the southern forest if the halflings that live there outnumber humans (who seem to control more land)

You could elaborate on the races.  Describe the cultures of the races; don't just mention the source material.  What if we don't know what Celtic culture was like?  How then would we know what elves are like?  Do the races use the same stats presented in the PHB or are they getting new ones?

I guess that's a lot of questions, but it's some things to think about.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Stargate525

Quote from: Seraphine_HarmoniumI guess that's a lot of questions, but it's some things to think about.
Which is exactly what I wanted. Thanks. It looks like I'm going to be polishing up the races, start a bit on the religions, followed by a brief description of all the regions and a map or eight.
My Setting: Dilandri, The World of Five
Badges:

Tybalt

I have a question about the half orcs. How are they exactly maintained as a race? Is 'half orc' just a euphemism for people who are descended of humans and orcs and generally breed among themselves?
le coeur a ses raisons que le raison ne connait point

Note: Link to my current adenture path log http://www.enworld.org/forums/showthread.php?p=3657733#post3657733

Stargate525

Quote from: TybaltI have a question about the half orcs. How are they exactly maintained as a race? Is 'half orc' just a euphemism for people who are descended of humans and orcs and generally breed among themselves?
They are a race descendant from both humans and orcs. They can breed true, so they perpetuate like that. They are also usually where offspring of humans and orcs wind up, as that is still common.


I've been thinking. With the Arcanist class as a mix between the sorcerer and the Wizard, those two classes are going to look rather sad, especially the sorcerer, unchanged. Should I bother? Would it be bad to just go with the Arcanist? Or should I alter the wizard and sorcerer to keep up? If so, what would you suggest?
My Setting: Dilandri, The World of Five
Badges:

Seraph

I feel that the Wizard and Sorcerer are already almost redundant.  Yes there are subtle differences, but they use all the same spells, both have familiars, both have a d4 HD.  I would say replace them both with your Arcanist.  I'm planning to replace both classes with a single class in Avayevnon as well.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Stargate525

Quote from: Seraphine_HarmoniumI feel that the Wizard and Sorcerer are already almost redundant.  Yes there are subtle differences, but they use all the same spells, both have familiars, both have a d4 HD.  I would say replace them both with your Arcanist.  I'm planning to replace both classes with a single class in Avayevnon as well.
Fair enough. Good to know I'm not way off base. And it means LESS WORK FOR ME! WOHOO!
My Setting: Dilandri, The World of Five
Badges:

Matt Larkin (author)

The crystal magic stuff is interesting.  It almost feels a little Final Fantasy.

I think you know, but the maps are not visible in the spoilers?

Minor note, your last post says "Region," but I think you meant "Religion" based on the subject matter.

You have an interesting emphasis on numbers.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

Stargate525

Quote from: Phoenix KnightThe crystal magic stuff is interesting.  It almost feels a little Final Fantasy.
Heh. That's odd, I've never played final fantasy.

Quote from: Phoenix KnightI think you know, but the maps are not visible in the spoilers?
There should be one map there. The others I'm still working on.

Quote from: Phoenix KnightMinor note, your last post says "Region," but I think you meant "Religion" based on the subject matter.
Thanks for the catch. Fixed.

Quote from: Phoenix KnightYou have an interesting emphasis on numbers.
...Thanks...I think.
My Setting: Dilandri, The World of Five
Badges: