• Welcome to The Campaign Builder's Guild.
 

Critique Godswalk

Started by Numinous, March 05, 2006, 11:26:54 AM

Previous topic - Next topic

Raelifin

No problem. ^_^

I went on what you gave me. If it doesn't fit I'll just blame you. :P

Making them fey wouldn't do much at all. It would just make them immune to Charm Person and all that rabble.

Numinous

would those immunities affect the LA?  Because i like the idea of having fey as a PC race...
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Raelifin

Not much. The fire weakness gives you a LOT of leeway anyhoo.

brainface

changing away from humanoid also takes away a couple buffs (enlarge person, for one). enlarge person wouldn't matter much for a small creature, though, as they'd get no reach bonus anyway.

would it be good to change the claws to 1d4 damage? it doesn't affect the damage much, but it might be easier for the player to roll. ~
"The perfect is the enemy of the good." - Voltaire

Numinous

hmm....  I'll come back later and see if I can trim this up a bit for use.  Maybe I should just use all homebrew races...  Anyway, what if tribal spellcasting was changed to provide a bonus to another character's spell DC or something, instead of needing a large number of thrin to be ever really useful.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Raelifin

d3 is the standard. If you want to break away from that, fine, but I don't think it should be done. Just my (INSERT FREAKING 2 CENTS EMOTICON HERE!)

On a side note, we need the 2 cents emoticon to be loaded. -_-

brainface

there's a two cents emoticon?
"dodge.png"

(i'm quite confident that dodge.png will eventually turn into a simley)
"The perfect is the enemy of the good." - Voltaire

Raelifin

http://photobucket.com/albums/b47/fishking7/smilies/th_2cents.gif" style="width: 23px; height: 15px" /> <-- Crit donated this in the Request (for Ishy) thread a while ago. It still hasn't seen the light of day. http://photobucket.com/albums/b47/fishking7/smilies/th_badday.gif" style="width: 71px; height: 43px" />

Numinous

Alright, here's my big update and summary for now.  The way things have been set-up so far area a problem.  I now intend to give you the solid truths of my CS as of now.  The thread in the campaign workshop is no longer corect, as I have edited it to say, but since that appeared to have been missed, i will say it here.  As of now, the following truths are correct...

1.There were four ancient gods, each representing a different element basic element.  They are each also representative of certain concepts. Fire is destruction, Air is Fate, Eath is light, and Water is magic.  These are subject to change, but I'll leave them like that for now.

2. These four made 12 "Ancients" to create and watch over my multiverse, including the Realm of Darkness, Dream space, The 7 heavens, and the 9 hells.  They also made Egridar(The Prime material), but for some reason they cannot bring their full powe to bear upon it.  Thus, they are left to influence it through their servants and subtle machinations.

3.  For currently undefined reasons, 12(maybe 13, unsure) more gods, known as the "Ascendants" were created upon Egridar, which they are unable to leave, for some reason still undefined.  The  "Ancients" are upset that the new gods were made, feeling it a slight to their honor, and so they have declared aggression agains the "Ascendants".

4.  Because of #3, their is a conflict on Egridar between the forces of the Ascendants and the Ancients.  the Ascendfants do not yet have a great number of worshippers, but the fact that they are manifest on Egridar gives them great influence.  Gods in my world, besides the four elements, have their power based upon their worship base, but it is not totally dependent upon such.

5.  Souls of the Dead pass through the Dream space, into either a heaven or hell.  The dead spirits then become classic outsiders. Great lords of these outsiders have influence in the divine war, dealing with specific deities on either side of the war according to who they feel they should aid.

6.  There are 12 Ancients, and three are tied to each element.  When they created the 12 divine races, each of them also fit the theme of a particular element.  Humans were the last, and #13, of the divine races and were a conglomeration of the efforts of all the Ancients.

7.  (This idea is still  :construct: )  The world is flat, and laid out like a massive compass.  Each compass point is represented by an element, or a para-element if walking in the necessary direction.  As one progresses further into the direction of a specific element, the land assumes the traits respective of it.  Example, if you walk towars water, you will eventually reach an ocean, towars earth is an impassable mountain range, etc.  There is a broad space in the middle of this compass where the elements combine to form a relatively temperate zone where the majority of civilization rests.

that was long, and I apologise, but it should clear up many, if not all, current misconceptions associated with my setting.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Raelifin

Cool. I like.

Now for the "We love updates!" song!

Numinous

Alright, so now for what needs to be decided.  

I need to sort out which gods go with which element and have which domains/portfolios.

I need to figure out which are the divine races and which god(dess) they go with.  Plus, whichever ones are homebrew must be statted.

I need to lay out a map, but probably not anytime soon.

I need to tighten up my creation story and figure out precisely where everyone and everything came from.

I need to refine my cosmology.  Fix heavens, hells, and other transitive planes.  This also includes placing outsiders.

Look at this, I think I'm making progress!

Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

brainface

QuoteAs one progresses further into the direction of a specific element, the land assumes the traits respective of it.
cool. quasi-surreal realms are neat, i think.
"The perfect is the enemy of the good." - Voltaire

Soup Nazi

Wow! My old setting had four elemental gods who created the world, and people who had ascended to godhood to rule in their absence. They were called the Ascendants...that's really wierd.

Granted I wrote mine about 15 years ago, so I got first dibs.

-Scary-

P.S. I'll see if I can get all my old notes back from my cousin. He's running D&D in my old campaign setting. I might be able to help with your portfolios, but there were no domains back then.
The spoon is mightier than the sword


Numinous

Thanks nasty, and if the prtfolios are around, then the domains caould just be assigned accordingly.  

I've always had a thing for elemental themes, it just feels so balanced, symmetrical, etc. to me that I can't help but love them.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Numinous

The divine race out line

Earth - Trolls, Giants, ?
Air - Gnomes,
fire - Dragons, Goblinoids
Water - Lycanthropes, Doppelgangers

alright, if anyone understands what I'm trying to do here, can you help?

Fire = destruction, air = fate, earth = creation/life, water = magic
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!